Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell

Cero Mar 26, 2019 @ 11:31pm
stuck at the police station
as a child, i grew up with splinter cell, so i know all the levels by heart and i know every strategy for a 100% stealth experience. However, some time ago i got the steam version, and i figure out that this version changed the layout. I am (for now) talking about the police station. There is this guy where normally he would be staring at the wall, and perform an air KO from behind. However in the steam version he looks opposite to that wall, where is Sam, and so you can't stealth KO him.
I got mad and install the GOG.com version where it repaired this glitch in the first walkthrough of mine but now it's doing it again. Does anybody knows why?
PS: this is what sholud've look like
https://www.youtube.com/watch?v=B9dVSh3At-w at 6:32
and this is what happens to me
https://www.youtube.com/watch?v=fO_SC4z91qY at 3:00
Originally posted by Polacanthus:
What guard exactly are you talking about? Provide a time stamp for both videos.
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Polacanthus Mar 29, 2019 @ 10:36am 
What guard exactly are you talking about? Provide a time stamp for both videos.
Cero Mar 29, 2019 @ 11:33am 
i did, read carefully
Polacanthus Mar 29, 2019 @ 11:19pm 
My bad. I don't know it any other way. I played this 17 years ago and I always got spotted by that civilian. I think that's actually supposed to happen, but I could be wrong. Sorry. Can't help.
Last edited by Polacanthus; Mar 29, 2019 @ 11:20pm
Ghidrah1 Apr 22, 2019 @ 7:26am 
I'm also confused as to which guy you're talking about, excluding all the KOs and alert sounds you forced by your moves and the poor quality of the recording. Now use your words Arlo and specify which and where this guy is.
Cero Apr 23, 2019 @ 6:31am 
there are 2 guys on where's the time stamp, the one on the window and the one on the ground... i'm talking about the one on the ground
Ghidrah1 Apr 24, 2019 @ 5:06pm 
OK I get it now, my brain passed over your 3:00.

1. You’re mistaken; the action in vid #1 should not look like that unless you alert the patrolling guard, while you’re at the far end of the trellis to get him moving toward you (he’s not a civilian how many civilians carry weapons unless they're mob related?). If undisturbed the guard faces the walkway and remains at the end of the trellis. A 2nd guard patrols the 2nd fl of the building to your right and passes back and forth along the windows above the courtyard below while you're there. In your case he sees you because he was standing at one of the windows or walking toward the trellis when you dropped off it.

2. If you’re inclined, with a little practice; you can easily slick both BGs in hard mode without causing a distraction. Even if you hear the “down beat” signifying an alert during the event, neither BG goes on the hunt, the ground BG 180s looks about for a bit then 180s again. 2nd fl may even walk away back along the Hlwy he used to get to the windows.
Cero Apr 25, 2019 @ 12:53pm 
thank you so very much!!!
i ♥♥♥♥♥♥♥ love you for this!!!
Ghidrah1 Apr 25, 2019 @ 2:55pm 
I only have the original Xbox version of this game, I don't have the PC version of Splinter Cell so I never tried the maneuver with the PC version. If you get stuck trying to leave this area, I can tell you how to slick both BGs to see if it works with both iterations.
Cero Apr 26, 2019 @ 8:03am 
it...doesn't work!
i ghost the damn thing until there and it still faces my direction instead of the wall
Ghidrah1 Apr 26, 2019 @ 8:50am 
OK who faces what wall?
Are you saying the BG below the trellis is supposed to face a wall or the 2nd fl BG?

Sorry for appearing blunt with the maneuver below, again I don't have the PC version of this so I have no idea if it'll work. There are a number of maneuvers that I know work in the Xbox version of SCCT and the actions in same maneuver do not work in the PC version, they require reworking to succeed.

1. You must be on top of the trellis and out of L.O.S. before the patrolling guard has reached the end of the trellis and 180s to face the end of the trellis he just walked from.
2. Once on the trellis quiet creep to and along the right side of the trellis, (tight to the building) and stop about 1-2 feet from the end.
3. Look down and see that the guard is facing the opposite end of the trellis, (his entry point) look between his 7:00 and the corner of the steps leading into the building, this is where you will drop to.
4. Look up and right to locate 2nd fl moving left and right to and between the 2 windows, you'll make your move as he begins walking toward the far window.
5. As 2nd fl begins moving toward the "far window" creep along the wall to the edge of the trellis, as you reach the edge of the trellis press for fast creep.
6. ASAP release all buttons and towers as you begin to fall off the trellis and you'll soft drop to the ground half way between the guard's 7:00 and the leading corner of the bottom step unheard.
7. If you fall to close to the guard he'll react, so if this occurs, on your attempt press fast creep and to the right. ASAP release all buttons and towers as you begin to fall.
8. As soon as you land quiet creep onto and across the steps to the far wall, stick and slide to the fence.

Last edited by Ghidrah1; Apr 26, 2019 @ 8:52am
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Date Posted: Mar 26, 2019 @ 11:31pm
Posts: 10