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Since it's the commands and weapon combos that you've collected from the various trees that are most important to a build, even more so than raw stats, pretty much every job is viable.
That said, Berserker's RT buff is crazy powerful but it's passive tree buffs (not it's job affinity buffs) are a bit lackluster compared to some others. It does mix really well though with Assassin, Cyclic Warrior or Tyrant.
Dark Knight works fine at that difficulty range but, as you can guess, it requires a lot of Blood Weapon or Drain spam to survive in those ultra high damage environments.
Staffs are meant for certain technical builds so they're a bit underwhelming on anything else. Guns, much like hammers in Nioh 2, are meant for sweaty min-maxers and fans of cheese.
A little off topic but if you're interested in a small wall of text about guns in FFO
They're certainly not for everyone but, believe it or not, they're tied for highest dps of any weapon type in the game. This is mostly because you can exploit a certain ability and it's busted Intellect scaling to legit one-shot everything except bosses, which take one shot per stage.
This lets you easily under-level missions by 70+
Just, you know, don't get hit lol. Literally everything can one-shot you back.
Another drawback is mp. Once your Intellect hits about 90, you can't SB anything unless you have an auto-bursting buff applied, due to the idiotic amount of damage a single RT tap does. This forces you to use other methods for gaining mp levels.
I'm not exceptionally good, but I'm on rift floor 40 using lancer and axe dragoon, either I'm going to 2-shot a boss or he will do it to me *_*
But advise I can give you is get Alexander blessing, stack some HP(monk Mantra affinity is a nice help here) and use Sentinel command, you'll find yourself being viable again.
Bosses tend to resist status ailments, but if you get hit 30 times during a single battle, you probably need to git gud
Now add to that the fact Ninjas can use fist weapons which get stronger the more you attack without getting hit, and that getting hit while under Utsusemi doesn't count as "getting hit", and you'll have a pretty much permanent full buff, that allows you to deal more damage from charged attacks'n you could from actually using skills, which allows you to keep all of yer MP for command abilities (such as more Venom)
It's almost like using Extra Mode, but without cheating
It's all about finding the right jobs for you mostly. All are viable with the right investment. I just like cleaving enemies to the other realm. I'm also trying to come up with a Cyclic Warrior Build and a Dark Knight one too.
It is indeed, lol.
Starlight alone is already so OP that I suspect it's Intellect scaling may have a typo but add a damage buff like Seal of Blood and any ability that lets you ignore or instantly refill mp like Cyclic Warrior's Chaosbringer or Sage's Arcane Knowledge and it's basically becomes a Skyrim console cheat.
I just wish that in order to use it you didn't need either 400 marksmen affinity (locked behind Chaos) or a weapon drop that's just rare enough to force you to waste shards or constantly underlevel everything for a while.
Also you do get options to cover a lot of jobs by the end game. I took Dark Knight to the final boss of DLC3 for example because you can negate the HP loss using Blood Weapon and some passives while also putting stats into LightBringer and Knight's Invincibility so that you're pretty tanky even against the harder stuff.
I hadn't tried Berserker specifically, but once you get equipment fusing to really unlock the potential of your Job, I could see it being plenty viable once you add in passives like Dark Knight, Monk, Marauder, Void Knight, and taking things like Blood Weapon and Sentinel to make yourself really hard to kill. You also get a lot more access to effects that reduce mp cost and raise damage which lets you use a lot more weapon skills easily. A well build physical class does really insane damage using their weapon skills once their kit is filled out.
Sounds fun. Question: is red mage ever viable or nah? How about blue mage?
This will sound cliched. They're all viable. Endgame rifting, any job can end a boss phase i under 10 seconds.
World map with Trials XI, different story, but every job is capable of a sub 1-minute boss phase.
Whether that's a Doom Sickle'd Blue Mage / Hunter, a Shockwave Blue Mage / Monk, or some decked out Red Mage spamming Thunder.
I'm currently on floor 19 rift, so Gilgamesh difficulty, dark knight level 120 and gear level around level 420. The latest Gilgamesh fight in the null void is kicking my ass and chaos monsters at the previous rift level did as well: are my job level or gear level too low? I'm currently capped on dark knight (I need to find more limit releases).
My main issue is not dying too fast. I've looked around and most people seem to be using extremely powerful builds that clear bosses in a matter of seconds, or lightbringer-based builds to abuse invincibility (from knight affinity I guess) and make the insane amount of damage a non-issue.
I personally don't like either approach, because I do like the boss fights a lot in this game (even if I'm not that good, I die a lot on bosses) and I feel like being straight invincible is too cheesy; this is the same reason why I'm not using extra mode.
