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Then adjust the `PostProcessFixedScale` setting in the `scripts/SplinterCellPandoraTomorrow.WidescreenFix.ini` file.
Demo: http://imgur.com/a/dU0ou
1920x1080
or
2560x1440p?
Also, I have a different widescreen fix in place and it works fine, but when I try adding the files included in that widescreen fix you posted (and replacing the files it asks to be replaced) the game no longer launches.
Thanks for this. Now PT is pretty much a complete game again with the fixes.
@Nick I did have the same issue with a particular WS fix, can't remember which one though. Using the above with no problems Always make a back-up of the 'offline' folder
For the PostProcessFixedScale, this is mine
My understanding is that 'ResX' will use the option you set in SplinterCell.ini if set to 1 and ResX is left blank (0)
for example:
To be honest though, I didn't see any difference if ResX was blank or filled in.
I know that in SplinterCellUser.ini the res is:
But I think that's needed for the higher res to work properly. Just make sure both SplinterCellUser/SplinterCell .ini are set to read-only after you've made changes.
Forgot to add. I don't know if this is related, but there is a d3d8.ini file this is what mine is set to:
I think this may of come from the shadows fix: http://www.jiri-dvorak.cz/scellpt/
http://steamcommunity.com/sharedfiles/filedetails/?id=882585059