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Mobilize isn't in your starting deck though it's unlocked early. It's great for using on Settlers in the early game.
Charge in the starting deck is so that attack moves can always be an option regardless of your tech choices.
Also, in multiplayer matches, I will often mobilize and charge a warrior on turn 1 or 2 in order to capture a capital city which has spawned within 3 tiles of my own capital, which happens more often than you might think. Therefore it is crucial to have charge in your deck for these occasions.