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Some of what I'll say is very biased here, but will say that you may need to take the route that will bring you the most confidence in what you do in the end.
#1) Will say No to farming these on Chaos difficulty or even the next two difficulties up. If looking for anima crystals however, completing side missions (especially side missions without bosses) can help you with this. Or if looking for a cache of anima crystals, completing the first DLC mission at the Ancient Chaos Shrine will net you about 100 anima crystals that you can use to unlock other missions
#2) From a time efficiency standpoint, start the Light of Possibility on Chaos with or without the Armor of Light set you have.
From a game flow standpoint that doesn't feel like you're skipping an entire difficulty, would recommend working main missions to get your limit release / job level cap for at least two jobs you like to play plus maybe a few options just in case. While also pushing your way toward item level 191+ gear.
#3) Would say to say farewell to any gear you come across on Chaos and Bahamut difficulties. If you plan on hanging out on the difficulty to get situated, feel comfortable, grow into your build, trying other things out in bite size pieces, then maybe hang onto the gear until the next difficulty up. If enjoying aesthetics, definitely lock in your gear to avoid dismantling it on accident. It is also possible to use the same set of gear from item level 271+ gear from Chaos difficulty and play comfortably up until Lufenia difficulty, but some jobs / weapons will have an easier time than others.
Skipping #4 for now.
#5) No benefit at this time. Progressing through Gilgamesh DLC's story, you'll unlock 600% job affinity effects around floor 12~13. And then Progressing through Lufenia story, you'll unlock 800% job affinity effects, where excess affinity over 800% turns into stats.
#6) Not entirely sure about this one myself. I know that the Cyclic Warrior, Summoner, and Blue Mage affinities only start to drop once you have that job unlocked. But haven't tested to see if that same theory applies to DLC jobs. But now that you mention it, I do wonder about itemization for those on the first playthrough or earlier difficulties.
4A) Equip Armor of Light set.
4B) Use the smithy to change effects and increase your main offensive stat (i.e., Strength or Intellect, then two Damage Dealts such as During Lightbringer: Damage Dealt and something else.) Your master points should also focus on the main offensive stat and percentage based damage dealts you can take advantage of.
4C) Complete Ancient Chaos Shrine, Light of Possibility and advance that story along. Extra Mode unavailable, but that's fine. Cannot die.
4D) Increase most of the trials while completely avoiding trials like:
Suffer Ailments on Attacks, Enemy Stats, Enemies Gradually Recover HP, Negate All Armor Effects.
Clear out the other mission level 330ish or so for the other job you like to play.
4E) Buy the limit releases from the Dragon Exchange for your main job.
4F) Unlock the mission level 360 for the job that you want to play first. Use the remaining anima crystals to max out your level as much as you can. Invest in master points to increase main offensive stat. Clear out the mission.
4G) Talk to Bahamut about all the things and fight the Dragon Cave mission.
4H) Talk to Bahamut. Then fight the Ancient Chaos Shrine mission.
4I) Start the third Ancient Chaos Shrine mission - Extra Mode unavailable, that's fine, can't die, clear it anyway.
4J) Extra Mode your way through the Rift Labyrinth, choosing Extra Mode before going into a Rift. Repeat this until floor 22, then follow the prompts to unlock Lufenia difficulty.
(As your allies start to fall behind, consider removing them from the party so that you don't deal with the extra +10% HP and Break gauge that enemies get per NPC ally.)
#4) Lufenia difficulty. If you just want to rush to it, then would say:
4-1) Ancient Chaos Shrine, Light of Possibility. Hold onto those anima crystals instead of immediately spending them on leveling.
4-2) Complete the story until you're on Bahamut difficulty.
4-3) Crank up the trials up to 5 (but maybe avoid Max MP & MP Recovery trials), pull out your basic Mage job, bonus if you have Ninja subjob unlocked. Go to Sunken Shrine's Azure Memories: The Rebel and spend all the anima crystals to unlock mission level 400.
