SCP: The Foundation

SCP: The Foundation

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Game sucks
Awful graphics, awful controls, awful gameplay. Awful everything
Originally posted by JasonHaze:
Originally posted by No Oxygen Nik:
so your not going to make a better game then? was that not the point of you growing arms and legs and leaving the pond? because id play it if you do it...some how i don't think you are capable of doing it and your entire rage on is the fact that you have an idea but not the skill to do so and your jealous of the fact that this guy has at least attempted and there for contributed more to the world than you ever will, then again we always do need people to test dog food to make sure its safe for the dogs so don't give up hope :critical::bandages1:
did you like tub your toe and are trying to feel better by being an ♥♥♥♥♥♥♥, like why are you defending something thats complete garbage because its free and they tried, and do explain how making a garbage game with "effort" contributes anything to this world. go to bed little boy
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Showing 1-15 of 46 comments
Ruben Sep 2, 2020 @ 5:54am 
Yes
joni.rannikko91 Sep 2, 2020 @ 8:03am 
How the ♥♥♥♥ u save in this game
Bluegaming1013 Sep 5, 2020 @ 3:59pm 
The game has been develeped by one person for only one dev this is good
Päjermeister Sep 6, 2020 @ 4:05am 
Originally posted by Bluegaming1013:
The game has been develeped by one person for only one dev this is good
No, this isn't good. I can list many other games that were developed by a single person and are miles ahead of this piece of crap. At least, those game don't use tons of assets from the UE marketplace...
Päjermeister Sep 6, 2020 @ 7:24am 
Originally posted by No Oxygen Nik:
alot of hate for somthing thats ♥♥♥♥♥♥♥ FREE
By your logic: "It's free, so I can't complain". I wouldn't if the game was somewhere decent, see Containment Breach, Secret Lab, SCP Unity, Fragmented Minds... Those are free SCP games and I don't complain about them. Why? Because they aren't reusing a ♥♥♥♥ ton of UE Assets and are somewhat fun to play. I bet I can replicate this game in UE in a day or two, because it ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥.


Originally posted by No Oxygen Nik:
oh hey this water sucks its not as good as the Evian bottled water guess ill just sulk and die. just admit it scares you
Exactly. If I don't like a water brand, I'd just go and buy other brand. If this water bottle is free, I suck it and drink it. BUT if I have 3 other FREE water bottles from different brands and that taste better, I'll tell everyone else to avoid that water bottle because it ♥♥♥♥♥♥♥ sucks.

