Prince of Persia: The Two Thrones

Prince of Persia: The Two Thrones

oRpheusB20 Jan 29, 2021 @ 11:40pm
Camera is very jerky?
At first I thought it was a speed issue and, yeah, it requires several moves across my entire mousepad to make even half a rotation around a standing Prince. But this camera just in general feels like it's unfinished. Say what you will about WW being a bit of a mess (it very much is), this makes me wonder if anyone playtested the basic act of walking around, and that's honestly concerning. Seriously, I'm just sitting in one spot right now adjusting the camera trying to get it to feel right, and every attempt to get the camera to move causes it to yank in the given direction. I don't see any option that can make it even a fraction as smooth as the previous games and it's just... disheartening. Is there any way to fix this??
Last edited by oRpheusB20; Jan 29, 2021 @ 11:47pm
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UbiRaziel  [developer] Feb 4, 2021 @ 8:08am 
Originally posted by oRpheusB20:
At first I thought it was a speed issue and, yeah, it requires several moves across my entire mousepad to make even half a rotation around a standing Prince. But this camera just in general feels like it's unfinished. Say what you will about WW being a bit of a mess (it very much is), this makes me wonder if anyone playtested the basic act of walking around, and that's honestly concerning. Seriously, I'm just sitting in one spot right now adjusting the camera trying to get it to feel right, and every attempt to get the camera to move causes it to yank in the given direction. I don't see any option that can make it even a fraction as smooth as the previous games and it's just... disheartening. Is there any way to fix this??
Hello!

I'm not familiar with this issue, however I can certainly try to help. It's also possible that this game mechanic isn't as refined as some of our newer titles.

Having a high refresh rate with older titles can cause some unusual outcomes. I recommend making sure V-Sync is enabled, to see if that will help.

If the issue persists, could you perhaps provide a video of what is happening? We can then test it ourselves to see if we experience a different behaviour.

Thank you!

- Ubisoft Support
oRpheusB20 Feb 4, 2021 @ 11:38am 
V-sync is on, I made sure of that one. I'll manually lock the framerate lower with my control panel, but I don't think it's a framerate issue. It feel more like someone thought that people would rather play with a controller and didn't fine-tune the mouse controls as much as they should have back in the day.
I noticed in another comment thread that someone else experienced a similar issue with the mouse and keyboard controls, and it went away when using their controller. They seemed to have a same sort of deal, where the camera moved left and right far too slowly for some reason and other such nonsense. So it doesn't seem to be a unique occurrence.

(Ha, turns out I already did manually lock the framerate to 59 back when I first noticed this. Pushing it down to 30 for the sake of testing, but not holding out much hope)
Last edited by oRpheusB20; Feb 4, 2021 @ 11:40am
Ubi_TheBerry  [developer] Feb 5, 2021 @ 4:19pm 
Originally posted by oRpheusB20:
V-sync is on, I made sure of that one. I'll manually lock the framerate lower with my control panel, but I don't think it's a framerate issue. It feel more like someone thought that people would rather play with a controller and didn't fine-tune the mouse controls as much as they should have back in the day.
I noticed in another comment thread that someone else experienced a similar issue with the mouse and keyboard controls, and it went away when using their controller. They seemed to have a same sort of deal, where the camera moved left and right far too slowly for some reason and other such nonsense. So it doesn't seem to be a unique occurrence.

(Ha, turns out I already did manually lock the framerate to 59 back when I first noticed this. Pushing it down to 30 for the sake of testing, but not holding out much hope)

Hey oRpheusB20,

Thank you for getting back to us!

Did pushing the frame rate down to 30 result in any changes at all or is it still the same?

As for the noted points about a controller, is this something you have the facilities to test for yourself to see if you encounter the same change?

Thank you!

- Ubisoft Support
oRpheusB20 Feb 5, 2021 @ 5:57pm 
Forcing the framerate down has caused no notable change in my eyes.

