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edit - i have a save near that point, can record it if you wish.
hmm. all i can say is the weakest attempt at a wall run is what seems to work consistently. ill have some time this weekend to record it in action, making no promises but maybe seeing what im describing actually done in practice may help...
I would have hated to give up so close to the finish line.
Speaking from 2020, using the most up to date GOG version... yep. Still a bug at 60fps and even 45fps. Had to drop down to 30fps to do this part the intended way (not the way you're describing). Ubisoft really needs to fix these games if their going to sell them. What was more despicable to me was that the HD versions on consoles still forced 30fps despite those consoles easily being able to run the games at 60.
Just wanted to thank you for the trick, as it saved me a ton of fruitless tries!
However clumsy it looks, with jump pad being activated from afar and dagger plate seemingly being accessible with a damn teleportation, it does work!!!
And yeah, the whole trilogy is still horrendously buggy to this day: I'm getting occasionally stuck in all kinds of textures, got the famous WW final portal glitch, and now this, not to mention all the parkour sequences only possible with V-Sync on...