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Comunicar un error de traducción
This one is really amusing -- sometimes when I've hoarded a bunch of points and level up the same staff a number of times all at once, their hair in the portrait turns lime green. It's limited to that particular window though (it shows correctly on the staff roster and in-game), and if I close the window and reopen it their hair will display correctly, so it really doesn't affect anything.
One time I somehow managed to accidentally open the design tab at the exact moment one of my regulars started talking (it was Bonner and it was when he was leveling up, if that changes it -- I can't remember which level anymore, but the one where he gives you the bottled ship). His dialogue was over the design tab and then I exited out of that and the end of the day came... but I couldn't skip to morning. I tried waiting to see if it was just the "skip to morning" button since everything else seemed ok, but then customers never showed up the next day lol. However, once I saved my game and reloaded from the save, everything was back to normal with no issues.
Lastly, it seems like when using resources to hire new staff or readopt my kitties (thank you very much for adding that in by the way!!!), the resources aren't actually being spent, as my total doesn't go down?
Thanks for all your hard work! I'm enjoying the game so much.
I have this same problem! Cats are hungry but they have a lot of bowls, all full. They're on strike because the costumers say there aren't any cats (?) and they leave angry faces lmao
Some cats need more than 1 food bowl, and some food bowls are better than others.
That's not it. With the same customers (no relationship increases yet) and increasing "service" skill, the progress/skill indicator goes from 1/2 to 2/2, then suddenly 3/5 when you hit Service Lv. 3, and then it stays ?/5 after customers start leveling up. Seems to only affect delivering orders, not taking orders or chatting with fishermen once they level up (that's ?/4).
1. If Pub furniture is what's required (as seems to be the case), the text needs to say Pub furniture.
2. If duplicates don't count towards your Pub totals, then that should be reflected in the tracker (and preferably also in Granny's Notebook) - I have 2 bar stools for a total of 4 Pub furniture, and the Build Mode tracker says my "Pub" stat is 4, but no bonuses for Bar Fly.
My suggestions:
Coziness-->Coziness
Stress Release, Relaxation, Scratching Post-->Stress Release
Toys, Playtime-->Toys
Entertainment, Fun-->Fun
Pub, Bar-->Pub
As a matter of fact, every instance of every capitalized term (in dialogue, skill descriptions, menus, and help) should be pulled from a list of constants - that way this wouldn't be an issue, and also you'll be saving yourself some major headaches if you ever want to translate the game into another language.