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There could be multiple undo options, so people can play how they want to play:
- Full undo: lets you undo last action(s) as often as you like
- No New Info: allows undo only for actions in which you gained no new information - no new tiles revealed, no cards drawn, no combats with RNG elements (thinking of Civ).
- No Undo
You can undo a fortify click. You can select the unit in the selection panel on the right and then give it a different order.
There are a lot of actions that would be very tricky to undo as they modify the game state and often reveal new information to the player - especially in multiplayer.
I'm mostly curious where the misclicks are occurring and would like to focus on addressing that. Can you all elaborate on what the most common accidental actions are? Thanks!
Also, a misclick isn't necessarily a UI issue - there is quite a bit of room for improvement in the UI, but sometimes you really just press a button accidentally. That shouldn't require you to start over.
A) Make left click the button for playing cards / placing improvments / moving units, and make right click the button for cancelling cards / de-selecting units.
B) The opposite.
I've burned the wrong card before. Two unit cards in hand, late at night while kinda tired. Lost my knight and kept my horseman lol.
I've also built a unit with production before realizing I could've bought 1 iron in trade for cheap. wished I could undo the build to pay the alternate cost instead.
This is interesting. We added RMB movement by popular demand because people expect it from the Civ games. The issue is the Civ games don't have you picking up things like cards and resource tokens where you need another button to drop them. Picking up cards with RMB would be way too counterintuitive so we can't do that. I think potential solutions are:
1. Add an option to disable RMB unit movement (easy)
2. Disable quick RMB clicks to move a unit (basically your suggestion). If you click with RMB but dont hold it down it just brings up the move paths and then you have to left click to actually move. This might actually be confusing though with RMB starting the move and then canceling it if you do it again. I'd have to mess around with it.
1. Select troops with left click.
2. Move mouse cursor to tile.
3. Left click to move troops to tile.
Right click to cancel.