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报告翻译问题
Have you imprisoned and released your Cits that are Criminals?
There was a change to Crime in 2.94 one was to buff crime by adding 1.5 points for each Cit regardless of if they were Criminals or not.
Another was to nerf several of the crime fighting numbers.
Personally, I thought it worked great as it had been...
To counter it you can imprision criminals, get a good minister of Justice, build prisons, etc... There are many methods of dealing with it without getting into the micro level as well.
It could also be more clear that any trait increasing "global crime" means each and every colony feeding into a core world will raise its crime by that much.
Or do I have to go back and :See how they are doing to Release Them??
After turn 25 you can "catch and release" imprison then on the same turn return to whatever cit you want them to be.
Before turn 25 they cannot be returned till turn 25.
Do not ask me why it's just the way the game is programmed.
Unlike before 2.94 they will still have the 1.5 crime just not the 4.5 of before.
I put 8 out of 12 in Prison, on Refuge, left them a couple of turns, as I did not know the Catch & Release, and had the Crime Rate down to 17, at that moment. When I Released The Ex-Criminals, a couple of turns later, that rate went back to 31...
Rehabilitation Failure??
Doesn't make sense to me.
In real life too, people don't decide "I'm gonna do crime now" just because they're sad/angry about their lives. There has to be a personal flaw and/or a systemic opportunity.
No rehab failure, something else must be up. Rollover on the planet's crime number, it should show what's contributing to the rate? Maybe you have a global crime trait somewhere, like I mentioned in my current game.
**I guess part of my failure to understand is that In Real Life, I have had Hundreds, if not Thousands of These, and never made that other choice...
In the planet management screen, where you see all your tiles and stats, right below the governor's portrait, roll the mouse over the crime rate, it should show a breakdown of the crime sources. Just like how if you roll over the citizen smiley faces, you can see exactly what they are p/o'd about.
As for the other thing, it's probably because you don't have the Criminal Trait (born or raised to be sociopathic, or else irrationally unafraid of legal penalties).