Using a controller, on the other hand... wow. I don't much want to play the game with a controller on account of playing the previous two games with the mouse and keyboard, but that pretty much completely eliminated the problem... as soon as I got the right stick to be configured properly.

Here, I threw together some video of what I've been talking about.
https://www.dropbox.com/sh/1nlvvrikxbux9xf/AAAI_2jaV8gy3Y1zQPW7T9qwa?dl=0
eglepe Feb 20, 2021 @ 7:52am 
To me the camera in this game feels like it's trying to use the mouse to emulate an analog stick, that's why it slowly accelerates in a weird way. I got used to it but it's definitely worse than the first two games in that regard.
oRpheusB20 Feb 20, 2021 @ 12:19pm 
Maybe that's what it is? The problem, of course, is that unless you're using a trackball (and why would you when gaming??) you can't continually move the mouse due to needing to maneuver an object in a physical space, so eventually you're going to have to stop, lift your mouse, and then place it back down. One way or another, I don't understand why anyone would seek to make a whole new control scheme emulating a different control scheme when you already have perfectly functional code as is???
Seriously, the original devs of the game had two other games they could have taken the camera code from no problem, right?? How does this sort of thing happen?
eglepe Feb 20, 2021 @ 1:49pm 
PC was very much an afterthought when these games came out, bad ports were the norm - when we were lucky enough to get ports.
oRpheusB20 Feb 20, 2021 @ 6:33pm 
Even so, I'm pretty sure the PC versions of SoT and WW came out before TT, so it stands to reason that the devs would take the path of least resistance and copy-paste the code for the mouse-camera control. This, though, I can only imagine is an entirely new script, which doesn't make sense considering ports are given significantly less time and budget than a new game, so why waste time rigging up a new camera control system when everything you need is already there in a prior port?
I can't argue with you on the early 2000s PC ports, not that anyone would want reasonably want to. But even so, this feels like an entire two steps beyond just being a bad port. I can see very little valid reason for why whoever was doing the porting to have done what they did with the camera system beyond just having malicious intent for some reason.
UbiRaziel  [developer] Feb 22, 2021 @ 6:27am 
Thank you very much for your insight everyone, and thank you oRpheusB20 for the video.

After reviewing the video I can see what you're referring to, so a controller is a solid workaround.

As the game was released so long ago I don't believe this can be changed, however we still always submit feedback. I'll make sure our team is aware of this.

Thank you all, and I hope you're still able to enjoy the game!

- Ubisoft Support
oRpheusB20 Feb 22, 2021 @ 11:13am 
That's as good as we can hope for with an older game like this.
Thank you.
joestar balls Mar 27, 2023 @ 10:11am 
why don't just create a fix for this lol? people usually do that...
oRpheusB20 Mar 27, 2023 @ 9:10pm 
It's an old game. The support team probably doesn't know how to make a patch themselves, the original devs probably don't remember a thing about the code of the game by now, not that they're with Ubisoft as it is, and it would take a miracle (not to mention that it would be really rude) to pull someone out from another project entirely to tell them to patch a game they likely don't know anything about. It's not like they just have a team of people on standby for the next time an old game needs patches.
Ubi-Thrupney  [developer] Apr 5, 2023 @ 2:08am 
Hey Benedicto :)

When no active development is happening on a title, the chances of us being able to solve an issue are very low. We do monitor our older games for critical issues which prevent play entirely, and even for smaller issues we always take note of them so we can keep an eye on similar issues coming up in our newer games. My apologies that we're not able to provide a fix for this camera issue - I hope you've been able to enjoy the game otherwise :steamhappy:

Thanks again to oRpheusB20 for sharing your insights. We at Player Support don't have any particular deep insights into the structure of our dev teams, but that all sounds correct to me.

- Ubisoft Support
DeWitt Jun 2, 2023 @ 6:35pm 
Here you go my friend :)
Ubisoft does not care about this game so someone had to do the hard work ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=2983143092
Last edited by DeWitt; Jun 2, 2023 @ 6:36pm
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