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And yeah, there will be spikes like that, you're at the point where optimizing gear and affinities really matters.
- bahamut dlc you have to go full master points and level jobs beyond limit.
- ofc always using max level of item of dlc whether it’s 300, 400, or finally 500.
- I’m Gilgamesh difficulty I had my first real trouble. Surviving and dealing damage. That’s when I realised there is overpowered secret gear you have to find in the rift which has Eikon buffs attached to them. It’s ultra important to do this before attempting anything.
- finally dlc 3 difficulty is the culmination of everything and you’re supposed to be maxed out in everything to attempt it. Unless you use extra mode of course.
If this is Bahamut 400 vs. Gilgamesh 420, I could see a spike of sorts. Enough that trials you could do on Bahamut may need to be adjusted until you have relics and take advantage of 600% affinity. For better or worse, that progression is tied to the Rift Labyrinth.
For reference, what were your stats (Strength/Intellect/Agility), what was your main form of offense, and did you have any trials on (e.g., Enemy Stats +40, Break Damage -30%, etc.)
It starts to get serious from level 20 and 30 onwards, but the loot is way superior. You really gotta have the full team of monsters, buffs, and recovery items, to evolve beyond that. And lufenia difficulty is scaled to level 30 of the rift. So I suggest reaching level 30 before attempting lufenia. However you could also just run through lufenia on extra mode. But to get all the achievements of Gilgamesh dlc you need to beat rift floor 30.
Beyond item red level you have dark blue eikon items which have amazing buff from one of 12 eikons. And the stats of the gear is even beyond level 500 red items. So very needed for lufenia.
You can skip all this ofc, but it’s still amazing the depth they created for dlc 2 and 3, I’m enjoying it although it’s insanely hard.