STRANGER OF PARADISE FINAL FANTASY ORIGIN

STRANGER OF PARADISE FINAL FANTASY ORIGIN

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What are the best jobs for endgame (gilgamesh and lufenia DLCs)?
Just beat Bahamut difficult and starting the Gilgamesh DLC.
I really over-levelled the Berserker job, which I use with an Axe, and got solid gameplay going so far.

However, starting with Gilgamesh Rift levels, I realise things are getting "hairy" as I die very quick and everything is very hard.

My question is...Is my Berserker build viable until end of game?
Tried the gunner and staff weapons, not really fond of that.

I also like the Dark Knight, but I feel that the HP drain thing is more of a risky gameplay style in late game.
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Visualizzazione di 1-15 commenti su 16
Messaggio originale di Griever:
Just beat Bahamut difficult and starting the Gilgamesh DLC.
I really over-levelled the Berserker job, which I use with an Axe, and got solid gameplay going so far.

However, starting with Gilgamesh Rift levels, I realise things are getting "hairy" as I die very quick and everything is very hard.

My question is...Is my Berserker build viable until end of game?
Tried the gunner and staff weapons, not really fond of that.

I also like the Dark Knight, but I feel that the HP drain thing is more of a risky gameplay style in late game.

Since it's the commands and weapon combos that you've collected from the various trees that are most important to a build, even more so than raw stats, pretty much every job is viable.

That said, Berserker's RT buff is crazy powerful but it's passive tree buffs (not it's job affinity buffs) are a bit lackluster compared to some others. It does mix really well though with Assassin, Cyclic Warrior or Tyrant.

Dark Knight works fine at that difficulty range but, as you can guess, it requires a lot of Blood Weapon or Drain spam to survive in those ultra high damage environments.

Staffs are meant for certain technical builds so they're a bit underwhelming on anything else. Guns, much like hammers in Nioh 2, are meant for sweaty min-maxers and fans of cheese.


A little off topic but if you're interested in a small wall of text about guns in FFO :Y0GoldenPistol::


They're certainly not for everyone but, believe it or not, they're tied for highest dps of any weapon type in the game. This is mostly because you can exploit a certain ability and it's busted Intellect scaling to legit one-shot everything except bosses, which take one shot per stage.

This lets you easily under-level missions by 70+ :sunekosuri:.

Just, you know, don't get hit lol. Literally everything can one-shot you back.

Another drawback is mp. Once your Intellect hits about 90, you can't SB anything unless you have an auto-bursting buff applied, due to the idiotic amount of damage a single RT tap does. This forces you to use other methods for gaining mp levels.
All jobs are viable, its really more about your affinities and commands,

I'm not exceptionally good, but I'm on rift floor 40 using lancer and axe dragoon, either I'm going to 2-shot a boss or he will do it to me *_*

But advise I can give you is get Alexander blessing, stack some HP(monk Mantra affinity is a nice help here) and use Sentinel command, you'll find yourself being viable again.
I personally like using the Ninja. Utsusemi allows you to completely negate three attacks, and you can use it ten times before having to rest, so that's 30 free blocks that don't cost any MP. Add to that the I think Inpo Ninja or w/e it's called advanced branch from the first DLC that restores tools whenever you inflict an enemy with a status ailment, add Venom to yer roster of command abilities, and I can complete entire levels without resting because my tools are alius topped up

Bosses tend to resist status ailments, but if you get hit 30 times during a single battle, you probably need to git gud

Now add to that the fact Ninjas can use fist weapons which get stronger the more you attack without getting hit, and that getting hit while under Utsusemi doesn't count as "getting hit", and you'll have a pretty much permanent full buff, that allows you to deal more damage from charged attacks'n you could from actually using skills, which allows you to keep all of yer MP for command abilities (such as more Venom)

It's almost like using Extra Mode, but without cheating
A good job combination to use in the Rift (at least for me) would be Breaker/Ninja. I've built my Ninja to be my MP and buff enabler, stacking it with Lighbringer duration and Buff duration passives on gear, and my Breaker has all the damage gear. Utsusemi for safety, and I just Shin-Zantetsuken or Anihilating Light everything into another dimension.

