Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell

(Splinter Cell: Pandora Tomorrow) Blue shadows issue.
Well, this certainly isn't the place to post it, but I couldn't think of anywhere else, because Pandora Tomorrow is -not- on Steam. It's not a secret that Pandora Tomorrow wrestles modern hardware due to its Buffer Shadows nonsense that only really works on period-appropriate hardware, however, I have a curious bug, wherein, instead of not just rendering the shadows at all, like every single other modern GPU out there, my computer decides to render all the shadows in some hideous overbright cyan colour. Not the lighting, the shadows. I tried the experimental D3D fix to no avail, which is why I am here.

For reference, I am running Intel HD 630 for GPU, which should be the only important factor in this. No idea what's going on, really.
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AC11B Jan 8, 2018 @ 9:40am 
Hey I use the DgVodoo fix, instead of the experimental, and it works great. I use it with ThirteenAG's Widescreen fix and it looks fabulous at 1440p.
https://pcgamingwiki.com/wiki/Tom_Clancy%27s_Splinter_Cell:_Pandora_Tomorrow
paistinlasta Jan 8, 2018 @ 11:33am 
That worked! Great. With only the slight issue of brightness taking about 30 seconds to kick in when loading in a new level. Thanks for the help.
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Date Posted: Jan 8, 2018 @ 8:23am
Posts: 2