Galactic Civilizations IV

Galactic Civilizations IV

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Fņŏŕď Sep 21, 2024 @ 6:11am
What are the best civilization abilities?
What are the best civilization abilities in your opinion?
Fertile has always been a favorite of mine.
Slaver seems more for flavor than anything else.
Unrelenting seems generically useful.
Same with Loyal.
Any thoughts?
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Showing 16-30 of 42 comments
starship_trooper Sep 24, 2024 @ 6:16am 
Originally posted by Fnord:
That building is the key it gives +4 to research as well so you can surround it with research districts if you like.

Yes, you can. But it's a player wonder and cannot replace Planetary Mainframe, Kazar's Mainframe, Eyes of the Universe and Tech capital all at once.
Fņŏŕď Sep 24, 2024 @ 6:26am 
Originally posted by starship_trooper:
Originally posted by Fnord:
That building is the key it gives +4 to research as well so you can surround it with research districts if you like.

Yes, you can. But it's a player wonder and cannot replace Planetary Mainframe, Kazar's Mainframe, Eyes of the Universe and Tech capital all at once.
I'm trying wealthy again with more careful placement. I have the exchange surrounded by my manufacturing setup two financial districts and two science districts. It's already showing dividends. I also have enough room for one or two of the big ones next to the science districts, probably more.
starship_trooper Sep 24, 2024 @ 6:58am 
Originally posted by Fnord:
I'm trying wealthy again with more careful placement. I have the exchange surrounded by my manufacturing setup two financial districts and two science districts. It's already showing dividends. I also have enough room for one or two of the big ones next to the science districts, probably more.

When playing Wealthy, I highly recommend going for Innovation Complex (tier 2 Progressivism unlock) as fast as you can. Best research building in the game.
Fņŏŕď Sep 24, 2024 @ 9:28pm 
Originally posted by starship_trooper:
Originally posted by Fnord:
I'm trying wealthy again with more careful placement. I have the exchange surrounded by my manufacturing setup two financial districts and two science districts. It's already showing dividends. I also have enough room for one or two of the big ones next to the science districts, probably more.

When playing Wealthy, I highly recommend going for Innovation Complex (tier 2 Progressivism unlock) as fast as you can. Best research building in the game.
I was thinking about that.
Illauna Sep 24, 2024 @ 10:28pm 
Originally posted by starship_trooper:
Originally posted by Fnord:
I'm trying wealthy again with more careful placement. I have the exchange surrounded by my manufacturing setup two financial districts and two science districts. It's already showing dividends. I also have enough room for one or two of the big ones next to the science districts, probably more.

When playing Wealthy, I highly recommend going for Innovation Complex (tier 2 Progressivism unlock) as fast as you can. Best research building in the game.
With wealthy I would instead recommend individualism. I mean progressive tier 2 is good all around but doesn't actually improve wealthy. Individualism pairs very well with wealthy and you are able to get economist (Invisible Hand + Private Property) with this combination.
Last edited by Illauna; Sep 24, 2024 @ 10:29pm
starship_trooper Sep 25, 2024 @ 2:08am 
Originally posted by Illauna:
With wealthy I would instead recommend individualism. I mean progressive tier 2 is good all around but doesn't actually improve wealthy. Individualism pairs very well with wealthy and you are able to get economist (Invisible Hand + Private Property) with this combination.


Sure you can pick whatever default culture you want. But when playing Wealthy, you need Innovation Complex to build effective research clusters on your planets.

Well, you could also rigorously play the meta and just spam housing (and ignore research clusters alltogether), but that's boooooring.
Fņŏŕď Sep 25, 2024 @ 6:55pm 
Originally posted by starship_trooper:
Originally posted by Illauna:
With wealthy I would instead recommend individualism. I mean progressive tier 2 is good all around but doesn't actually improve wealthy. Individualism pairs very well with wealthy and you are able to get economist (Invisible Hand + Private Property) with this combination.


Sure you can pick whatever default culture you want. But when playing Wealthy, you need Innovation Complex to build effective research clusters on your planets.

Well, you could also rigorously play the meta and just spam housing (and ignore research clusters alltogether), but that's boooooring.
This leads me to another question. How do people build their planet layouts?
Just spam research and manufacturing districts? Specialize planets or diversify?
Last edited by Fņŏŕď; Sep 25, 2024 @ 6:56pm
Illauna Sep 25, 2024 @ 7:39pm 
I think right now housing districts are a little strong. I specialize base on the inputs. 1 or 2 primary resources and then supporting improvements. I do play with some mods that I wrote to change the balance so I'm forced to build things like food districts.
Sarellion Sep 26, 2024 @ 3:49am 
I wonder if it's that strong. I haven't played that way myself but the few examples I've seen with the ridiculous numbers were from turn 300+. At this point your victory is a foregone conclusion either way.
Illauna Sep 26, 2024 @ 4:54am 
Was def weakened with the recruitment center change but you can very easily get this online within the first 50 turns.
Last edited by Illauna; Sep 26, 2024 @ 4:54am
Fņŏŕď Sep 26, 2024 @ 5:41am 
I'm trying out vigilant right now. this one is interesting. It makes your starbases more effective and gives you all sorts of interesting techs to research.
starship_trooper Sep 26, 2024 @ 7:36am 
Originally posted by Sarellion:
I wonder if it's that strong. I haven't played that way myself but the few examples I've seen with the ridiculous numbers were from turn 300+. At this point your victory is a foregone conclusion either way.

I've played a lot with housing meta. It IS that strong, but from my experience it is best to first build some research and entertainment districts pre turn 100. Later, once you got celebrities, you can replace those with housing.

Manufacturing, Financial or Farming districts are not needed at all.
starship_trooper Sep 26, 2024 @ 7:39am 
Originally posted by Fnord:
I'm trying out vigilant right now. this one is interesting. It makes your starbases more effective and gives you all sorts of interesting techs to research.

Sadly, Vigilant is not even a shadow of what it was in GC3. Weather Control is not a true multiplier anymore (so almost useless) and don't even get me started what they did to Zalon Defence System (which was the best ship component available in GC3).

Vigilant is C-tier in my book.
Last edited by starship_trooper; Sep 26, 2024 @ 7:39am
Fņŏŕď Sep 28, 2024 @ 5:30am 
Originally posted by starship_trooper:
Originally posted by Fnord:
I'm trying out vigilant right now. this one is interesting. It makes your starbases more effective and gives you all sorts of interesting techs to research.

Sadly, Vigilant is not even a shadow of what it was in GC3. Weather Control is not a true multiplier anymore (so almost useless) and don't even get me started what they did to Zalon Defence System (which was the best ship component available in GC3).

Vigilant is C-tier in my book.
You should put together a abilities tier list.
starship_trooper Sep 28, 2024 @ 7:41am 
Originally posted by Fnord:
You should put together a abilities tier list.

Maybe I will, once I have played them all.

BTW, I play a game with Crimelord right now. Overloadedcasu was correct, it is incredibly powerful. The ability to steal pirate dreadnoughts is more of a cool gimmick (because you do not have enough logistics to use dreadnoughts effectively early game), but Enforcer's Den improvement is insane.

S-tier, right in there with Ancient.
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Date Posted: Sep 21, 2024 @ 6:11am
Posts: 42