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I guess it doesn't help playing co-op either. There was no balancing put in for friends playing as well I guess. Just one other friend, and we are one hitting most mobs and putting bosses to shame in less than 1 minute. We bought it to play co-op, but wanted a challenge, maybe we expected a bit much after playing Dark Souls games and other FF games. We kinda wish there was a step above this, with near one hit moves to keep us on our toes and a beefy boss that needs you to hit them enough times for them to get through all their move sets.
Ssst my son, its a secret we dont talk about. Just forget it
If two or three aggressive action veterans co-op, most of Hard likely will not be a challenge.
And you might not be remotely challenged until near the end of the first playthrough or the DLC difficulty depending on how you progressed the RPG side and/or how many trials (heat) you've turned on.
Yep, 'twas my first order of business. At the cubes, during party selection you can deselect everyone.
Solo on hard I had a much harder time that in any souls games and especially Nioh, but it was not the good kind of hard most of the time. When you are alone, the nook and crannies of the combat become very obvious and a lot of the challenge comes from bs. If you finish the game though, you unlock another difficulty. It is a team ninja tradition to have to finish the game a few times before unlocking the real difficulty.
Are you playing with controller or M&KB?
Because on PS5, I'm finding the game ridiculously hard on controller.
Game is pretty hard. I'd say harder than Nioh 2 or Wo Long, two games I've played recently.
I'm comparing NG playthroughs. Can't say anything about NG+.
Lol by comparison NIOH 2 was a much harder game.
Using an xbox controller. I'm assuming I'm nearing the end of the game at the moment, stuff is level 100+
Ronin/duelist are fun for technical play. Paladin/Knight are safe options as well. Knight of Destiny lets you play basically purely defensively, and you'll quickly inflict enough holy damage to hit enemies with holy weakness too.
Anyway bosses on bahamut and above get new movesets and increased aggression. Chaos bosses in DLC2 are basically completely different fights versus normal variants (think Savage vs. normal raids in FFXIV maybe as a point of comparison). You also unlock additional difficulty modifiers to make the game as hard as you it to be.
Chaos mode starts to be pretty fun, the difficulty ramp of have 3 back to back bosses who are much more tankier are proving to be good. Trying various classes almost have them all maxed.
I found bosses in this to be way harder that in Nioh 2. Not necessarily more challenging, just harder. Even playing very aggressively, parrying and countering everything, some of them were still 10 min long fights, where you can always get one-shotted by "grab" attacks with very dubious hitboxes.
Even if the boss itself is pathetic, give it a ton of health, have it spawn adds, have it teleport away every 3 hits you land, give it attacks that force the player to run around for 10 seconds to avoid them and boom, you turned it into a marathon. Then you give it two attacks that 1-shot the player, you know, for good measure.
Each boss seems to have some exploitable weakness which when ignored will make the fight a chore. Black Knight being best examples, if you won't steal his whirlwind, you're up for a bad time and long fight.