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I'm not sure what you're talking about, but you seem -quite- confident about it, interestingly.
Don't mistake a desire to be challenged as being tryhard. Some people simple actually like the interactive portion of games and want to engage with all its systems instead of mindlessly going through the motions because it's so easy nothing matters. It's the same as not liking a job like being a lineworker pressing a machine and instead preferring a job that keeps you engaged and thinking.
There's nothing wrong with wanting an easy game, unfortunately because the majority of people are in that casual group, that's we end up getting with lazy higher difficulty scaling.
Also, Fuga: Melodies of Steel -is- a ridicously easy game, to no one's surprise. Told you.
But hey, you all keep being edgelords and then finally admitting I have a point to save face, yeesh.
Reddit profited from the invasion of children's privacy for years.[www.nbcnews.com]
Surprised that you think that Fuga's easy.
Heard that it can take a bit to learn the proper ways to approach encounters and learn the item economy.
Britz and Chick stun-locking the final boss kinda killed the difficulty for me at the end but that is partially the reward i get for trying to make them all friends which is sweet and rewarding to be honest.
On your first playthrough if you stick to the safe routes or normal routes and ignore difficult; the game will probably really push you as I saw with a friend of mine who I watched use my library share to catch up to me as I made progress and his normal and safe routes left him a consistent 10 or more levels lower with a weaker Taranis upgrade wise as well.
If you want the perfect run, do Difficult and only difficult, because playing it safe will only make the long run harder as time goes on.
Other than that the game will be about as easy as you are good at RPGs, not as in grind to win good, as in actually good and skilled with juggling their mechanics. I know a few people who have already had to use the SC a few times even though I never did and I learned it all as I went.
I think that is all there is to say about the difficulty
Basically fatshaming. I think it may be because a lot of people may find him the least important to the rest of the cast, but he is the only character that seemed to be able to outdamage Malt so anyone who drops him will definitely be seeing a big damage wall later on... provided they stick to safe routes and also end up under leveled; especially when Malt's field-hitting and truly heavy-hitting skills don't come online until late game unless you do dangerous routes for more XP
Poor Boron, and poor streamers who made a huge mistake
Personally I think its more of a reductive thinking
Malt and Mei are siblings, people probably don't want to separate them
Hannah and Kyle seems to have a relationship going in the future
which leaves Socks and Boron
From the creators statistics in early playtesting Either the two of them were in the soul cannon in the tutorial by a long shot
I think if a more of a relationship is established at first the cannon usage at the tutorial would be more spread out
Don't be mentally dense or lazy and lump a massive community together. You're always going to need to take nuance and context into account, as is the case currently with Activision Blizzard and many other companies (Both big Google and their Youtube division exploited children for decades too, so what, are all Youtubers and consumers of Youtubers sick crooks?). A painfully unsurprising case of power-abusing and/or morally bankrupt jerks does not mean everyone around them is also corrupt without fail. There are tons of good communities on Reddit that do nothing wrong and just talk about normal ♥♥♥♥. Same with all the other massive social platforms like IG, Twitter, Facebook, etc, lot of bad and good there.
Also, let me eyeroll at you bothering to take the effort to go diving into my profile looking for something to arbitrarily nitpick on, good grief internet, the cringe. All the worse that the Steam forums are considered one of the worst garbage dumps of the industry to boot, so I'm not sure about the hill you're standing on.
Like I said, these games generally cater to casual gamers (not meant as an insult). I know people who thought the new pokemon games were tough even though you could literally blitz through 98% of the game using nothing but your starter even against bad matchups, lol.
The original Solatorobo games were called easy even by game journalists, so this isn't exactly new for them. Luckily, the stories there (and here) are good enough that the games are still worth it.
So for that other person saying that they know some other people that had to use soul cannon, I mean, so what? Some people thought pokemon sword and shield were tough, tons of people play games on story/easy mode and still struggle; it's based on the individual.
I do think this game is objectively easy, though. Anyone who normally plays JRPGs should have a pretty easy time, though I'll admit it wasn't as brain-dead as I thought it would be. You -do- actually have to think a bit about what you're doing, but it's obvious the developers always intended people to do a no-soul cannon run and didn't make it hard to achieve.
Disappointing for me personally, but as I've already said a billion times hardly unexpected. This game is more visual novel than anything else.
1) Throw children at every boss + safe route. Ignore britz relations...
2) NG+ safe routes + fast rush all bosses normally.. Make sure to focus britz relations.
If you want to play only once and enjoy gameplay more then it's best to take dangerous routes + no children sacrifice + focus on britz relations with other crew for true ending.
If anything - not taking dangerous routes makes game harder long term.
Regarding britz: not sure how much relation you need exactly, but I know that having soul link 2 with everyone is enough(but you should actually need less(likely X amount of scenes unlocked with X being around 5.. or total relations being lvl 10 or so... nothing big)
If you relations are bad with britz then he will suicide eventually.
1) I didn't go on your profile to attack you, two other people did and I was stating that the attacks were irrelevant.
2) People tend to disassociate w/ companies/communities depending on what they do. Creepshots of children was a big part of Reddit's early development, being voted to the top in both user polls and search inquiries.
/mu/'s tier lists and Vsrecommendedgames are excellent media recommendation resources, but it is best not to advertise an association w/ them due to 4chan's history of people posting CP callously and routine prejudice.
There have been guild exoduses in WoW due to the recent news, people who won't eat at Chick-Fil-A due to donations to trauma-inducing 'conversion camps', and those who protest any funding going towards Planned Parenthood due to their abortions.
A) Oh, I thought the game's mechanics were a bit more unique (extra turn mechanics like Megaten + obfuscated time management meta game for resources), thus there would not have been enough transferable skills to make the game easy.
Damn, this is the only thing i was not interested in seeing. Hannah is Malts childhood friend and always stuck with him. Obviously this is his future wife, the setup at least. Mei is not part of the equation because it's his sister. Welp, next game it is.