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Out of interest, why?
In some instances, it makes it easier to manage all of the map clutter... especially early on when there is not enough production coming from an individual planet to warrant its own shipyard.
So pooling all of that production into one shipyard allows you to complete individual ships faster - which sometimes is very important when you are in a race to colonize or to explore.
Do I want to have 1 ship every 2-3 turns - or - 2 ships every 4-6 turns ?
To me, where it is relevant is when I have several core worlds in the same star system. I dislike having multiple shipyards to manage multiple, close-proximity worlds in those cases - too much map clutter for such a small area on the map for my tastes.
You are correct, except early on when you find those 1st systems - which sometimes does have multiple top quality planets. (going from 3 to 4 core worlds... or 4 to 5 core worlds is a big difference!)
In those cases where adding an additional core world makes quite the difference, I miss the flexibility of how I manage my ship production.
I also miss being able to move shipyards to a more convenient hex.
My experience is that after a certain mid-game point there are very few ships that can't be built in one turn. More importantly you can only build one ship per turn per shipyard, not two or three meaning very quickly shipyards will be wasting large amounts of production building anything other than battleships.
Or to put in your terms, would you prefer to have four ships every two turns or two ships every two turns.