If you're going to blindly fanboy a game, at least defend something defendable. Name a unique feature this game has.
Päjermeister Sep 6, 2020 @ 10:08am 
Originally posted by No Oxygen Nik:
All games that have been on the market more than a week and had more than one person work on them. The fact of the matter is this person has seen something and wanted more from it so hes done it rather than sitting there like a bell end like your self saying you could do better. Then do it ♥♥♥♥ lips, my point is water comes from the river the lake or the damn tap if you don't like what is given to you for free go and pay for it, rather than ♥♥♥♥♥♥♥♥ and moaning about something that someone has had the decency to create for you...like water flowing from the tap but i'm sure you could create a better irrigation system too
You have no idea what you're talking about lmao. Keep defending an awful game. If you had two brain cells you'd see how bad this game actually is. But go ahead, keep defending the game, I want to laugh at your arguments :steamhearteyes:
ImTomSawyer Sep 6, 2020 @ 10:18am 
I don't know man, I mean I don't think it's absolutely god awful. I mean granted some of the mechanics need some work, but what game doesn't after release? For what it is, it being a free game, I would say it isn't bad and that it is about what I had expected from what I had downloaded.
Päjermeister Sep 6, 2020 @ 10:41am 
Originally posted by FizzPopFizz:
I don't know man, I mean I don't think it's absolutely god awful. I mean granted some of the mechanics need some work, but what game doesn't after release? For what it is, it being a free game, I would say it isn't bad and that it is about what I had expected from what I had downloaded.
It IS bad in its current state. Brings nothing new (other than new awful mechanics). There's alraedy 2 (3 if we count Fragmented Minds' demo) SCP games with a similar setting/objective which are way more playable than this piece of garbage, what's more, they aren't using UE4 marketplace objects.
Sure, the game can become good in some years, but in its current state, even for a free game, it's really bad, or a very rushed released. If the game were released as an Early Access title, I wouldn't be so harsh, but the fact the developer had the courage to release a game in this state infuriates me.
Päjermeister Sep 6, 2020 @ 11:43pm 
Originally posted by No Oxygen Nik:
so your not going to make a better game then? was that not the point of you growing arms and legs and leaving the pond? because id play it if you do it...some how i don't think you are capable of doing it and your entire rage on is the fact that you have an idea but not the skill to do so and your jealous of the fact that this guy has at least attempted and there for contributed more to the world than you ever will, then again we always do need people to test dog food to make sure its safe for the dogs so don't give up hope :critical::bandages1:
Keep going on, please, I want to laugh more. You aren’t even defending the game anymore.
The author of this thread has indicated that this post answers the original topic.
JasonHaze Sep 7, 2020 @ 2:11am 
Originally posted by No Oxygen Nik:
so your not going to make a better game then? was that not the point of you growing arms and legs and leaving the pond? because id play it if you do it...some how i don't think you are capable of doing it and your entire rage on is the fact that you have an idea but not the skill to do so and your jealous of the fact that this guy has at least attempted and there for contributed more to the world than you ever will, then again we always do need people to test dog food to make sure its safe for the dogs so don't give up hope :critical::bandages1:
did you like tub your toe and are trying to feel better by being an ♥♥♥♥♥♥♥, like why are you defending something thats complete garbage because its free and they tried, and do explain how making a garbage game with "effort" contributes anything to this world. go to bed little boy
D13  [developer] Sep 7, 2020 @ 6:07am 
Hi there, I'm the dev. I gotta say it's been rather amusing reading through this thread. @Vicepandemias Iglesias It seems like you really hate my game and I'm fine with that, but allow me to give my side of the story as you clearly think I'm in the wrong here releasing the game in its current state. Firstly, I noticed a couple of posts back you said the game was not an early access title. Well, it is, and says so very clearly right on the store page so I don't know how you missed that.

Secondly, I know the game isn't great right now. It's early in development, but I wanted to get some player feedback and start to build a community for it. As a game dev, player feedback is priceless, and to be honest in my experience as a developer over the last couple of years Steam is just about the only place you can get decent exposure for a new project as an indie dev for any prolonged period of time, relatively cheaply. Itch.io is flooded with ♥♥♥♥ on a daily basis as it's currently free to upload whatever the hell you want there with no limitations, no review process to speak of and Gamejolt is the exact same. Anything you upload gets buried beneath 10 pages of crap within a matter of hours never to be seen or heard of by anyone.

At least with Steam, they require you to pay a fee for every game you release plus go through a review process which puts somewhat of a stop to people with 0 game development knowledge uploading entire fully made projects they downloaded off the marketplace and slapped their name on to try and make some money. Coupled with the fact that going through Steam your game is almost guaranteed to get seen and clicked on by thousands of people every day (at least the first couple of weeks after launch) makes it essentially unbeatable for guaranteed, immediate exposure on a budget.

Lastly, the assets. I know I've used some marketplace content in the game but I think you're exaggerating a little because you're angry. Typically this content is used as placeholders by developers to expedite the development process and have a playable prototype ready to test in a much shorter amount of time than creating every original asset for the game from scratch. Of course if I was a big name studio with a team of devs and had the resources to make everything from scratch, I would, but I'm not, I'm a sole developer and the core game programming accompanied with the modelling, texturing animating and implementation of every single asset in the game is a task I just can't do on my own within a reasonable amount of time. Now, if you're of the opinion of "well if you can't do that then it's trash that shouldn't be released" (which is seems you very much are) then ok fine, that's your opinion. All I'm trying to say is that just because I haven't made every single asset myself does not mean I can't release the game and develop it over time adding my own things as they are made. Hence why the game is listed as "early access" and is free to play. If you personally don't find the game enjoyable to play that's also fine and your own opinion which I'm not arguing with.

