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Where you might go Duelist / Ninja or Assassin / Ninja. With Ninja being there for either the job action Ninjutsu's Utsusemi (negate damage 3 times) or the Kanashibara (afflicts enemy with paralysis briefly and if this is happening just before you do a combo ability, you'll be breaking the enemy that must faster.)
Combo abilities like Twin-Thrust when you have time to stab repeatedly at the back. Weak Spot if on Duelist until late second DLC. Or Chronostasis late second DLC. And keeping an eye out for moves that have stat bonus Agility if you're leaning toward the break damage side o' things.
Command abilities like Lunatic when paired with Berserker 120% or Refill Break Gauge on gear can also help you attack faster, but a littler harder to keep up with inputs.
And then the Flee command can help you feel like a mobile fighter, as well as reposition yourself quicker or around the enemy.
And then the Invisible command if you're with allies or even if solo, but you can guarantee a critical hit, Invisible will help out with the critical break damage and is multiplicative with some break damage dealt across your gear and master points.
The thing in this game is that there is no best class, it all depends what you like.
Personally I'm the same as you. Tried every base class, but once I tried swordfighter > Knight/Paladin, I was sold. Class is amazing defensively whilst have decent offense. It's very safe and enjoyable way to play.
But other people might prefer the more risky pure offense classes (Dark Knight, Warrior, Samurai, etc), the rogue classes (Ninja, Thief, etc), mage classes, etc.
I'm enjoying gambler for the fun aspect of the roulette. I'm trying to unlock assassin in the mean time. Thief is also fun.
The thing is, I'm simply overwhelmed with the amount of weapons and classes there are. So I wanna try everything.
I also have another question. What's up with the "job affinity" stuff? Armor pieces and weapons have job affinities on em. Also are the class passive universal or just available when you are using that specific class?
Those job tree passives just for the specific job.
Job affinity will help level jobs, even the ones you aren't playing (minor).
But ultimately, each job affinity has benefits as you reach certain thresholds. From stats and passives that can help realize a build.
For example, Lancer 50% affinity would help your pierce attacks break the enemy just a bit faster if you were stabbing them with a lance or thrusting attacks from a dagger, sword, greatsword, or aiming with a gun for example. Or Swordsman 50% reducing the amount of damage you take if you're hit while you're attacking. Or Berserker 50% refilling some of the break gauge when you damage the enemy (whether that's in melee, ranged, magic, etc.)
Or more unique effects as you get higher, such as Duelist 250% allowing you to side attack twice to really get to the enemy's backside. Or Liberator 400% that causes your potions to heal allies (or their potion use to heal you.)
While on the first playthrough, it's a bit harder to take advantage of all this since item level will play a large role in your success there. But post-credits, once you're at a stationary item level, you might cobble together some affinities you like to make what you do or like to do more effective.
Yeah it's a bit confusing atm, I don't know all the affinity threshold benefits, playing a bit randomly. For example how do I know which armor is better for which job? There seems to be differences in stats, albeit minor. Also I'm wondering what the item rarity entails. They seem to be similar in stats.
On the first playthrough as depressing as this sounds, would say just the highest item level for now.
And bonus if it has any affinity at all.
You'll be fine (stat and power wise) whether you're using a shady Rogue's Jacket, a set of Black Robes, or the Dragon Armor. The physical and magic defense variations are on the smaller side. And three passive effects are also small, but can be changed later and upgraded to make more an impact.