Use Ninja's Utsusemi to increase chance of survival. Run by everything, grab the key in that one room with the three ladders. I tend to grab the key and go back the ladder I came. Others will try to open doors. And others will use the save point near the end boss room first, then grab the key and die to warp back to the room. In the final room, use the Mage's Aeroga to push the two enemies off the stage. When you run out of MP, continue holding the Magic button to recover MP. The third Aeroga should have pushed off the malboro and the gigas at this point. Stage complete, get some dragon treasures in the process, and a chunk of anima crystals to unlock other missions.
4-4) Unlock Hallowed Massif's The Stymied, mission level 400. This time, avoid trials like Break Damage Dealt, Enemy Stats +40, Enemy Recovers Max HP, Buff Duration, and Max MP & MP Recovery. This mission won't be about the dragon treasures, but just getting enough item level to avoid penalties. Go in with either Mage or Berserker. Run by everything, get to the key to the end boss door. Open boss door. With Mage, try to hide behind the pillar to recover MP. Try to prep enough Firaga to set the malboro on fire. Then proceed to hide away from it, trying to squeeze by the pillars as needed. If you want to accelerate the malboro's demise and you have spare MP, cast Aeroga on it to keep the creature stunlocked enough almost to cast the next Aeroga.
If using Berserker, use Berserk, then try to swing at it non-stop. For now, avoid combo abilities and make sure you have enough for another Berserk. When reapplying Berrserk, you may need to run away to hide behind a pillar to avoid getting face slapped with a tentacle or getting butt chewed out.
Clear the map, get some higher item levels. Bonus if the gear is 1-star or 3-star OR it's an artifact. 2-star or 3-star being, you may have a lot of those crafting materials to use to customize those gear and make them strong. Else the artifacts have a second job affinity that do help out, but you may not have enough resources to customize those and push too high. Would say to repeat the Stymied up to two more times to get enough item level to reach 351.
4-5) If you have not yet completed the side missions at Refrin Wetlands and Mount Gulg with the master tonberries, would recommend completing those. Then take your 1-star ~ 4-star gear to the smithy. Change the effects to your main offensive stat (e.g., Strength for Berserker, Intellect for Sage, Agility for critical-based builds such as Duelist, etc.).
If looking for defensive balance, then Stamina and Spirit secondary stats for now. If glass cannon'ing it, then Ninja's Utsusemi or the Armor of Light set will let you invest in two percentage-based offensive stats instead. Where if using the Armor of Light set, your second job will be responsible for Lightbringer Duration and Soul Burst MP Recovery stacked up on the gear - and that will be the job you use your Lightbringer or Chaosbringer from before switching over to your main job that's using the Armor of Light. If using Armor of Light without item leveling it, then cannot recommend a break damage route and would focus on Strength/Intellect + two damage dealts you can take advantage of.
Master points should also be invested in the main offensive stat, then decide if wanting a balance for defensive stats or glass cannon it with damage dealts or break damage dealts.
4-6) Return to Chaos difficulty and clear out the main mission that has two limit releases for your main job you're using for offense. Skip this step if your main job is Marksman, Hunter, or Gambler. Invest master points accordingly to keep main offensive stat up.
4-7) Go to Bahamut difficulty, unlock the two main missions that contain the other limit releases for your main offensive job. Spend the remaining anima crystals to level up that main job. Turn off Dragon Trials. Clear the main mission that has fewer limit releases for now. Your job level cap should be around 150 when you clear this.
4-8) Talk to Bahamut, unlock that Evocation / Ultima variation of the job. Use any rat tails accordingly.
4-9) Clear the other higher main mission that's probably around 360ish. Get those two limit releases. Job level cap should be closer to 200.
4-10) Talk to Bahamut until Dragon Cave mission appears. Clear the lowest mission level for that unless you plan to main the Summoner job.
4-11) Talk to Bahamut until the Ancient Chaos Shrine second mission appears. Clear that at the lowest mission level.
