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It's certainly repetitive, but who cares when you're having fun, right?
Even the story, which is a little stupid at times, ended up hitting a few notes.
You can tell they had to cut a bunch of corners though, and I wouldn't exactly say that it runs all that well. For a game that taxes my Steam Deck about as much as God of War, it certainly doesn't look the part (which is quite scathing for a game that exclusively takes place in corridors, rather than an open world).
Still worth it on sale, depending on what you're looking for.
To me, it feels more like an attempt to make a Devil May Cry with souls-like elements...
I can't say I've seen the AoE spam. And as your comfort with executing the core mechanics increase, there should be nothing in the game that feels cheap. Quick, yes, but not cheap.
Would also say, this game is so far from a Souls-like or a Souls game that I am deeply appreciative of that fact. Was also not fond of Elden Ring combat or Dark Souls 1 for that matter, enough that I couldn't get into it at launch and a couple months before Elden Ring's launch.
For the story, is that even after completing the game and the DLC? I recall being story famished through most of the game and then by the time where I just wanted to fight, loot, and build - the game was dumping story on me that I was too angry to care about.
The finnicky isn't all the times, that is kinda what irks me... but a couple of examples... on the ice shrine you have to fight a pack of lobo's with an ogre mixed in... the lobo's decided to dive my MC with nonstop corckscrews whilst the ogre just spammed his grab and I do mean they did NOTHING else.... later on there's a mad ogre with 2 elementals down a corridor.... the elementals just took turns spamming Aeroga's whilst the ogre whirlwinded and nothing else.... Sure it's easily solved by having a BLM and spamming right back but encounter that some 3 or 4 times in quick tandem... The dragon at the end had an instance where it just spammed his breath attack over and over and over and over again.... Couple that with Ai who's sometimes just braindead and instances like that really suck the fun out of the game
And with soulslike I more meant that you feel like you're made of paper regardless of your class... a small mistake can easily make it so you having potions doesn't matter if you don't get the chance to use any of them
As for story....I haven't gotten to the DLC yet... but that better be good because I'm at the brink of tuning out permanently and as a fan of FF-storytelling and having played a LOT of RPG's (not just FF) so far this one is the worst I've seen yet...
Don't get me wrong though; I like the game a lot when it works... but I'm not feeling like I'm playing a FF at all
This actually does feel like a Final Fantasy to me because it fits the trend that they've had since Kingdom Hearts. FF13, FF15, FF16, FF7R, they're all going this action combat route. Except in this game, EVERY battle is Ultimate Dark Angel Sephiroth. Even that little goblin over there can one shot bonk you in the endgame DLC. It seems the way people tackle things is by farming the DLC loot for hyper combo builds which either requires some cheese or a lot of repetitive grinding (since other players had a YEAR to do this off Steam). If you just want to see the story, you have nothing to worry about, but the combat does get quite a bit fiercer without the immortality armor. It's kill them before they kill you.
Souls games are slow. Your character actions are slow so you have to plan every attack or dodge because you will be punished for making the wrong move. This game is not slow. You will be punished for not executing a hyper combo then split second cancelling into a soul shield counter. Your best defense is a titanic offense and the early game really doesn't showcase this well but the DLC will.
I'd attribute this game's feel more to something like Borderlands than actual Souls games because the bullets will be flying and if you take even one of them you're going down. Best thing you can do is pack some ludicrous guns and eliminate everything before it can act. This is kind of the Japanese meta when it comes to action games, denying your enemy the ability to do anything (the Devil May Cry analogy is spot on).
But for me, Final Fantasy has never been about the combat but the story. I mean old FF games have so many ways to cheese that it's not even a challenge. People have soloed games with White Mages, beaten them at lvl 1, killed bosses with a single phoenix down, etc. The combat is always janky and the best balanced of them was probably FFX or the MMO FFXIV. The game also seems to be intentionally designed around either being a badass like Jack or partying with friends because late game your companions are utter trash. That said, like I mentioned, story is everything and this game has one of the most epic ones in the franchise. ESPECIALLY if you played FF1&2.
So the longer you play Elden Ring, the less stutters you would have.
With strangers of paradise is a different thing, if memory serves well it's an issue with Intel CPU from Gen 12 onwards. In other words, the ones with these stupid E-Cores and P-Cores.
Disabling the E-cores through BIOS would fix this, but I wouldn't recommend it, so you are left with Things like Project Lasso, or Special K (For which I wrote a guide on how to configure)
https://steamcommunity.com/sharedfiles/filedetails/?id=2992053221
These stutters will not go away the more to play in contrast to Elden Ring, and are simply permanent. Other KOEI games suffer from this very same issue, Wild Hearts, Wo Long, and so on.
hell its me or enviroment in this game is even more low budget then nioh haha . looks like ps 2 game sometimes (nioh 1 does same) . layouts of rooms are cheap too but etleast its not codevein and dont frustate you with hamster maze bs
I rember it in nioh 1 aswell . i was like why it runs so bad when it looks like a ps2 game