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After this update we barely get to 20 turns and it brakes so bad that even with the 2 options for autosave it does not fix it, and we have to abandon a game, which we played for hours. It would be a great acheavment for us if multiplayer is finaly made stable!
Today we have reinstalled GalCiv4 on both computers.
We have more than enough HW resources and free disk space for this game.
Computers are connected via cable to $200 ASUS router to each other and we have 600 Mb/s stable connection to the Internet.
Once again the same thing happened. Just on turn 19 issues started right after 2nd players completed their turn.
We have started reloading the game and found some specific cases and many unidentified:
1.Immediately after a colony ship colonize a planet (same turn)
2.Immediately after spawning Corvette class ship via “Robotic Star Drone” (same turn)
3. Managed to end the turn when decommissioning all Probes or just skip movement for all ships, but once the 1st player started his moves soon it gave another desync.
4. On one of the retries, the game skipped a turn directly and replaced the autosaves.
5.Multiple times game hung on “Starting new turn”, where at least once it completely hung the game for the 2nd player for about a minute before reporting a dump file.
6. Few times it did not allow the 2nd player to end his turn.
7. In some cases to resume on the hung “Starting new turn” the 2nd player had to quit the game - we did this in hope to pass the turn and then to use the save/autosave to continue on clean connection (used to work in GalCiv3), but in this case the P2 had already been replaced by AI and when 2nd player joins the restored game, there is no rase for him to own. (see attached screenshots)
8. We have spent more than an hour retrying. Sometimes without restarting the game and sometimes with full computer restarts. Yet only in some of them we managed to pass 1 turn before complete failure.
9. For just less than 2 hours we managed to reload more than 15 times and yet only 2 dump events were created.
You can check the files from both computers. Hopefully this will help to finally introduce some solution to the desync issue which has been reported for years - back since GalCiv3, but after the “Megatructors” update it became a deal breaker to any multiplayer game.
Thank you and good luck !
https://www.dropbox.com/scl/fi/lkjn0dfb9zlwcbwotkzk8/2024-dec-14.zip?rlkey=1wjn0mu2pv1c2apojkwcp9tz3&st=0nwv6p8t&dl=0
There is not even close to enough gigamass available compared to its cost. To make a dyson sphere, it takes 30. I was able to take almost all of the gigamass in my entire game which was about 300. That seems pretty good except that after making a dyson star and stellar nexus with a single upgrade I used up an extremely large amount. The amount of research required to unlock the upgrades is way too high. Also, the AI opponents were also starting to make harvesters even though they hadn't unlocked the ability to create them yet.
It should help resolve the terror star crash
As well as the Upgrades on the Mega Structures Offering two options for that.
1. Now instead of breaking the multiplayer game on the 19th turn we reached only 17th.
2. Obviously it just stops on ending the turn, where no player can save, or do anything ?!?!
3. it does not report desynchronisation anymore - just stays like this without any options to progress - no more error messages !
I guess Christmass is not a time for significant investigations, already postponed for many christmas’.
Well, better luck next year to everybody!
Please start a new thread as this thread is not really for reporting bugs