It's all about finding the right jobs for you mostly. All are viable with the right investment. I just like cleaving enemies to the other realm. I'm also trying to come up with a Cyclic Warrior Build and a Dark Knight one too.
Messaggio originale di Velesianus:
A little off topic but if you're interested in a small wall of text about guns in FFO :Y0GoldenPistol::


They're certainly not for everyone but, believe it or not, they're tied for highest dps of any weapon type in the game. This is mostly because you can exploit a certain ability and it's busted Intellect scaling to legit one-shot everything except bosses, which take one shot per stage.

This lets you easily under-level missions by 70+ :sunekosuri:.

Just, you know, don't get hit lol. Literally everything can one-shot you back.

Another drawback is mp. Once your Intellect hits about 90, you can't SB anything unless you have an auto-bursting buff applied, due to the idiotic amount of damage a single RT tap does. This forces you to use other methods for gaining mp levels.
Is this about starlight? I've been having fun combining that with ravager (evo Assassin) and using a bunch of chain cancel effects.
Messaggio originale di FreshMint:
Is this about starlight? I've been having fun combining that with ravager (evo Assassin) and using a bunch of chain cancel effects.

It is indeed, lol.

Starlight alone is already so OP that I suspect it's Intellect scaling may have a typo but add a damage buff like Seal of Blood and any ability that lets you ignore or instantly refill mp like Cyclic Warrior's Chaosbringer or Sage's Arcane Knowledge and it's basically becomes a Skyrim console cheat.

I just wish that in order to use it you didn't need either 400 marksmen affinity (locked behind Chaos) or a weapon drop that's just rare enough to force you to waste shards or constantly underlevel everything for a while.
It depends on a lot of things. If you're just dying too easily then have you maxed out the limit breaks on Berseker so that you can raise it's stats higher? What about farming good iLevel gear? A lot of times I found that if I'm dying in one hit it means I missed a mechanic I should have been raising up like neglecting how important those Limit Releases are and being at a higher Job Level. Also the skill Sentinel is very helpful for just giving you a good boost in HP for survivability, especially if you have Void Knight 400 on to reduce it's MP cost.

Also you do get options to cover a lot of jobs by the end game. I took Dark Knight to the final boss of DLC3 for example because you can negate the HP loss using Blood Weapon and some passives while also putting stats into LightBringer and Knight's Invincibility so that you're pretty tanky even against the harder stuff.

I hadn't tried Berserker specifically, but once you get equipment fusing to really unlock the potential of your Job, I could see it being plenty viable once you add in passives like Dark Knight, Monk, Marauder, Void Knight, and taking things like Blood Weapon and Sentinel to make yourself really hard to kill. You also get a lot more access to effects that reduce mp cost and raise damage which lets you use a lot more weapon skills easily. A well build physical class does really insane damage using their weapon skills once their kit is filled out.
Ultima modifica da bassforte123; 6 mag 2023, ore 9:50
Black mage(Dark lord)/White mage(alabaster lord) is my favorite. You could go Sage, but meh, I don't want to use mp for buffs. I also stack buff duration/command specific gear for white mage that way I can swap to white mage buff up and stay on black mage for a long time. With the right affinities/lunatic I can instant cast on black mage and I never run out of mana. On big bosses(larger sized) I can chain cast meteor 4 or 5 times and every single meteor will hit them and they literally melt in 4 or 5s unless it's a mobile boss which obviously if I know they're mobile I spam thunderga on them. Truly a boss melter. Plus in multiplayer you get to supply everyone with lasting buffs too.
Ultima modifica da Chan; 9 mag 2023, ore 7:58
Messaggio originale di Chan The Man:
Black mage(Dark lord)/White mage(alabaster lord) is my favorite. You could go Sage, but meh, I don't want to use mp for buffs. I also stack buff duration/command specific gear for white mage that way I can swap to white mage buff up and stay on black mage for a long time. With the right affinities/lunatic I can instant cast on black mage and I never run out of mana. On big bosses(larger sized) I can chain cast meteor 4 or 5 times and every single meteor will hit them and they literally melt in 4 or 5s unless it's a mobile boss which obviously if I know they're mobile I spam thunderga on them. Truly a boss melter. Plus in multiplayer you get to supply everyone with lasting buffs too.

