Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell

Nick930 Jun 27, 2016 @ 11:14am
Pandora Tomorrow (Low Resolution Night Vision)
So this is a common problem from what I've researched and it appears there is no fix. The problem is, the night vision is stuck at a super low resolution (640x480) whereas the game normally runs at 1080p with a Hex editor tweak as detailed online.

I believe the problem is the night vision portion of the game uses a different entry in the Core.dll file and whoever came up with the 1080p tweak didn't bother to locate the night vision entries and tweak those to 1080p as well. Meaning, when we turn on NVG, it immedietly lowers the resolution to 640x480 instead of the crisp, 1920x1080.


Anyone know how to fix this? The super low res looks terrible whenever i turn on NVG.
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Mobius1 Mar 5, 2017 @ 3:08am 
You need to grab the widescreen fix: https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/scpt

Then adjust the `PostProcessFixedScale` setting in the `scripts/SplinterCellPandoraTomorrow.WidescreenFix.ini` file.

Demo: http://imgur.com/a/dU0ou
Last edited by Mobius1; Mar 5, 2017 @ 3:27am
Nick930 Mar 5, 2017 @ 12:02pm 
I'll check it out. Would be awesome to fix this last major bug
Nick930 Mar 11, 2017 @ 9:25am 
What do I change the value of PostProcessFixedScale to? It's by default 1, and the game uses 512 usually. What would I use for

1920x1080
or
2560x1440p?

Also, I have a different widescreen fix in place and it works fine, but when I try adding the files included in that widescreen fix you posted (and replacing the files it asks to be replaced) the game no longer launches.
Last edited by Nick930; Mar 11, 2017 @ 9:25am
ҥӵриӧѕ Mar 12, 2017 @ 3:12pm 
Originally posted by Mobius1:
You need to grab the widescreen fix: https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/scpt

Then adjust the `PostProcessFixedScale` setting in the `scripts/SplinterCellPandoraTomorrow.WidescreenFix.ini` file.


Thanks for this. Now PT is pretty much a complete game again with the fixes.

@Nick I did have the same issue with a particular WS fix, can't remember which one though. Using the above with no problems Always make a back-up of the 'offline' folder


For the PostProcessFixedScale, this is mine

[MAIN] ResX = 1920 ResY = 1200 ForceShadowBufferMode = 1 // Use with d3d8 wrapper that comes with this fix or any other that fixes the issue. FMVWidescreenMode = 1 // Cutscenes and movies will be fullscreen. HudWidescreenMode = 1 // Makes certain hud elements offset to screen edges. OpsatWidescreenMode = 1 // Makes opsat overlay widescreen by stretching it's center part. WidescreenHudOffset = 140.0 // This is the default offset for 16:9. For lower aspect ratios adjusted automatically, for higher you may change it manually. PostProcessFixedScale = 1 // Game uses 512 by default. Increasing the value makes night vision mode render in higher resolution. If set to 1, ResX will be used instead.

My understanding is that 'ResX' will use the option you set in SplinterCell.ini if set to 1 and ResX is left blank (0)

for example:

[WinDrv.WindowsClient] WindowedViewportX=1920 WindowedViewportY=1200

To be honest though, I didn't see any difference if ResX was blank or filled in.

I know that in SplinterCellUser.ini the res is:

[Engine.EPCGameOptions] Resolution=1600x1200

But I think that's needed for the higher res to work properly. Just make sure both SplinterCellUser/SplinterCell .ini are set to read-only after you've made changes.

Forgot to add. I don't know if this is related, but there is a d3d8.ini file this is what mine is set to:

[MAIN] ForceWindowedMode = 0 // activates windowed mode. SetVertexShaderConstantHook = 1 // used to fix buffered shadows in Splinter Cell 1 and Pandora Tomorrow. Direct3D8DisableMaximizedWindowedModeShim = 1 // Used to fix fullscreen issues for d3d8 games on windows 10. Don't use with ForceWindowedMode.

I think this may of come from the shadows fix: http://www.jiri-dvorak.cz/scellpt/


Last edited by ҥӵриӧѕ; Mar 12, 2017 @ 3:19pm
Nick930 Mar 12, 2017 @ 3:22pm 
Very detailed response thanks man. I'll try this out. Just got a new monitor too so I'll test to see if Pandora can handle 1440p lol
ҥӵриӧѕ Mar 12, 2017 @ 3:41pm 
Np man. PT is a great game, sadly neglected by the devs, but atleast, thanks to modders it is saved.

http://steamcommunity.com/sharedfiles/filedetails/?id=882585059
ZePRiNCE Nov 4, 2019 @ 2:53pm 
I think Splinter Cell 1 has the problem too, night vision looks very aliased / lwo resolution, while normal vision is great (with fixes).
Last edited by ZePRiNCE; Nov 4, 2019 @ 2:54pm
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