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Exactly. If I don't like a water brand, I'd just go and buy other brand. If this water bottle is free, I suck it and drink it. BUT if I have 3 other FREE water bottles from different brands and that taste better, I'll tell everyone else to avoid that water bottle because it ♥♥♥♥♥♥♥ sucks.
If you're going to blindly fanboy a game, at least defend something defendable. Name a unique feature this game has.
Sure, the game can become good in some years, but in its current state, even for a free game, it's really bad, or a very rushed released. If the game were released as an Early Access title, I wouldn't be so harsh, but the fact the developer had the courage to release a game in this state infuriates me.
Secondly, I know the game isn't great right now. It's early in development, but I wanted to get some player feedback and start to build a community for it. As a game dev, player feedback is priceless, and to be honest in my experience as a developer over the last couple of years Steam is just about the only place you can get decent exposure for a new project as an indie dev for any prolonged period of time, relatively cheaply. Itch.io is flooded with ♥♥♥♥ on a daily basis as it's currently free to upload whatever the hell you want there with no limitations, no review process to speak of and Gamejolt is the exact same. Anything you upload gets buried beneath 10 pages of crap within a matter of hours never to be seen or heard of by anyone.
At least with Steam, they require you to pay a fee for every game you release plus go through a review process which puts somewhat of a stop to people with 0 game development knowledge uploading entire fully made projects they downloaded off the marketplace and slapped their name on to try and make some money. Coupled with the fact that going through Steam your game is almost guaranteed to get seen and clicked on by thousands of people every day (at least the first couple of weeks after launch) makes it essentially unbeatable for guaranteed, immediate exposure on a budget.
Lastly, the assets. I know I've used some marketplace content in the game but I think you're exaggerating a little because you're angry. Typically this content is used as placeholders by developers to expedite the development process and have a playable prototype ready to test in a much shorter amount of time than creating every original asset for the game from scratch. Of course if I was a big name studio with a team of devs and had the resources to make everything from scratch, I would, but I'm not, I'm a sole developer and the core game programming accompanied with the modelling, texturing animating and implementation of every single asset in the game is a task I just can't do on my own within a reasonable amount of time. Now, if you're of the opinion of "well if you can't do that then it's trash that shouldn't be released" (which is seems you very much are) then ok fine, that's your opinion. All I'm trying to say is that just because I haven't made every single asset myself does not mean I can't release the game and develop it over time adding my own things as they are made. Hence why the game is listed as "early access" and is free to play. If you personally don't find the game enjoyable to play that's also fine and your own opinion which I'm not arguing with.
I'd like to state that I'm not trying to weigh in on this argument or start a fight, I'd just like to have a calm discussion.
That being said, I can't help but mention this last bit...
As you claim to be able to replicate my game in 2 days using unreal engine, please do. I'd be really interested to see you do that.
firstly, i respect you taking the time and effort to reply to forum discussions to explain the situation and to defend yourself, but the "i'm a sole developer" excuse isn't cutting it. the game itself has no good original content and is just a CB and SL copy season'd with other content no one asked for, such as 079 shutting a door on you every two steps you take. if it wasn't anything original or fun, there was no reason to release it, you could have had beta testers, or a 'what would you like to have featured in my upcoming game' pole but blaming the lack of originality on being a sole dev is a bad excuse. if you don't think that's the case, refer to SCP Blackout, which has one dev with complete orignal content and a map which doesn't look like it was made in an advanced Roblox game. if you knew it wasn't a good game or had content, you should not have released it, there are alternative ways to get community feedback and suggestions without destroying the reputation of this game before its even released.
I'm having tons of fun reading this :)