Sounds fun. Question: is red mage ever viable or nah? How about blue mage?
Messaggio originale di Griever:
Messaggio originale di Chan The Man:
Black mage(Dark lord)/White mage(alabaster lord) is my favorite. You could go Sage, but meh, I don't want to use mp for buffs. I also stack buff duration/command specific gear for white mage that way I can swap to white mage buff up and stay on black mage for a long time. With the right affinities/lunatic I can instant cast on black mage and I never run out of mana. On big bosses(larger sized) I can chain cast meteor 4 or 5 times and every single meteor will hit them and they literally melt in 4 or 5s unless it's a mobile boss which obviously if I know they're mobile I spam thunderga on them. Truly a boss melter. Plus in multiplayer you get to supply everyone with lasting buffs too.

Sounds fun. Question: is red mage ever viable or nah? How about blue mage?

This will sound cliched. They're all viable. Endgame rifting, any job can end a boss phase i under 10 seconds.

World map with Trials XI, different story, but every job is capable of a sub 1-minute boss phase.

Whether that's a Doom Sickle'd Blue Mage / Hunter, a Shockwave Blue Mage / Monk, or some decked out Red Mage spamming Thunder.
I need a little help with endgame job selection (and more) as well.
I'm currently on floor 19 rift, so Gilgamesh difficulty, dark knight level 120 and gear level around level 420. The latest Gilgamesh fight in the null void is kicking my ass and chaos monsters at the previous rift level did as well: are my job level or gear level too low? I'm currently capped on dark knight (I need to find more limit releases).

My main issue is not dying too fast. I've looked around and most people seem to be using extremely powerful builds that clear bosses in a matter of seconds, or lightbringer-based builds to abuse invincibility (from knight affinity I guess) and make the insane amount of damage a non-issue.
I personally don't like either approach, because I do like the boss fights a lot in this game (even if I'm not that good, I die a lot on bosses) and I feel like being straight invincible is too cheesy; this is the same reason why I'm not using extra mode.

Are those two strategies (ending the fight in seconds, or just becoming unkillable) the only possible ones at rift level 20+, aside from just accepting to be two-shotted by most enemies?
Up until now the dark knight near death bonus + berserker "auto" protect/shell worked wonders, but it's starting to fall off. Is it just a matter of low stats, or will this combination just not be enough as I go higher? I'm not planning on reaching floor 100 but I believe 21 is the story ending and 30 is required for an achievement, so that's my current aim.

Speaking of my build, I'm currently using dark knight with tyrant subjob with endark so that souleater deals increased dark damage.
For offense, casting en-dark allows me to inflict dark weakness with souleater normal attacks (tyrant affinity helps with that), and I have increased MP recovery on normal attacks from red mage affinity. I still need a few rat tails to increase tyrant affinity and get the automatic critical hits on weakness (400% affinity).
For defense, dark knight at 600% for the HP drain on hit (which outheals souleater) on top of near death damage reduction and shell/protect from berserker affinity.
I was planning on completing the build adding monk affinity (for HP increase, both survivability and to boost souleater) and duelist for extra break damage on crits.