4-12) If you are looking to level up the main offensive job, consider Gilgamesh, mission level 500 for Cavern of Earth's The Greedy side mission. Consider Ninja as the second job to Utsusemi to negate 3 hits and run by enemies, open the chest, and get the first reward for a cache of anima crystals. Use those to level up your main offensive job.
4-13) Start the third Ancient Chaos Shrine mission. You ideally won't be playing anymore Gilgamesh world map missions until you've cleared floor 22. Identify at least one unidentified relic along the way.
4-14) Throughout the whole process above, upgrading your gear to make sure it has more stats and updating your master points to make sure you can't get any higher main stat offensively. Personally, would skip worrying about item level and occasionally, you might even fuse a high level item DOWN into your lower level gear to get the job affinity you want. Where if you try to fuse a low level item UP into a higher level item, it's going to take a crap load of resources.
4-15) Any null voids you come across, would recommend drinking a hi-ether or mega ether PRIOR to going into the null void. And purchasing upward to 3 Phoenix Downs. If you have any monsters, would also recommend feeding them their respective summonstone. Run any easier rifts on that floor for now. Then before going into that null void, drink up, feed, and get ready. Especially Rift floor 21's null void.
And then follow the prompts from floor 22 to the Lufenia difficulty. But also reiterating, identify at least one unidentified relic along the way to make any grinding on Lufenia difficulty worthwhile.
#5) Oh I see, well at least that means that for now I will not care about going past 400%. Are the stat bonuses past 800% worth it? I imagine it would be quite the ordeal to reach a so high amount of affinity, which may make farming even worse when thinking about mix-maxing along affinity fusion.
#6) They could really be locked behind on the first playthrough, after clearing the game and starting a few chaos missions, I'm actually getting some cyclic warrior, marksman and hunter gear affinity; what I find odd though is that I got since the start gear for the pilgrim and evoker classes upon unlocking them, and I thought that the staff was the other DLC weapon along the rifle (unless I got it wrong).
Speaking of it, are both lightbringer and chaosbringer considered one and the same, as per effects that increase their duration or buff them in general?
And since I just remembered to ask this question as well: parry and soul shields are considered two different things, right? Which means that any passive ability or command that triggers an effect based on parry will NOT work with soul shield, right?
As for the progression with Extra mode or not, I will try starting with no extra route, and then decide for myself if it's worth going this route or if I will risk to be burned out of the game: I'm enjoying it very much and classes are so fun to play with, hopefully I will be stay long enough to clear all the content the game as to offer!
re: 800% stat bonuses, it'll depend on the build and job. Would say they are there when you've got any job affinities you really want, then need some place to dump all the excess affinity. Or if keeping things simple on say... Sage, Black Mage, Breaker, Knight, Assassin, etc. and just want to stack their own affinity up to squeeze out destruction with their respective stat.
Would say trying to explicitly farm for min/max before progressing will be a headache. Versus keeping an eye out for components on the climb through the optional content. Where you may come across perfect job affinity % (190 or 270) with a blessing of any percent. And through Fusion, can create a perfect to near perfect version of that blessing for that gear slot. And that could be Replicated (in-game item cloning feature that gets unlocked in the last DLC) when you want to make new builds or small tweaks without farming up a new set of gear.
re: Lightbringer + Chaosbringer, yes without one exception. Improved Effect: Chaosbringer that starts to appear on gear will only affect Chaosbringer.
I see, thank you very much! Is in the end worth using lightbringer over chaosbringer once I unlock it? From my understanding the drawback of the latter is that it will consume all your bars and its duration is directly related to how many of them were consumed, whereas lightbringer is shorter and doesn't give infinite MP, but allows you to using it again as it consumes only two bars.
As per parry effects on trigger, they work only for actual parries, sould shielding attacks will not trigger those effects, right?
So I decided to clear the main missions on chaos difficulty until I was with gear level 200 to tackle the DLC 1 prologue mission, then fought my way until I was able to fight and defeat bahamut (that ♥♥♥♥ took way too long, I guess not being dependent on affinities and some robust gear made me ridiculously squishy). I have then proceeded to start DLC 2, I did some rifts and defeated two times Gilgamesh.
