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Regarding the OPs issue. Building the starbases should be a choice. Building one type prevents you from building another type.
By allowing the player to build all modules on one starbase would actually lead to even more micro. You'll still want to build as many starbases as possible and now you have even more modules to click.
Also, you dont need to build maximum number of starbases. I limit myself to 1 econ and 1 communication starbase around any planet. I also limit myself to 1 military starbase.
Regarding Stellaris its an entirely different game with a different design. Paradox designed their starbases the way they did to handle a different problem or provide a different opportunity to the player. The Starbases in GalCiv 4 have worked this way as far as I can remember GC2 which was 20 years ago. I can't speak for GC1 but its my understanding they appeared late in the series.
Personally, I liked the citizen cost. It put more pressure to work on citizen growth and keep pollution lower. However, there was a lot of requests at the time to remove the citizen requirement from the community.
Stellaris does a better with starbases, making them more relevant. Even the choice illauna mentioned is not a thing here, 5 hex is nothing. I can easily find spots to put all 4 types super close.
Last thing is ai is pretty dumb placing starbases, except for mining, so it makes the game so much easier.
The starbase costing pop seems a lit bit better at least. Starbase costing pop, and having a bigger radius would be a lot better than current system
Using pops wont make any difference as they are too good not to.
Pop for starbase was before I played but that does sound cool too.
In GC 2 you send constructor straight into resource and it autobuilds resource starbase, then you have military, economic and influence that you can freestyle anywhere. You didn't have a hard limit to amount but you started paying steep upkeep per base (or ship) past whatever research limit you had reached.
if it where a consern to prevent unnecessary clicks, but it obviously isnt.
The one exception is the military starbases I build to support my blockading fleets.
I rush out close to my Targets and blockade their Stream on their side of the Stream so they are not bothering my empire. Works better than a leave my territory button would as they cannot get into my territory to begin with.
Doesn't that reflect how terrible starbases is though? A maxed out starbase with offensive and defense mods is a horrible cost vs what you get and its value. You can blow hard on them and they would keel over.
I don't like to compare games much, but if you look at starbases in Stellaris, with the right doctrines you could end up have them stand toe to toe with some quite huge fleets.