Galactic Civilizations IV

Galactic Civilizations IV

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Bounder Feb 10, 2024 @ 1:43pm
How to get modules to the starbases
I am embarrassed to ask this but I can;t figure out how to get produced modules to the starbases so I can install them. I have tried various ships and searching the forums. In my game I have been producing modules. The module icon says I have 54. But none of my 6 starbases ever has on option to add modules after the initial build a starbase ones. How do I get starbase modules to the starbases?
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Showing 1-11 of 11 comments
SLG Feb 10, 2024 @ 1:44pm 
Well, have you researched the techs that unlock the modules?
Last edited by SLG; Feb 10, 2024 @ 1:45pm
Bounder Feb 10, 2024 @ 1:50pm 
I don't know. I have researched a lot of cultural influence techs and most of the starbases are communication bases. Do the modules just show up if i have unlocked the right techs?
Jambie Lionheart Feb 10, 2024 @ 1:58pm 
You don't. So long as you have the starbase selected and the modules in stock just double click the starbase and select the module you want... shall we say installed.
Illauna Feb 10, 2024 @ 2:07pm 
Modules is a global resource like durantium. Once you build them you have them. You can use them right away you dont need to transport them. Just double click on the starbase and choose a module.
Bounder Feb 10, 2024 @ 2:08pm 
So they are simply available. I must not have researched the right techs yet.. Thanks.
Illauna Feb 10, 2024 @ 2:18pm 
No if it says you have 54 you have 54. You dont need to research the tech.
SLG Feb 10, 2024 @ 4:11pm 
What appears on the right side of the screen when you double click on a starbase or click the icon to open that screen?
Bounder Feb 10, 2024 @ 4:44pm 
There were no modules to choose. Turns out I had not researched the right techs yet. I have since loaded the saved game and experimented with researching techs that seemed likely to be something a star base could use and I did have some modules show up that could be built. Would be nice to know what techs apply to star base modules. I guess game experience is the way I will lean that.
SLG Feb 10, 2024 @ 4:54pm 
It should show what is unlocked by the tech on the research screens. You can hover your cursor over the things unlocked for more information.
Last edited by SLG; Feb 10, 2024 @ 4:54pm
Jambie Lionheart Feb 11, 2024 @ 1:00am 
Originally posted by Bounder:
There were no modules to choose. Turns out I had not researched the right techs yet. I have since loaded the saved game and experimented with researching techs that seemed likely to be something a star base could use and I did have some modules show up that could be built. Would be nice to know what techs apply to star base modules. I guess game experience is the way I will lean that.

You don't have to experiment. If you hover your mouse over them, the tooltip will tell you exactly what they will give you and make available for you, like gray pointed out. Most of the military modules are in the red techs.

I only summerized in my previous post but many techs will unlock new module types for you to build on your starbases and some will give you modules as a resource. You'll see how many you have somewhere in the top bar. Usually on the right side somewhere. You also need these to build a starbase module. The module resources, you can build out of a shipyard but you need a tech to unlock this function, I can't remember which one though. It's somewhere in the Space Militarization branch of the tech tree.

Also, as an added tidbit, quite a few of the mid and late tier starbase modules will require additional resources to build. Think hyper silicates and durantium, ect.
Bounder Feb 11, 2024 @ 9:13am 
Thank you for all the information Jambie Lionheart. It just happened that I had a couple of modules I could build when I established a new stare base but I just happened to choose a a series of technologies that did not grant another module type. It went on long enough, about 120 turns, that I thought I might be missing something about needing to transport them to the star base. I had plenty of modules built, just could not seem to get to the point of being able to use them.
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Date Posted: Feb 10, 2024 @ 1:43pm
Posts: 11