Galactic Civilizations IV

Galactic Civilizations IV

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shipyard
how do i make several plantes a shipyard sponser
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Showing 1-9 of 9 comments
You can't. That was in GC3 but not in GC4
z|A|bik2  [developer] Feb 23 @ 3:45pm 
Hey, in GC4 the system has changed. Now there are colonies which feed into core worlds. It has similar effect in that the core world then has a production rate, as if several planets were sponsoring the shipyard.
I miss that in GC3 and wish I could feed the output of multiple planets into a single shipyard.
Originally posted by Dorian Gray:
I miss that in GC3 and wish I could feed the output of multiple planets into a single shipyard.

Out of interest, why?
Originally posted by Gregorovitch:
Originally posted by Dorian Gray:
I miss that in GC3 and wish I could feed the output of multiple planets into a single shipyard.

Out of interest, why?

In some instances, it makes it easier to manage all of the map clutter... especially early on when there is not enough production coming from an individual planet to warrant its own shipyard.

So pooling all of that production into one shipyard allows you to complete individual ships faster - which sometimes is very important when you are in a race to colonize or to explore.

Do I want to have 1 ship every 2-3 turns - or - 2 ships every 4-6 turns ?

To me, where it is relevant is when I have several core worlds in the same star system. I dislike having multiple shipyards to manage multiple, close-proximity worlds in those cases - too much map clutter for such a small area on the map for my tastes.
Last edited by Dorian Gray; Feb 24 @ 5:47am
pandreon Feb 24 @ 6:03am 
If you have several high-class worlds in a single system, it might be more optimal NOT to core them all; just put a strong governor and develop the biggest world, and have the others feed into it. Most buildings and citizens give multipliers, not raw inputs, so can you get more benefit for less maintenance cost this way. It's effectively the same as routing multiple planets' production to a shipyard, but more flexible because you can finish big buildings and projects faster on the main planet too.
Originally posted by pandreon:
If you have several high-class worlds in a single system, it might be more optimal NOT to core them all; just put a strong governor and develop the biggest world, and have the others feed into it. Most buildings and citizens give multipliers, not raw inputs, so can you get more benefit for less maintenance cost this way. It's effectively the same as routing multiple planets' production to a shipyard, but more flexible because you can finish big buildings and projects faster on the main planet too.

You are correct, except early on when you find those 1st systems - which sometimes does have multiple top quality planets. (going from 3 to 4 core worlds... or 4 to 5 core worlds is a big difference!)

In those cases where adding an additional core world makes quite the difference, I miss the flexibility of how I manage my ship production.
pandreon Feb 24 @ 8:03am 
Someday I think I'd like to see shipyards separated out from planets, like starbases, such that you can decide exactly what production sources go to it. Maybe even directly from asteroids.

I also miss being able to move shipyards to a more convenient hex.
Originally posted by Dorian Gray:

So pooling all of that production into one shipyard allows you to complete individual ships faster - which sometimes is very important when you are in a race to colonize or to explore.

My experience is that after a certain mid-game point there are very few ships that can't be built in one turn. More importantly you can only build one ship per turn per shipyard, not two or three meaning very quickly shipyards will be wasting large amounts of production building anything other than battleships.

Or to put in your terms, would you prefer to have four ships every two turns or two ships every two turns.
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