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More funny than anything when that happens! It just happened actually - attempting to move two fleets out of my territory, randomly placed them at the other end of my empire in a sector I own entirely LOL
Generally though this comes up more in the early game when all empires are doing a colony rush. At that stage of the game you can build influence starbases that are very likely able to steal planet because those colonies and even cores have not build up enough influence to take on the early advantage culture bases have.
I agree - borders don't mean anything - except to me. They mean a lot to me. Enough that I don't want you in my borders without permission. Space is vast, so who can really say what a border means - agreed 100% on this point, all I am asking for is the nuance to - right or wrong - blow the offender up and impress upon whoever it may be that this line in the sand is important to me.
Definitely agree - more of a problem towards the beginning of the game, which also makes it riskier for me to take action. The nuance of what I am asking is A.) Responsibility where it belongs - I asked, politely for you to remove your ships, you did not, therefore I removed it. I don't hide my accountability in taking care of said offender, but the game makes me take the entire burden - and the next point B.) Risk. As the player the risk is on me to defend my established border, AI can do whatever they want, regardless of military sizes - will they be more likely to be a bit more positive when I say get off my lawn if I am holding the biggest stick in my sector? Depends. Ever ask the Drengin to get off your lawn? And let me tell you, when the galaxy sympathizes with the Drengin because they wouldn't get off my lawn and I had to turn them into space dust ... you know something is wrong with the galaxy.
I am just hoping for a little more nuance in diplomacy and how I can react to threats. I think there is an element of risk - in the early game just because I may be trying to stake territorial claims, does mean I likely don't have the presence to enforce it - so say I do decide to blow up an offending ship and that offending ship is backed by a more powerful and plentiful military - I've probably got a problem. So you see it threads it way back to - situation happens - action is taken - both sides decide if it's worth a war or not and take equal amount of accountability in whatever direction it ends up going.
Again I don't know if it's possible for something like this in the game, but it would be nice and add another layer in terms of options/risks/accountability for me as a player which would add enjoyment for me. And hopefully a bunch of other people too.
The only way to keep them out is to Refuse Surrender/Peace offers and destroy anything that comes through, until everything is claimed in your Sector (hopefully by me/you). The problem is that you will end up in a state of Permanent War with them.
They keep thinking that they have enough military force advantage over you that you are doomed whenever they make a Surrender Offer/Demand. When instead, you can keep destroying them.
When you have a Large Sector with lots of unclaimed stuff, and they have a smaller already (mostly) claimed Sector, they are going to keep coming into your Sector. If you make/accept a Peace(Surrender) Treaty with them, then you can NOT attack anything that they send into your Sector, and you get told you can not attack again so soon after making a Peace Treaty.
So your only real choice is Permanent War with them.
Maybe if you have a LARGE enough Military, they might stop this, but usually they think that they have a lot more Military than you do.