After I've beaten him for the second time, I decided to try extra mode (it was the first time for me using it) and decided to keep this way in order to access further rifts floors (in order to not get burned out before then). So right now I'm in rift floor 18, waiting for a new null void boss fight: since extra mode cannot be used after floor 21, do you suggest to still beat it in order to access to the DLC3 lufenian difficulty and then start farming, or it would be better to farm rifts on floor 20 (before beating the boss) in order to be as good as possible to tackle floor 22+? I'm asking this because from what I've read, the whole rift thing is roguelike, which means that if I either change the floor or die 3 times, everything will reset, making me lose all monsters, their levels, all the temporary items and gil, meaning that I would have to start from scratch again, with the sole consolation of having the new difficulty unlocked.
Long term, I've had a preference for Lightbringer over Chaosbringer. Though to progress the game faster or after I have access to Summoner 120% or hi-ethers, tend to use Chaosbringer to accelerate the offense / clearing of content unless Enemy Attacks Deplete Buffs is involved.
Correct re: soul shield not triggering those parry efects.
Would say if open to using Extra Mode a little longer, would push through to clear floor 21 to be able to play on Lufenia difficulty due to the extreme time efficiency of farming available on Lufenia difficulty.
Where you may take a detour away from the Rift to play:
1) Ancient Chaos Shrine: Wanderer with the Lufenia exclusive Dragon Trial turned on called "Mission Level+ 180". At the Wanderer mission, you would defeat one or two metal cactuars for job crests, leveling your jobs, and for a new currency that can be used to make builds quickly (it replaces the cost of anima crystals, rat tails, job crests, and crafting materials when smithing, fusing, upgrading job affinity, and then replicating gear.)
2) Identifying at least one unidentified item in the Rift Labyrinth, then going on to defeat enemies that you're comfortable with on the world map with Mission Level+ 90 / +130 / +180 trials on.
A common one is the Hallowed Massif's the Stymied side mission (at Mission Level+ 180) with the malboro at the end on the snow peaks. The goal is to run by all the enemies, grab the key to the end room, then stunlock the malboro until it is defeated, then get relics (identified Rift gear) that will have higher stats than artifacts. The relic stats are based on which summon is on the gear (e.g., blue Ramuh bringing out more Intellect, red Odin bringing out more Strength, yellow-orange Alexander bringing out more Stamina, green Fenrir bringing out the Agility - but also at least the Strength).
And the jobs you might use to the stunlock the malboro at the end might be a Berserker (Raider) with a greatsword, slapping the normal attack for several minutes. Or a Sage with Hunter 400% affinity (about 3 pieces of random gear with Hunter 133~134% on them) to spam Aerora at the boss. Not even Aeroga, but the tier 2 Aero called Aerora. And spamming that for about 3~8 minutes. Where gradually, you start replacing your gear with the relics for higher stats as you repeat this mission. If you're doing the Sage method, then fusing over Hunter job affinity to make sure you still have that effect.
---
The Rift Labyrinth is unfortunately rogue-like in mostly the bad ways. In that, consecutive crashes or a few rift failures can set you back days to weeks of temporary items and monster progress. The main thing you get to keep are monster memories that help you level up your monsters faster. So if you're running around with 1000 monster memories, you may be rebuilding your monsters +300% faster (rough estimate) than someone that is just starting fresh.
Where on PC and Playstation, folks tend to backup their save if they are one failure away from a rift reset since a crash, a multiplayer troll, or even just a bad run can reset a lot. And the Rift isn't fully designed as a 30-minute to 1.5 hour rogue-like experience.
Speaking of which, a week ago I saw some builds about spamming Cyclic Warrior Job ability with chaosbringer active, which in turn gave back max mp, but I've heard that it was nerfed during DLC2 period (iirc), is it still a possible build to work with, a cyclic warrior chaosbringer build? This is the one I've found: https://www.youtube.com/watch?v=8oXpR_0QLRw
Since it's date about a year ago I'd say that it doesn't work anymore, but with that said, I've noticed that with extramode on, since chaosbringer is always active, I noticed that I actually get back maximum mp gauge while doing CW job ability, is this due to extramode which ignores the nerf, or it is due to CW Soul of Chaos Mastery (Temporarily increase MP limit based on damage dealt after using a job action)?
