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The income from a planet is wealth = (tourism + wealthInput) * (1 + wealthBonus - crime) * taxes. Tourism is based on teh number of hexes to come up with a tourism value and then take that number and multiply it by the tourism percentage. So if you have an owned tile bonus of 100 and have a 10% tourism you'll generate 10 tourism income before modifiers.
Entreprenuers is just a name they gave it. Any other name can be applied to the citizen type and will still function the same.
Star Wars and many space games uses credits as a currency but again its just a name. You can make a mod that changes the name from credits to energy and it will function the same way.
Stellaris just over simplifies their economy. I assign a technician and get 6 credits...not very exciting.
Some races do care about money such as corporate sector and some do not. If you play corporate sector they are happier the more money you have so the mechanic exists just not with all factions.
If your economy is collapsing then you need to determine why. You can't just build finance districts anywhere. Finances districts multiply values. So you need to build them on a high wealth world. You may also need to build culture districts to expand your tourism to generate more income that the finance districts multiply. You have to adjust taxes, increase finance bonus, and ideally setup tourism improvements.
You don't need to setup internal trade routes its already assumed. You build a Trade Depot. Your faction can open trade and sell goods and services and this is reflected in teh income from the finance districts and buildings. When you build a colony your transporting the raw goods to the nearest core world to be processed and turned into credits. Its handled behind the scenes.
Also try selling stuff to rich Alien Civs with a lot of cash on hand.
also look at Competitiveness in the Individualist Cultural Track (next to last so it takes a lot of Cultural Points): +1 RAW WEALTH for EACH Citizen with the Individualist trait
so all modifiers will be applied afterwards
we are open to constructive criticism. However constructive criticism should also be written in neutral tone to be constructive criticism.
There are many ways to make credits even without the individualism trait, as explained by posters above. There are multiple ways to play not involving individualism. Individualism just provides you a huge boost in the field of economy.
If you have issues with economy, please tell us more about civ you are playing, including their traits, so that we can work on a strategy for you to succeed in economy, while you are waiting on ideology traits :)
Mr Mike as Zabik said if you can share your setup and maybe your game we can look at that. YOu can get a lot of credits from surveying but its not required to stay in the black.
My view it's too easy.
"Just go bankrupt and lose the game? Destroy ships and starbases collecting natural resources (ahem, THAT'S A PART OF THE ECONOMY ISN'T IT? Yes, yes it is)"
This just seems realistic to me. There's reasons why human civilizations developed the way they did for many thousands of years before we came up with capitalism, only a couple hundred years ago, and who knows how much longer that will actually last?
Nations are good at growing food and collecting resources, but that doesn't necessarily translate into fungible, investable wealth. We conquered each other all the time and took each other's stuff, and the rulers taxed almost all of whatever income a common person could somehow earn, to pay for more conquest. Even today, a nation has to follow a pretty narrow, specialized domestic policy path to be economically viable, otherwise you're stuck as a poor, perpetually "developing" country. And depending on your politics, you could argue that even the great nations depend on a global "war economy" to drive their economies.
So in a way, happy citizens give you more money, as the OP proposed, you just have to remember to take it.
Exemple: If you play Torians, best way is happyness + tourism and some trade route.
If you play festron, just go for some expedition and invasion, you can be rich only by spam industry with them.
Idk, each civ have a way to earn credit easily.