Does anybody at endgame know if these upgrades will be enough for later rifts, or if I should just aim for a different build?
Another one I was considering is cyclic warrior with 400% black mage affinity for max MP regain through magic damage. This build would naturally fit the invincible lightbringer setup (thanks to cyclic warrior 600% affinity which puts you automatically in lightbringer) but unless strictly necessary I would feel like the invincibility would be too much of a cheese.
Thoughts?
Messaggio originale di nevius6251:
I need a little help with endgame job selection (and more) as well.
I'm currently on floor 19 rift, so Gilgamesh difficulty, dark knight level 120 and gear level around level 420. The latest Gilgamesh fight in the null void is kicking my ass and chaos monsters at the previous rift level did as well: are my job level or gear level too low? I'm currently capped on dark knight (I need to find more limit releases).


My main issue is not dying too fast. I've looked around and most people seem to be using extremely powerful builds that clear bosses in a matter of seconds, or lightbringer-based builds to abuse invincibility (from knight affinity I guess) and make the insane amount of damage a non-issue.
I personally don't like either approach, because I do like the boss fights a lot in this game (even if I'm not that good, I die a lot on bosses) and I feel like being straight invincible is too cheesy; this is the same reason why I'm not using extra mode.
Hard to tell, ilevel does not matter on the rift, but affinities really do.
Since you are DK already as main job, I would assume you have 400% affinity with it, in which case, get 250 berserker affinity for permanent protect and shell, they'll make a world of difference. Since you are very early on the rift, try getting 400% monk as well for extra 1000 health and try to stack up some self sustain/heals through crits.
I'm rift floor 65 and I can't kill bosses in a matter of seconds nor do I use knight lightbringer invincibility, I'm playing Lancer with ninja as 2nd job and using "you can get hit 3 times without getting damage" ninjustsu paired with Sentinel command.

Another tip is optimizing your monsters and training up some additional affinities, do some "kill monsters" rifts with companions using jobs that give you affinities for monsters you are using, these stats add up fast and are needed.

Always feed all the monsters before you go to do harder rift and always upgrade and optimize your gear, Titan or Alexander would probably serve you well as primary summon blessings, I'm going with Odin myself as I found a way to survive the encounters. Optimize your mastery points as well and since you're DK, get as many "near death" perks as possible as they are strongest boosts you can have.

Surprisngly, the higher you go, the easier it gets.

I got to last paragraphs here and read you already use the shell/protect affinity, so it most likely is gear issue, upgrade yourself and you should do fine.
Messaggio originale di nevius6251:
I need a little help with endgame job selection (and more) as well.
I'm currently on floor 19 rift, so Gilgamesh difficulty, dark knight level 120 and gear level around level 420. The latest Gilgamesh fight in the null void is kicking my ass and chaos monsters at the previous rift level did as well: are my job level or gear level too low? I'm currently capped on dark knight (I need to find more limit releases).

My main issue is not dying too fast. I've looked around and most people seem to be using extremely powerful builds that clear bosses in a matter of seconds, or lightbringer-based builds to abuse invincibility (from knight affinity I guess) and make the insane amount of damage a non-issue.
I personally don't like either approach, because I do like the boss fights a lot in this game (even if I'm not that good, I die a lot on bosses) and I feel like being straight invincible is too cheesy; this is the same reason why I'm not using extra mode.

Are those two strategies (ending the fight in seconds, or just becoming unkillable) the only possible ones at rift level 20+, aside from just accepting to be two-shotted by most enemies?
Up until now the dark knight near death bonus + berserker "auto" protect/shell worked wonders, but it's starting to fall off. Is it just a matter of low stats, or will this combination just not be enough as I go higher? I'm not planning on reaching floor 100 but I believe 21 is the story ending and 30 is required for an achievement, so that's my current aim.