I'd like to state that I'm not trying to weigh in on this argument or start a fight, I'd just like to have a calm discussion.

That being said, I can't help but mention this last bit...

As you claim to be able to replicate my game in 2 days using unreal engine, please do. I'd be really interested to see you do that.
Päjermeister Sep 7, 2020 @ 6:55am 
Originally posted by Danstarr13:
Hi there, I'm the dev. I gotta say it's been rather amusing reading through this thread. @Vicepandemias Iglesias It seems like you really hate my game and I'm fine with that, but allow me to give my side of the story as you clearly think I'm in the wrong here releasing the game in its current state. Firstly, I noticed a couple of posts back you said the game was not an early access title. Well, it is, and says so very clearly right on the store page so I don't know how you missed that.

Secondly, I know the game isn't great right now. It's early in development, but I wanted to get some player feedback and start to build a community for it. As a game dev, player feedback is priceless, and to be honest in my experience as a developer over the last couple of years Steam is just about the only place you can get decent exposure for a new project as an indie dev for any prolonged period of time, relatively cheaply. Itch.io is flooded with ♥♥♥♥ on a daily basis as it's currently free to upload whatever the hell you want there with no limitations, no review process to speak of and Gamejolt is the exact same. Anything you upload gets buried beneath 10 pages of crap within a matter of hours never to be seen or heard of by anyone.

At least with Steam, they require you to pay a fee for every game you release plus go through a review process which puts somewhat of a stop to people with 0 game development knowledge uploading entire fully made projects they downloaded off the marketplace and slapped their name on to try and make some money. Coupled with the fact that going through Steam your game is almost guaranteed to get seen and clicked on by thousands of people every day (at least the first couple of weeks after launch) makes it essentially unbeatable for guaranteed, immediate exposure on a budget.

Lastly, the assets. I know I've used some marketplace content in the game but I think you're exaggerating a little because you're angry. Typically this content is used as placeholders by developers to expedite the development process and have a playable prototype ready to test in a much shorter amount of time than creating every original asset for the game from scratch. Of course if I was a big name studio with a team of devs and had the resources to make everything from scratch, I would, but I'm not, I'm a sole developer and the core game programming accompanied with the modelling, texturing animating and implementation of every single asset in the game is a task I just can't do on my own within a reasonable amount of time. Now, if you're of the opinion of "well if you can't do that then it's trash that shouldn't be released" (which is seems you very much are) then ok fine, that's your opinion. All I'm trying to say is that just because I haven't made every single asset myself does not mean I can't release the game and develop it over time adding my own things as they are made. Hence why the game is listed as "early access" and is free to play. If you personally don't find the game enjoyable to play that's also fine and your own opinion which I'm not arguing with.

I'd like to state that I'm not trying to weigh in on this argument or start a fight, I'd just like to have a calm discussion.

That being said, I can't help but mention this last bit...

As you claim to be able to replicate my game in 2 days using unreal engine, please do. I'd be really interested to see you do that.
Do you feel better yet?
JasonHaze Sep 8, 2020 @ 6:19am 
Originally posted by Danstarr13:
Lastly, the assets. I know I've used some marketplace content in the game but I think you're exaggerating a little because you're angry. Typically this content is used as placeholders by developers to expedite the development process and have a playable prototype ready to test in a much shorter amount of time than creating every original asset for the game from scratch. Of course if I was a big name studio with a team of devs and had the resources to make everything from scratch, I would, but I'm not, I'm a sole developer and the core game programming accompanied with the modelling, texturing animating and implementation of every single asset in the game is a task I just can't do on my own within a reasonable amount of time. Now, if you're of the opinion of "well if you can't do that then it's trash that shouldn't be released" (which is seems you very much are) then ok fine, that's your opinion.


