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Thanks for the feedback. It may be worth forwarding it to the team, as it does sound cheeky
Atmospheric Cleanser- Stacks and is reported in the planet menu. And isn't reduced by decay. A great way to reduce pollution, which can easily get out of control and is hard to counter even with buildings and the one Cleanser over the capital. But with support from colonies... Yay. Of course it takes a slot that could be used for something else so it is balanced IMO.
Orbital Prison- It does work in colonies, but what it does is reduce the colony's own crime (the amount the colony contributes to the core). -20% means that practically all colonies would have their crime reduced to zero. Probably not justified except with huge crime levels.
Recruiting Center- Confirmed, it doesn't work in colonies.
Recruiting stations and the other improvement that increases growth are pointless on colonies.
Sensor arrays do benefit colonies but are a waste as this job is better done by starbases.
I have never tried atmospheric cleansers on colonies didn't know they worked.
Just for extra information if people care the influence beacon on a colony does work, its just the effect isnt noticeable to be mentioned in the UI. If you check out a colonies stats using the cheat console you will say even planets with 0 cultural output produce a small amount of natural influence and this figure is increased by the influence beacon (and comms starbases) .
Sorry I wrote my post without properly reading yours. I'm surprised about the atmospheric cleansers working on colonies. However I'm a bit confused I thought that pollution only impacted 2 things pop growth and food output both of these things only happen at the core world. So how does reducing pollution on a colony help the core. Do colonies contribute to a core's pollution (I didn't think so but I never explicitly checked either)?
Pollution affects beyond growth and food, in that it causes some really nasty events.
So to be clear your saying atmospheric scrubbers on feeder colonies reduce the pollution on the core world?
So I tested this out in my own game. I took note of the pollution level on a colony and its connected core world. I build an atmos cleanser on the colony.
The colony pollution level was reduced (which I expected to see) but the pollution level on the core world remained the same (which I also expected to see).
So apologies if I'm missing something obvious but I still don't see how atmos cleansers on a colony benefit the core world it feeds?
https://steamcommunity.com/sharedfiles/filedetails/?id=3062851841