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two thrones however, i loved. Nice balance fight/plateforming/puzzle solving.
my favorite feature is the speed kill, rewarding you being stealthy and finding good angle of attack.
WW was ok and I liked it's artistic design, but I didn't really like that I had to continuously revisit areas in different times, even though I admit that it was executed in a pretty clever way, if the time period wouldn't have changed at all, I would have hated that game in it's entirety, because if there's one mechanic I can't stand, it's the repetitive gameplay PLUS open-world areas.
I have mixed feelings about T2T. It found the perfect balance between the beauty of SoT and the "badassery" of WW. Howewer I found the buildup to the ending pretty empty, perhaps because I knew what was going to happen next (climbing tower, facin' villain, tryin' to save mah girl...hmm...) and I wasn't really excited also the way it was executed was pretty generic as well, HOWEWER the final final part (if you know what I mean) saved the entire thing, so overall it was a good experience.
I haven't played The Forgotten Sands and barely played that other game for a few minutes and I'm not really planning to...for me, the circle is complete, I need no more PoP games, no interquels, no prequels, interpresequels or other feces, just move on and close this awesome chapter of gaming history already. There's nothing left to tell of this story, but you can tell it again and again, as much as you like (replay the games).
With that said:
1. SoT; 2. T2T; 3. WW
Sands of Time
Warrior Within
The Two Thrones.
I still remember the frustrations i had back in 2003 when i was a young lad.
Warrior Withins combat was amazing i must say. Hated the Voice Actor. Sands of Time however remains my favourite.
The pictures Do reference what happens in the timeline however. The demons were not references to the Dahaka or the Prince, they might have been refrences to the Maharjas (Spelling, i know) capture of the Sands of Time and the death of Kileena. (Again, spelling)
I'm too tired to English right now.
Just realised, the images represent the Story that the Forgotten Sands follows. Ratash disliking and waging war on King Soloman, and the other demons were the Djinn.
Forgotten Sands is the worst game in the series easily. Two thrones took enough cheese from God of War but they atleast stayed true to the combat but forgotten sands is some kind of sad deformed god of war Prince of Persia hybrid. Forgotten Sands makes me cry to think its a Prince of Persia game. Who ever took over ubisoft around the time uplay was made has ♥♥♥♥♥♥ everything up. They have ruined all of my favorite game series: Splintercell, Prince of Persia, Assassins Creed... Why Ubisoft? Why??
Ghosts of the Past was the worst reboot of the PoP Franchise.
Warrior Within had some welcome gameplay improvments especially in combat, but was a major step backwards in terms of story, mood, design, graphics, soundtrack, voice acting, glitches.
Two Thrones again had some very welcome gameplay improvements, wished there were more chariot riding levels, the dark prince was genius especially the chain whip (which I am hoping any new Castelvania game will mimic), the stealth aspcts were great. It still had problems in terms of design, graphics (Farrah looked really bad) and some soundtrack. It was a slight improvement over Warrior Within but not as good as Sands of Time.
All in all I think Ubisoft really messed up. Rather than keep what was great about Sands of Time and improve in areas like combat + variety in gameplay, they flushed everything that was good down the toilet.
Also I think Two Thrones marked the era in gaming where you hit one button during a quicktime event then your character starts doing really cool stuff which to me is lazy programming, I don't want to hit one button and sit back and watch I want to be in control, it's a game after all and not a movie.
But back to the topic at hand, yea I feel the same way about TT. They wanted to take the best of both worlds and put them into this game, but in the end i feel like they fell way short. when you save and kaileena says "should i start the story from here next time" was so poorly done as it isn't a part of the story like it was in SoT, so it was pointless. the environments felt bland, which is due to the fact that the city is supposed to be under seige yet there never seems to be anything going on. It made sense in SoT and WW that the places you were at were barren. in SoT the whole castle had been plagued with the sands, so anything living was a sand creature. in WW you were on a remote island that was abandoned in the present, and locked up tight in the past. in TT, it didn't make sense that the landscapes were as barren as they were since you're in a city under attack. Only a few times do you ever really see stuff going on. I blame the technology at the time, as i doubt they'd have been able to make the game run well on all platforms at the time if they had more enemies on screen and more dynamic events at the same time. but overall yea, TT is my least favorite in the series. WW and SoT are neck and neck, with SoT inching ahead only because it started the trilogy and was a breath of fresh air to play at the time.
A) The redundant process of kill enemies by absorbing them through the dagger to take their sand
B) Movement seems much slower
C) The game was too short- beat it in like 5 hours even on first try- no joke.
D) Lackluster soundtrack
E) Lack of Variety of enemies