Are those two strategies (ending the fight in seconds, or just becoming unkillable) the only possible ones at rift level 20+, aside from just accepting to be two-shotted by most enemies?
Up until now the dark knight near death bonus + berserker "auto" protect/shell worked wonders, but it's starting to fall off. Is it just a matter of low stats, or will this combination just not be enough as I go higher? I'm not planning on reaching floor 100 but I believe 21 is the story ending and 30 is required for an achievement, so that's my current aim.
Speaking of my build, I'm currently using dark knight with tyrant subjob with endark so that souleater deals increased dark damage.
For offense, casting en-dark allows me to inflict dark weakness with souleater normal attacks (tyrant affinity helps with that), and I have increased MP recovery on normal attacks from red mage affinity. I still need a few rat tails to increase tyrant affinity and get the automatic critical hits on weakness (400% affinity).
For defense, dark knight at 600% for the HP drain on hit (which outheals souleater) on top of near death damage reduction and shell/protect from berserker affinity.
I was planning on completing the build adding monk affinity (for HP increase, both survivability and to boost souleater) and duelist for extra break damage on crits.
Does anybody at endgame know if these upgrades will be enough for later rifts, or if I should just aim for a different build?
Another one I was considering is cyclic warrior with 400% black mage affinity for max MP regain through magic damage. This build would naturally fit the invincible lightbringer setup (thanks to cyclic warrior 600% affinity which puts you automatically in lightbringer) but unless strictly necessary I would feel like the invincibility would be too much of a cheese.
Thoughts?
Since you are DK already as main job, I would assume you have 400% affinity with it, in which case, get 250 berserker affinity for permanent protect and shell, they'll make a world of difference. Since you are very early on the rift, try getting 400% monk as well for extra 1000 health and try to stack up some self sustain/heals through crits.
I'm rift floor 65 and I can't kill bosses in a matter of seconds nor do I use knight lightbringer invincibility, I'm playing Lancer with ninja as 2nd job and using "you can get hit 3 times without getting damage" ninjustsu paired with Sentinel command.
Another tip is optimizing your monsters and training up some additional affinities, do some "kill monsters" rifts with companions using jobs that give you affinities for monsters you are using, these stats add up fast and are needed.
Always feed all the monsters before you go to do harder rift and always upgrade and optimize your gear, Titan or Alexander would probably serve you well as primary summon blessings, I'm going with Odin myself as I found a way to survive the encounters. Optimize your mastery points as well and since you're DK, get as many "near death" perks as possible as they are strongest boosts you can have.
Surprisngly, the higher you go, the easier it gets.
I got to last paragraphs here and read you already use the shell/protect affinity, so it most likely is gear issue, upgrade yourself and you should do fine.
Would recommend job level to 200 on each job. (80 more master points you can allocate). Bonus if you get to 250, but 200 is the non-RNG job levels you can get and expect to be for the final difficulty.
If your gear has not yet been smithed and upgraded, would recommend that also.
In terms of stat allocations, am recommending Category 1 over Category 2 or 4.
For example, if you were looking to generate more MP on a normal attack and you were using master points or gear effects to achieve that, then I would recommend Intellect that influences the base amount of MP you generate on a normal attack first. And then on the side, this will also help out with Souleater's damage and Endark's damage.
In terms of survivability, as the Rift progresses or as you move into the next difficulty, either you're at the area where the game will want more Stamina and Spirit or combining other forms of mitigation. (e.g., whether that's refreshing Sentinel regularly, using Runic Protection, Provoke, and/or guarding, parrying, soul shielding, or dodging like a fiend. And then for raw efficiency, even without Knight 400% - a number of reasons to use a Bringer - whether to preserve your break gauge, be able to soul shield more leniently, to lock an enemy down for a duration, hyper armor, a form of haste / regen / debuff cleanse, etc.
And then for any null void or boss rush, to get ready to feed your monsters. So you might have all five monsters out on the floor - but being able to get that extra Strength, Stamina, Intellect, Spirit, HP, and break from 4 monsters can help out.
But since your journey may be stopping around floor 30, could not recommend spending anymore than maybe a half hour getting your Dark Knight / Tyrant to 200 between world map / Dragon Exchange to get the unlocks (to avoid the RNG of arcanium chests for some of the power) and the Ancient Chaos Shrine's Wanderer to catch up on job levels. Maybe using the Flee command + Paladin's Holy Fang. Or just clearing out a side mission or two to dump anima crystals into your Dark Knight.