Hexarchy

Hexarchy

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martin Oct 25, 2023 @ 1:06pm
3
Undo Button
Just like the title says.Sometime you play wrong card. Most games have an undo button
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Showing 1-15 of 28 comments
ageric Oct 25, 2023 @ 3:31pm 
Enthusiastic +1. I need this in all 4x games tbh. Sometimes you just misclick a decision or move a unit incorrectly. It would be awesome to see both the last action taken (which card you destroyed, which unit moved where, etc.) and have the option to undo.

There could be multiple undo options, so people can play how they want to play:
- Full undo: lets you undo last action(s) as often as you like
- No New Info: allows undo only for actions in which you gained no new information - no new tiles revealed, no cards drawn, no combats with RNG elements (thinking of Civ).
- No Undo
chriskj Oct 25, 2023 @ 3:46pm 
+1 Yes, this would be a great addition .
Number_34 Oct 25, 2023 @ 9:57pm 
Agreed, an undo would be nice when I misclick.
kaendre Oct 26, 2023 @ 3:16am 
+1
Narkulus Oct 26, 2023 @ 3:54am 
I disagree on this one, I'm just not a fan of cheat buttons. In chess, if you touch the piece, you move the piece.
ugafan Oct 26, 2023 @ 6:27am 
An undo button is a great idea. The one I most commonly click by mistake is fortify. And having right click attack and a left click to cancel the attack sometimes causes errors for me.
hellkn Oct 26, 2023 @ 8:57am 
Yes, undo any actions within same turn, workable both for singleplayer and multiplayer. +1
John MTS  [developer] Oct 26, 2023 @ 10:57am 
Originally posted by ugafan:
An undo button is a great idea. The one I most commonly click by mistake is fortify. And having right click attack and a left click to cancel the attack sometimes causes errors for me.

You can undo a fortify click. You can select the unit in the selection panel on the right and then give it a different order.

There are a lot of actions that would be very tricky to undo as they modify the game state and often reveal new information to the player - especially in multiplayer.

I'm mostly curious where the misclicks are occurring and would like to focus on addressing that. Can you all elaborate on what the most common accidental actions are? Thanks!
genitaliban Oct 26, 2023 @ 1:23pm 
Multiplayer is one thing, but do take singleplayer into account. Especially for the daily and weekly challenges, you can retrace your steps perfectly and it's pretty much necessary to get a good rating. And with the weirdly long load times and the long animations etc., replaying a game over and over due to a single mistake quickly becomes a grating experience.

Also, a misclick isn't necessarily a UI issue - there is quite a bit of room for improvement in the UI, but sometimes you really just press a button accidentally. That shouldn't require you to start over.
AwwHEEEALNaw Oct 26, 2023 @ 1:33pm 
Originally posted by John MTS:
Originally posted by ugafan:
An undo button is a great idea. The one I most commonly click by mistake is fortify. And having right click attack and a left click to cancel the attack sometimes causes errors for me.

You can undo a fortify click. You can select the unit in the selection panel on the right and then give it a different order.

There are a lot of actions that would be very tricky to undo as they modify the game state and often reveal new information to the player - especially in multiplayer.

I'm mostly curious where the misclicks are occurring and would like to focus on addressing that. Can you all elaborate on what the most common accidental actions are? Thanks!
I mentioned this in a different thread - but for me misclicks are 100% due to right click being both the button for cancelling cards as well as moving troops. As I said previously this is actually very counter-intuitive as generally in games there is a universal cancel/deselect button so the instant I learned that right click was the cancel button for cards I started trying to de-select units by pressing it and instead even up moving them to whatever random tile my cursor was hovering over. Even after hours of play I have to be very careful not to continue to do this. This problem is exacerbated by the fact that a single right click causes a move order too - if you gave the option to make one click bring up the move arrow and a second actually confirm the order it would help. But again imo the best thing to do would be either:
A) Make left click the button for playing cards / placing improvments / moving units, and make right click the button for cancelling cards / de-selecting units.
B) The opposite.
chriskj Oct 26, 2023 @ 3:31pm 
I have moved a troop when I haven't meant to, that's my main issue. TheGreatWhiteKenyan ideas make sense to me.
ageric Oct 26, 2023 @ 4:02pm 
Originally posted by John MTS:

I'm mostly curious where the misclicks are occurring and would like to focus on addressing that. Can you all elaborate on what the most common accidental actions are? Thanks!

I've burned the wrong card before. Two unit cards in hand, late at night while kinda tired. Lost my knight and kept my horseman lol.

I've also built a unit with production before realizing I could've bought 1 iron in trade for cheap. wished I could undo the build to pay the alternate cost instead.
Last edited by ageric; Oct 26, 2023 @ 4:02pm
NatePrawdzik Nov 1, 2023 @ 6:48pm 
I burned the most important early game wonder for my strategy instead of playing it, and was quite frustrated by the lack of undo.
John MTS  [developer] Nov 2, 2023 @ 8:16pm 
Originally posted by TheGreatWhiteKenyan:
Originally posted by John MTS:

You can undo a fortify click. You can select the unit in the selection panel on the right and then give it a different order.

There are a lot of actions that would be very tricky to undo as they modify the game state and often reveal new information to the player - especially in multiplayer.

I'm mostly curious where the misclicks are occurring and would like to focus on addressing that. Can you all elaborate on what the most common accidental actions are? Thanks!
I mentioned this in a different thread - but for me misclicks are 100% due to right click being both the button for cancelling cards as well as moving troops. As I said previously this is actually very counter-intuitive as generally in games there is a universal cancel/deselect button so the instant I learned that right click was the cancel button for cards I started trying to de-select units by pressing it and instead even up moving them to whatever random tile my cursor was hovering over. Even after hours of play I have to be very careful not to continue to do this. This problem is exacerbated by the fact that a single right click causes a move order too - if you gave the option to make one click bring up the move arrow and a second actually confirm the order it would help. But again imo the best thing to do would be either:
A) Make left click the button for playing cards / placing improvments / moving units, and make right click the button for cancelling cards / de-selecting units.
B) The opposite.

This is interesting. We added RMB movement by popular demand because people expect it from the Civ games. The issue is the Civ games don't have you picking up things like cards and resource tokens where you need another button to drop them. Picking up cards with RMB would be way too counterintuitive so we can't do that. I think potential solutions are:

1. Add an option to disable RMB unit movement (easy)
2. Disable quick RMB clicks to move a unit (basically your suggestion). If you click with RMB but dont hold it down it just brings up the move paths and then you have to left click to actually move. This might actually be confusing though with RMB starting the move and then canceling it if you do it again. I'd have to mess around with it.
ugafan Nov 3, 2023 @ 12:57am 
My preference would be:
1. Select troops with left click.
2. Move mouse cursor to tile.
3. Left click to move troops to tile.

Right click to cancel.
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