Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
NONE, and I mean NONE of the upgrades are what they claim to be.
I have extrapolated SP and how long I have already played.
You either need to P2W or play for literally years.
Stupid game.
If Soul Reaper II is giving +3,317%, then Soul Reaper is giving +13,268%, and together they would be +16,585%.
You should've gotten about a 25% (a little less because of the base 100% messing with the calculations, 166.85/133.68) increase in your souls when buying Soul Reaper II, so I think you didn't give accurate data for the souls you get on kill. You said "most enemies," so I'm guessing you might've compared different enemies, because 7,000 should go up to about 8,750, not 7,300.
Oh, I was certain that the 3317% was happening somewhere to a "base" figure additively.
My point is when an upgrade states a raw number like that, most games are multiplicative or give you a base number to work with.
This game's wording and titles etc make it so you aim for bigger bonuses, and find what it claims doesn't tie in with what the surface numbers do.
Either way, looking through the other upgrades now, It takes years to get anywhere without premium. Glad I realised in time to not waste my time.
Upgrades that you get every 50 levels of an equipment, such as sword gives 100% more coins, are additive.
Ancient Slayer and Soul Amulet ascension upgrades that boost your Ascension CpS bonus are additive. People see 100% on Soul Amulet and expect their CpS to double, then get disappointed when it ends up being a 28.6% CpS boost instead.
Upgrades that say they increase your souls or CpS based on number of achievements are additive.
That's all I can think of right now.