Speaking of my build, I'm currently using dark knight with tyrant subjob with endark so that souleater deals increased dark damage.
For offense, casting en-dark allows me to inflict dark weakness with souleater normal attacks (tyrant affinity helps with that), and I have increased MP recovery on normal attacks from red mage affinity. I still need a few rat tails to increase tyrant affinity and get the automatic critical hits on weakness (400% affinity).
For defense, dark knight at 600% for the HP drain on hit (which outheals souleater) on top of near death damage reduction and shell/protect from berserker affinity.
I was planning on completing the build adding monk affinity (for HP increase, both survivability and to boost souleater) and duelist for extra break damage on crits.

Does anybody at endgame know if these upgrades will be enough for later rifts, or if I should just aim for a different build?
Another one I was considering is cyclic warrior with 400% black mage affinity for max MP regain through magic damage. This build would naturally fit the invincible lightbringer setup (thanks to cyclic warrior 600% affinity which puts you automatically in lightbringer) but unless strictly necessary I would feel like the invincibility would be too much of a cheese.
Thoughts?

Would recommend job level to 200 on each job. (80 more master points you can allocate). Bonus if you get to 250, but 200 is the non-RNG job levels you can get and expect to be for the final difficulty.

If your gear has not yet been smithed and upgraded, would recommend that also.

In terms of stat allocations, am recommending Category 1 over Category 2 or 4.
For example, if you were looking to generate more MP on a normal attack and you were using master points or gear effects to achieve that, then I would recommend Intellect that influences the base amount of MP you generate on a normal attack first. And then on the side, this will also help out with Souleater's damage and Endark's damage.

In terms of survivability, as the Rift progresses or as you move into the next difficulty, either you're at the area where the game will want more Stamina and Spirit or combining other forms of mitigation. (e.g., whether that's refreshing Sentinel regularly, using Runic Protection, Provoke, and/or guarding, parrying, soul shielding, or dodging like a fiend. And then for raw efficiency, even without Knight 400% - a number of reasons to use a Bringer - whether to preserve your break gauge, be able to soul shield more leniently, to lock an enemy down for a duration, hyper armor, a form of haste / regen / debuff cleanse, etc.

And then for any null void or boss rush, to get ready to feed your monsters. So you might have all five monsters out on the floor - but being able to get that extra Strength, Stamina, Intellect, Spirit, HP, and break from 4 monsters can help out.

But since your journey may be stopping around floor 30, could not recommend spending anymore than maybe a half hour getting your Dark Knight / Tyrant to 200 between world map / Dragon Exchange to get the unlocks (to avoid the RNG of arcanium chests for some of the power) and the Ancient Chaos Shrine's Wanderer to catch up on job levels. Maybe using the Flee command + Paladin's Holy Fang. Or just clearing out a side mission or two to dump anima crystals into your Dark Knight.
Messaggio originale di ⭕TheSodaman:
And then for any null void or boss rush, to get ready to feed your monsters. So you might have all five monsters out on the floor - but being able to get that extra Strength, Stamina, Intellect, Spirit, HP, and break from 4 monsters can help out.
Regarding that, you can actually feed ALL your monsters, not just 5 you have out and get buffs from them all-just do it through the swap monster menu, monsters with a "bag" next to their name can be fed for buffs.
Messaggio originale di Katitoff:
Messaggio originale di ⭕TheSodaman:
And then for any null void or boss rush, to get ready to feed your monsters. So you might have all five monsters out on the floor - but being able to get that extra Strength, Stamina, Intellect, Spirit, HP, and break from 4 monsters can help out.
Regarding that, you can actually feed ALL your monsters, not just 5 you have out and get buffs from them all-just do it through the swap monster menu, monsters with a "bag" next to their name can be fed for buffs.
To add on top of this- Monsters have their own separate "quests" that range from defeating enemies as certain classes to just doing stuff like opening chests and all of these offer their own rewards in boosts such as for affinity. It might be good to keep this in mind because these boosts are only active if the monster is currently out in the hall.
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Data di pubblicazione: 4 mag 2023, ore 6:18
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