Galactic Civilizations IV

Galactic Civilizations IV

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urak001 Oct 31, 2023 @ 9:29am
How Do I get rid of unwanted population?
Hi, I captured a minor word. I am playing a Synthetic race (Yor) who wants to destroy all other life. How do i turn this population into batteries? (I took the destroy population trait but there is no option anywhere to turn the pop into batteries)
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Showing 1-15 of 15 comments
urak001 Oct 31, 2023 @ 9:31am 
The trait is called "Genocidal"
Illauna Oct 31, 2023 @ 9:51am 
Right now the only solution is to put them on colony ships and send them to pirates, sentinels or monsters. Or "gift" them to your enemies.
urak001 Oct 31, 2023 @ 10:06am 
So Genecidal trait doesnt work? that makes no sense. It literally says it gets rid of unwanted population. What about the alien egg one? Where you can put eggs into people to form your own pops?
ashbery76 Oct 31, 2023 @ 11:10am 
I don't think this should be easy solution for most factions.I like that GC finally has pops based on the faction so invading has consequence.
Last edited by ashbery76; Oct 31, 2023 @ 11:11am
Tullemore Oct 31, 2023 @ 2:18pm 
Use invasion transport ships in your build que, they require one selected population
upon completion each.
Illauna Oct 31, 2023 @ 2:20pm 
Two if you add a colony module once you have the mass to support both.
Xcorps Oct 31, 2023 @ 2:27pm 
Originally posted by Illauna:
Two if you add a colony module once you have the mass to support both.

How do you do this? When I try to build a colony ship or constructor with more than one module I get "Only 1 (module name) per ship."

Building hyperfast 2 or 3 module constructors was my bread and butter in GCII.
Illauna Oct 31, 2023 @ 2:32pm 
Build 1 of each type. 1 colony module + 1 transport module once you have the mass to do so.
Last edited by Illauna; Oct 31, 2023 @ 2:36pm
Illauna Oct 31, 2023 @ 2:41pm 
I uploaded my mod that increases the colony ship max pop size from 1 to 3.

https://www.galciv4.com/mods/manager

Goto GalCiv4.com
Click Workshop
Click Mod Manager

Colony Ship pop increase
Xcorps Oct 31, 2023 @ 3:04pm 
Originally posted by Illauna:
Build 1 of each type. 1 colony module + 1 transport module once you have the mass to do so.

Ok, now I need to make a dreadnaught with carrier, probe, colony, transport, slipstream, repair and some missiles.
Illauna Oct 31, 2023 @ 3:30pm 
Was saying a transport with those. But that works too.
Dray Prescot Oct 31, 2023 @ 9:16pm 
https://steamcommunity.com/profiles/76561198041532360/screenshot/2152217176196367996/

leave off the Interstellar Drive and you do it with Colony Ship Hull carrying just a Colony Module and a Troop Module.
NahsoSquishy Jan 4, 2024 @ 1:35pm 
So I took over a human planet as the Yor. I built colony and transport ships but it won't let me load any of the humans onto the ship, only my Yor population. Planet is stuck at pop cap and they are all angry because there's no food. Seems like a pretty big oversight that Yor can't develop food technologies to feed their... servants, nor can they kill or move the population. Am I missing some other method?
Illauna Jan 4, 2024 @ 1:39pm 
They are likely in revolt. You cannot load a protesting peasant on a colony ship. Now one solution is to move more Yor to the world if the to increase the average approval level but thats def can be an issue.
Originally posted by urak001:
Hi, I captured a minor word. I am playing a Synthetic race (Yor) who wants to destroy all other life. How do i turn this population into batteries? (I took the destroy population trait but there is no option anywhere to turn the pop into batteries)
well spore ships do exterminate all life on a planet. if you wanna do a total conversion, the only race that does that naturaly are the Festeron, as they kill other species to well birth their own in their place. it is the best i can come up with XD
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Date Posted: Oct 31, 2023 @ 9:29am
Posts: 15