firstly, i respect you taking the time and effort to reply to forum discussions to explain the situation and to defend yourself, but the "i'm a sole developer" excuse isn't cutting it. the game itself has no good original content and is just a CB and SL copy season'd with other content no one asked for, such as 079 shutting a door on you every two steps you take. if it wasn't anything original or fun, there was no reason to release it, you could have had beta testers, or a 'what would you like to have featured in my upcoming game' pole but blaming the lack of originality on being a sole dev is a bad excuse. if you don't think that's the case, refer to SCP Blackout, which has one dev with complete orignal content and a map which doesn't look like it was made in an advanced Roblox game. if you knew it wasn't a good game or had content, you should not have released it, there are alternative ways to get community feedback and suggestions without destroying the reputation of this game before its even released.
Last edited by JasonHaze; Sep 8, 2020 @ 8:02am
JasonHaze Sep 8, 2020 @ 6:20am 
Originally posted by Vicepandemias Iglesias:
Originally posted by Danstarr13:
Hi there, I'm the dev. I gotta say it's been rather amusing reading through this thread. @Vicepandemias Iglesias It seems like you really hate my game and I'm fine with that, but allow me to give my side of the story as you clearly think I'm in the wrong here releasing the game in its current state. Firstly, I noticed a couple of posts back you said the game was not an early access title. Well, it is, and says so very clearly right on the store page so I don't know how you missed that.

Secondly, I know the game isn't great right now. It's early in development, but I wanted to get some player feedback and start to build a community for it. As a game dev, player feedback is priceless, and to be honest in my experience as a developer over the last couple of years Steam is just about the only place you can get decent exposure for a new project as an indie dev for any prolonged period of time, relatively cheaply. Itch.io is flooded with ♥♥♥♥ on a daily basis as it's currently free to upload whatever the hell you want there with no limitations, no review process to speak of and Gamejolt is the exact same. Anything you upload gets buried beneath 10 pages of crap within a matter of hours never to be seen or heard of by anyone.

At least with Steam, they require you to pay a fee for every game you release plus go through a review process which puts somewhat of a stop to people with 0 game development knowledge uploading entire fully made projects they downloaded off the marketplace and slapped their name on to try and make some money. Coupled with the fact that going through Steam your game is almost guaranteed to get seen and clicked on by thousands of people every day (at least the first couple of weeks after launch) makes it essentially unbeatable for guaranteed, immediate exposure on a budget.

Lastly, the assets. I know I've used some marketplace content in the game but I think you're exaggerating a little because you're angry. Typically this content is used as placeholders by developers to expedite the development process and have a playable prototype ready to test in a much shorter amount of time than creating every original asset for the game from scratch. Of course if I was a big name studio with a team of devs and had the resources to make everything from scratch, I would, but I'm not, I'm a sole developer and the core game programming accompanied with the modelling, texturing animating and implementation of every single asset in the game is a task I just can't do on my own within a reasonable amount of time. Now, if you're of the opinion of "well if you can't do that then it's trash that shouldn't be released" (which is seems you very much are) then ok fine, that's your opinion. All I'm trying to say is that just because I haven't made every single asset myself does not mean I can't release the game and develop it over time adding my own things as they are made. Hence why the game is listed as "early access" and is free to play. If you personally don't find the game enjoyable to play that's also fine and your own opinion which I'm not arguing with.

I'd like to state that I'm not trying to weigh in on this argument or start a fight, I'd just like to have a calm discussion.

That being said, I can't help but mention this last bit...

As you claim to be able to replicate my game in 2 days using unreal engine, please do. I'd be really interested to see you do that.
Do you feel better yet?
as for you, please just go do something else as you clearly dont seem interested in having an actually conversation or leaving a suggestion
Päjermeister Sep 9, 2020 @ 12:54am 
Originally posted by biggust dickus:
Originally posted by Vicepandemias Iglesias:
Do you feel better yet?
as for you, please just go do something else as you clearly dont seem interested in having an actually conversation or leaving a suggestion
Nah. I'm amused the only thread the developer has replied afaik is this. Not even on questions or other complaints. I find that amusing.
I'm having tons of fun reading this :)
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Date Posted: Sep 2, 2020 @ 4:22am
Posts: 46