Galactic Civilizations IV

Galactic Civilizations IV

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killerbroesel Aug 27, 2024 @ 12:58pm
End turn with open policy slots?
Hi all - title says it all. Am I too stupid or do I need to fill in all policy slots? I only have policies left available that are really hurting and I do not want to enact. Is there a trick to progress, I have not figured out yet?
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Showing 1-12 of 12 comments
Black_Hole Aug 27, 2024 @ 1:50pm 
Not yet. You have to select one in order to play on.
Last edited by Black_Hole; Aug 27, 2024 @ 1:51pm
killerbroesel Aug 27, 2024 @ 1:52pm 
Originally posted by Black_Hole:
Not yet. You have to select one in order to play on.
Ok, thank you! Bummer.
allfold Aug 27, 2024 @ 3:47pm 
There's a mod that let's you fill in the spots without enacting them.
tei Aug 27, 2024 @ 5:25pm 
Originally posted by allfold:
There's a mod that let's you fill in the spots without enacting them.

Which one?! this may be my biggest pet peeve
mrmike_49 Aug 27, 2024 @ 8:46pm 
AFAIK, it costs nothing to change Policies. I change quite often. Early game, you may not have any good choices, but "Sensors" speeds up exploration quite a bit as 1 example. Learn to target your research for Policies you want
killerbroesel Aug 28, 2024 @ 12:38am 
I am playing Arcean, Traditionalist. Every early policy is either decreasing approval or hurting income/food as tradeoffs. In my situation they are worse than nothing. Why not be able to leave slots empty?
Illauna Aug 28, 2024 @ 1:02am 
This is one of the early game optimizations those most players will solve pretty quickly.

I generally plan my research in a way to not have to take a policy slot or make sure I'm picking up the policies I want early on. Early negative income policies isn't really that painful early on since your not going to gain a lot of income until you setup tourism, influence and approval for taxes. -10% of hardly anything is still hardly anything. I generally treat those as a gimme because most of my <100 turn income will come from anomalies from artifacts.
allfold Aug 29, 2024 @ 6:20am 
It's called "Empty Policies" and can be had from the mod tab in the launch menu. I can't find it in the Workshop. Know that this is probably classified as a cheat by most purists. I think having to fill policy slots is part of the game difficulty.
Last edited by allfold; Aug 29, 2024 @ 6:23am
Draver Aug 29, 2024 @ 7:11am 
Gameplay mods can be downloaded here: https://www.galciv4.com/mods/manager
allfold Aug 29, 2024 @ 8:52am 
"Empty Policies" doesn't seem to be on the list anymore, I can't find it anyway. Maybe it's now part of a bundle. I did load a two month old save from the last time I played and it still works. Don't know how to get it now though.
Last edited by allfold; Aug 30, 2024 @ 5:17am
Draver Aug 29, 2024 @ 9:09am 
Yeah, I couldn't find it too. Looks like the author took it away. It's not part of the bundle I maintain either.
Draver Aug 31, 2024 @ 11:00am 
The Empty Policies v1.1 mod from StuffyDoll is back on the mod website if you'd like to use it for your next game.

I've also added UP_GA_ExtraStartingPolicies mod in the bundle I maintain which adds one extra starting policy to all civs with very minor downside (1% gross income cost) in exchange for some food/growth for biological or manufacturing for synth.
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Date Posted: Aug 27, 2024 @ 12:58pm
Posts: 12