I see, shame, but expected. With that said I actually never used guard or parry before the rifts and until Gilgamesh boss fight, I always relied on soul shield in order to increase my MP limit and get back MP, but that always involved evading a bunch of time in order to slowly regain the break gauge, while guarding or parry allow it to recover way faster.
So there is literally no point in farming rat tails and the likes, due to the new currency? If so I will shall do so, thanks!
So far I'm identifying all the gear I can, albeit arcanium crystal seems to be veeeery rare, even with the cactuar summon active on the rift. I have a few other unidentified weapons which I'd like to identify first, but I fear that exiting the rift would delete them (the ingame tips said something about losing them while exiting the labyrinth).
Yep I found about ths farming spot while googling for a sweet spot. I've found also another video (I believe made by you), can't recall the name, but it's about farming flans with aeroga, aiming to exploit the barrier/electrical cage to break/kill them with the trials turned on to XI.
Between the malboro and the flans, which method is better? And to understand it better, so the best way to farm gear is doing normal stages at trials rank XI instead of getting them from the rifts?
Is there a reason for using Aerora instead of Aeroga? Or just time efficiency?
This is kind of a shame, because I like the idea of it, I only wish they didn't punish so hard for losing or even changing floors on the rift. It wouldn't be so bad if at least you retained your monsters along their levels. :/
I'm sorry to keep asking you more questions, but I'm having hard time finding specific answers, so here I'm here, yet asking for more stuff:
#1 I noticed that gear seems to have their attack/defense stat capped since lv 400-450 or so, I noticed that the same weapon, no matter being 450 or 500 has the same base flat stat, does it means that level scaling is not a thing anymore since gilgamesh difficulty onward? Or I should still be wary of level scaling, and try to get gear at the highest possible level?
#2 Is there a way to allow a specific job to use a specific weapon? Like allowing the Cyclic Warrior to use knuckles? I wasn't able to find anything through google, the only thing I can think of is to give affinity 400% for the pugilist, as it says that it allows all weapon skills, but it doesn't say anything about allowing to use that weapon type;
#3 Since higher level relics have roman number skills to them (enabled by ultima/evocation affinity, can I still change them wit the smithy and get the equivalent numbered version of another effect I'm aiming for, or that would only get me the standard weaker effects?
#4) What does gilgamesh's exalibur do? The tonberry said it would give it to the human smith, but what it entails?
#5) Prior to exalibur, gilgamesh gave me another weapon, the tips said that it allowed base jobs to have more abilities when with over 400%, but what are does? Attack moves? Passives? Do they work only when actually maining that Job or just by having 400% affinity of them?
#6 Is the summoner build viable even on endgame? I'm asking since switching to bahamut make you use its moveset, but I'm not sure how this will effect gear and skills based on standard weapon types;
Aaaand that should be it, I'm really sorry for asking you so much stuff, but I'm having hard time finding info online, I'm always browsing gamefaqs, reddit and youtube, but it's really hard to find very specific information. :/
With that said, I was looking into some builds for the summoner, and ended up finding this one: https://www.youtube.com/watch?v=hOKiGgXIJVY
Putting aside the ridiculous effects, affinity percentages and so on, I'm really confused about the affinity he has on both classes: from what I can see from the screen at 6:40 his summoner class has gear with almost solely affinities for the breaker/dark knight, leaving one monk and one knight, but despite that, he still has over 700% affinity on monk and over 500% on knight, and there is still breaker and sage too! What I'm missing here? I really don't understand were those percentages are coming from, unless those are monsters from the rifts which are giving those bonus affinities, but even so that would a) force me to use a particular monster to get those affinities, and b) from what I know people discourage to rely on monster affinities, both because you can't use them outside of rifts, and because resetting the rift would obviously remove them.