Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell

Phantom18433 Jan 25, 2022 @ 3:11am
need help!!
im stuck on mission 2 of this game. the alarm in the court yard keeps going off when im trying to climb around the building to turn off the laser security system and i cant progress from that point at all. i tried starting a new profile to see if that fixed the issue and it didnt. anyone know how i can fix this glitch?
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Showing 1-11 of 11 comments
Ghidrah1 Jan 25, 2022 @ 12:02pm 
Are you saying you're at the beginning of the game and just climbing down off the roof or are you saying you've already left the garage and pipe skootching toward the Kitchen window?

Without knowing where you've been, what you've done and or haven't done, where you currently are and trying to do it'll be difficult to say without blurting out a complete answer.

If you're doing what I just mentioned above, (pipe skootching to Kit wind) and the alarm is going off, I'd have to say you were ID'd by the camera in as you left the office or by someone from the Kitchen, if not then could be a game glitch. Or corrupted game cache files.
Phantom18433 Jan 27, 2022 @ 5:26am 
yea I'm in the part where I need to cross the pipe to get to the to get to the kitchen and no the camera did not see me. The Alarm goes off as I'm climbing across the pipe to the kitchen. but ill trying fixing the file or re-downloading and see if that helps. Thanks for your wisdom!!
Ghidrah1 Jan 27, 2022 @ 6:13am 
I don't have a lot of experience with the Steam PC version of SC1, (although got to make my SC1 vids from it) mostly with the 2001 Xbox, but It's one of the least glitchy of the 1st 4 games. Did notice while playing PC version that some of the hides that covered Sam in the 2001 x don't work in the PC version.

I noticed some glitches in the PC version of SCCT in a couple missions but not required restarts like in SCDA.

SCDA is the worst glitch wise whether Xbox or PC. I recently began playing SCDA on the X series X and it seems worse than it did on the 2001.
Fangu Feb 17, 2022 @ 12:41pm 
This happens if you leave any knocked out bodies left in the light. Just go back and place them inside shadows. What this game does, is at certain points during a mission it scans for any bodies that are not hidden and if it finds them, then you get an automatic alarm. And since in this mission up to that point it's one alarm and mission's over, you get that failure.
Ghidrah1 Feb 17, 2022 @ 4:48pm 
I don't KO or kill, (unscripted) in DA, so there're no bodies to be found.
Fangu Feb 18, 2022 @ 7:36am 
Originally posted by Ghidrah1:
I don't KO or kill, (unscripted) in DA, so there're no bodies to be found.
My reply was meant for that other person and i was talking about Splinter Cell 1, not DA :D
Ghidrah1 Feb 18, 2022 @ 2:28pm 
Understood Fangu, I wasn't upset about what you typed, just pointing out if one endeavors to ghost missions there're rarely any bodies to hide.

Phantom18433 didn't elaborate on the # of KOs prior to the pipe skooch, outside of the chauffeur none need to be KO'd and only 1 up to that point needed to be diverted, (to exit garage). If all were KO'd then there'd still be -0- alerts. There're 6 cameras between the start of the mission on the roof to balcony#2 where you skooch to the kitchen. If the BG at the garage XP was KO'd and the nearby camera saw him the alert would sound long before the player made it to the office.

The only camera that could provide an alert that late in the mission would be the one in the office leading to balcony#2. However as far as I can recall, the office camera doesn't have the angle to see the XP. One is safe once one is tight to the XP and begins the unlocking process. So either the BG in the Hlwy sees Sam as he exits the office or there's something wrong with the game.

As far as my experience with the Xbox version, SC1 is the least buggiest of the 1st 4 games. I did have some issues playing the steam PC version but not in the Defense Ministry, they were issues later in the game where Sam was able to take cover in the Xbox version but not in the Steam PC version, even though his light meter read -0- and he was stuck to a wall the BG and wall camera saw him
Omkar Feb 19, 2022 @ 12:41pm 
Originally posted by Ghidrah1:
Understood Fangu, I wasn't upset about what you typed, just pointing out if one endeavors to ghost missions there're rarely any bodies to hide.

Phantom18433 didn't elaborate on the # of KOs prior to the pipe skooch, outside of the chauffeur none need to be KO'd and only 1 up to that point needed to be diverted, (to exit garage). If all were KO'd then there'd still be -0- alerts. There're 6 cameras between the start of the mission on the roof to balcony#2 where you skooch to the kitchen. If the BG at the garage XP was KO'd and the nearby camera saw him the alert would sound long before the player made it to the office.

You're wrong. That's what Fangu was talking about, there's a known mechanic/bug in this game, that just automatically scans the previous area you passed for bodies, no guards need to be conscious for that mechanic, the game itself searches for bodies and sounds the "body found" alarm if it finds one that is not hidden in complete darkness. I've been playing the game lately & experienced this mechanic and had to look up what the f was going on because it's very frustrating, and not really a sensible game mechanic.
Last edited by Omkar; Feb 19, 2022 @ 12:44pm
Ghidrah1 Feb 19, 2022 @ 2:54pm 
Even though I'm currently playing DA I did know I was in this SC1 forum

Incorrect Onix;
How many times a minute does a camera rotate from left to right and back again, (regardless of the particular SC game), once every 10 secs yeah? If either of the 2 BGs in the garage had been dropped anywhere within view of a camera an alert would be sounded before Sam could exit to the stairwell.

There're no cameras in the hallway between office#1 and 2. I admit I never hung around to find out if the guy that enters office#1 (with the library) ever leaves it before or after Sam exits the hallway to the garage or to office#2.

But as previously stated Phantom never mentions leaving any bodies anywhere. I rarely ever leave a body and when I do, I know from past experience that it won't be found by BG or camera. Also I've never had a body found by BG or camera so I don't know what the alert sounds like, if it's proprietary then it would also be obvious to the player. If Phantom had left a body helter skelter one could think a light bulb would go off for the player "CRAP" as soon as the alert was sounded.

Phantom also says he created a new profile and tried it again. If it had been a save glitch the odds of it showing up at the same place would be odder still.
Phantom18433 Mar 1, 2022 @ 10:49pm 
I forgot to post about it but, found out i had two corrupt files so i redownload the game and it works now.. thanks for the advice and appreciate the help!
Ghidrah1 Mar 2, 2022 @ 8:24am 
No sweat.
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