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The problem with making content that requires multiplayer is that you have content that's gated by multiplayer.
FFXIV shows this well, it's not bad by any means but there are some things that you either can only do with others or put you at a severe disadvantage for going on your own, and matchmaking systems don't always fill the void of absent party members if you don't have a party of your own.
Now we sit with a game that allows you to play how you want it- with friends, with ai or on your own- without feeling too disadvantaged for playing offline, with a few solo mission gates to still check if you're up for what's next.
If anything the multiplayer in this game is fantastic- it's easy to reconnect (and you can pause a dungeon as a group rather than dealing with XIV's instances) and unlike crystal chronicles' rerelease you don't need to complete a mission multiple times so that everyone in the group gets a clear :v
A few things I don't like about multiplayer tho.
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To play as who we want, the host HAS to be jack, he can be skinned to look like the other characters tho. The other player has to be whoever is in the party, if you want to play a different character you have to add or remove them then invite co-op partner.
Only Jack can destroy the red obstacles that spawn enemies, and only Jack can destroy boss phases.
You have to do the CHAOS missions 2x to unlock the job levels, once for me as the host, then he has to create a game and we have to do it again.
Disconnects you if your AFK, no idea on the timer, but its not very long.
If the host dies, the co-op player cant respawn the host at the checkpoint posts, but the host can respawn the co-op player, makes zero sense.
You have to click yes after every mission to continue to play co-op, no idea if it kicks you if you dont click yes, because we always do, but its there, so it probably does kick you.
Im sure theres other things I dont like, but cant think of any now.
Other then that the game is great, combat is top notch, graphics arent much tho. Bosses are good.
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Definitely not a game I can play as much (son co-op) as I played Nioh tho.
This game could have a massive and lively multiplayer, with people for example creating a white mage or Paladin character optimised only for multiplayer support.
But it is what it is.
I mean in Nioh and Wo Long, whilst you DO have some levels of heals, buffs, other type of classes, it's nowhere near the job system you have in SOP, so in those games its less about cooperation than in SOP.
What are leaderboards needed for? Leaderboards of what? Speedruns when those communities already have their own boards? DPS races?
If you want to work together with others to make a powerfully build party that's valid and can be fun but I don't see how this isn't already possible in communities outside of the game.
Tons of ways but basically incentivize it massively instead of it being largely optional.
I feel like they designed the game too much for the solo speedrunner in many ways.
Anyway, it's past now, and won't happen as Team Ninja moved on to other things.
All I was saying is that the MECHANICS themselves (dozens of jobs, in depth customisation) were really stellar and underrated for a game that doesn't give you that multiplayer longevity.
Basically I wish they had created a pleasant and encouraging multiplayer ecosystem with lots of things that make the community lively and wanting to play the game online.
In their defence, neither Square Enix nor Team Ninja ever did stuff like that in their games.
Western devs are better when it comes to this.
I do agree that the game is greatly underrated though, and I kinda rather pin the blame towards people not having taken the game very seriously (KILL chaos!!) since the reveal and an otherwise messy launch (I'm of the opinion that timed exclusivity can make people forget about the game when that exclusivity is over, not to mention it divides communities harshly).
Yeah the Epic Games Store exclusivity thing is a disaster, they did the same thing with FF7 Remake on PC, delaying it forever on steam.
The gaming industry has had a real rash of cash grab live service failures in the last few years, and I think had this game been designed with that intention, it would have been less intricate, and a lot things you like wouldn't have been made as more development resources were put into multiplayer modes. I wish the multiplayer was bigger, I'd LOVE to play with other people, but not if it means being another Avengers, Anthem, etc.
Just wanted to clarify on the mission comment - the second player will need to have unlocked the mission with that mission level prior to joining the room or you'll need to take turns as hosts to unlock the mission before starting the mission.
Say after a side mission, to go on an unlock tour and unlock the highest level mission of the ones you think you'll be playing together.