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Its for people mentioned in post above.
You also get worse drops and some items just will never drop if you use it.
It makes the game a lot more accessible to all types of players.
Not everyone plays games for the challenge.
Playing extra mode with full garland armor is basically a power fantasy lol.
Soon as you get to higher gear levels, you either grind down bosses' seemingly infinite health bars, or you die in 2-3 hits. With Extra Mode, you don't die, can spam all the spells you want, and the game becomes a matter of how long you're willing to sit there and chunk away at the enemy break gauge before you just walk away from boredom.
I didn't end up learning any of the DLC boss fights because I can just sit there with a gun, holding R2, spamming Starlight until everything dies or my finger gets tired. Whichever comes first.
You can say "don't use it if you don't want it", but the very presence of it means that there was no attempt at actually balancing endgame content. It doesn't need to be balanced if you can just godmode your way through everything.
It would be really great if Extra Mode wasn't so absurdly broken and there was still a decent amount of challenge without resorting to either extreme. All I would want is something in between the two. Y'know, like actual difficulty balancing.
Endgame content is balanced just fine?
https://www.twitch.tv/videos/1801396370
This was my attempt at being properly leveled/knowledgable about the boss fights and having a proper build. I did not use extra mode and this doesn't look unbalanced to me. This level is considered to be the hardest in the game (Game's words not mine.) and my build said "Hah!" to it. this is a lufenia difficulty mission with dragon trials activated to 16.
Well yeah that looks like the opposite of what I said. It looks unbalanced for Gilgamesh. The explosion attack barely even touched you.
I don't have my job levels at 250 for one thing. It seems the only feasible way to get them that high is actually using Extra Mode to just grind through the highest level missions over and over to be able to survive long enough, but at that point, why even bother anymore if you've already cleared the endgame content?
Called sentinel =P. Gives an HP shield for them tanky builds and allows my charge attacks to get through. Moon slash was also buffed with a life steal.
The endgame content was balanced. But too many players were ignoring the stats, the mechanics, the affinities, the job levels, or tried to apply another game's stat structure into this game without reading the tooltips.
e.g., investing in Agility to cast faster? Or because it'll help your katana? Strength is a useless stat because you have damage dealt +X%? Etc.
The devs made a bad design choice with DLC story tied to the higher difficulty, but as a peace offering - have a lore friendly Extra Mode to serve as an option for players that just needed a little push to get over a fight or if they genuinely did not want to learn any of the mechanics or systems in the game just to get through it.
Where the 3rd DLC is expecting you to be job level 200 - which does not require any RNG. And if you're ahead with 250 - that's a bonus and an advantage. Where 300 is not expected at all and is overkill.
And then each person has their reason to keep playing. Whether they find the combat interesting, want to try a fight differently, explore a different build to see how it does, speedrun, head canon, co-op, etc.
While it's true that for some people (myself included) the temptation to try an easier difficulty for a tough hurdle is pretty high, but I think things are pretty well balanced for a couple reasons:
1: During the base game story, Hard gives you gear with Chaos effects. This alone means that if you try to play on a higher difficulty you get rewarded for doing so.
2: Extra mode is primarily intended for people who want to enjoy the story without the stress of having high difficulty fights be in the way. The moment you want to do anything else you start to hit walls: Having Extra Mode on during grinding means you get worse rewards (at which point why grind?) and I'm pretty sure the Rift doesn't allow you to use it past some floor period.
It's those small things (besides lightbringer-based affinities making the game super cheesy) that were enough to keep me from using it, and while i've spend hours upon hours trying to beat some of the end of dlc fights I also had a lot of fun doing so.
If you get used to Extra Mode I can see why the game would suddenly feel like a wall if you try to play without it.