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It is why I finally got sick of Stellaris and uninstalled it.
Besides the fact it is also micromanagement hell.
In this game, wars drag on due to distances involved. AI isn’t strategic (attacking with some obvious goals in mind) in declaring wars. At least AI that lost will agree to peace.
Yes, you can conquer anyone you meet, BUT you can't really purge the galaxy as there is no "nuke them from the orbit" option.
Thanks for the answers guys, guess I'm buying. I don't mind if combat is a slog, so long as it's war and not some sort of arm wrestling contest where I destroy or capture every single planet and station only to have half of it revert back to my opponent's control.
If I might bug you guys again, which game has a better version of warfare in your opinions, 3 or 4? As I said I've never played either, but I've got several hundred hours in Stellaris (even some after they broke it) as well as Sins of a Solar Empire and a few others. That is, I have a vague understanding of what these games are. I'm also not concerned with which one looks better, and the AI-generated empires in 4 don't matter to me because I'm going to use mods and custom create all the factions in my games anyway. I am mainly looking for which one has a more interesting version of warfare.
Thanks in advance for your opinions on this. Looking forward to playing :)
GC4 is a better game, a lot of polish went into many systems. Unfortunately, ship combat is not one of them. More so, atrocious UI redesign also ruined making custom hulls, so in my book there are two strikes against GC4 right there.
With all that said, I have every GC (including, some in a physical game boxes!) and currently playing and enjoying GC4.
best would be to get rid of ship classes (like fregate, cruiser, support ship) altogether and completely replace it with general hull points system without classes. Classes are so artificial and arbitrary. What one race calls a "fregate" the other race calls a "battleship".
But as has been already explained, that just leads people to only building one type of Huge Supership. The Devs want people to make mixed fleets of ships with all classes.
well if the combat system demands only the biggest ship type to be always superior then it is flawed and should be changed.
That's not the case. A ship can only target 1 ship at a time so big ships (high HP but high logistics cost) can easily be swarmed by fighters/bombers (only 1 logistic point per ship).