Far Cry

Far Cry

mod installation
hey guys, can anyone tell me how to install mods for this game? i downloaded a map called infected harbour and i have no idea how to install it or what to do, help!

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Showing 1-12 of 12 comments
CrackeR Jun 11, 2016 @ 12:41am 
Google Gophers videos on FONV modding...Also, there is a sticky thread at the top of this Forum Discussion that should help. First thing i suggest is downloading/installing Nexus Mod Manager to handle installation of your mods...
skidmark Jun 12, 2016 @ 4:49am 
I'm not aware of "Infected Harbor" and I know all the mods and user maps for this game.
"Splash Harbor" is a MOD and goes in the MOD folder. It is VERY GPU intensive! It contains within it's folders readme's which give explicit instructions on several methods of installation, including how to load and run it from the LEVELS folder as a map. I can't imagine how you missed the readme instructions!
You can run a MOD from the game's main menu but I prefer to run from a batch file shortcut which includes "devmode" for cheats and to activate weapons submods.
"Splash Haorbor" also incudes batch files for each difficulty level but thay are written for the Author's drive G, easy enough to edit it for your FC installation drive.
"Maps" are different from MODS and are(usually, but they can be multiple maps that run sequentially) single levels and are started by pressing "~" from the main menu and typing \map levelname (whatever the name of the level is). These maps go in the LEVELS folder where the game's stock maps such as Training, Carrier, etc., are also located.
You can make a batch file for a MOD with Notepad like this example:
cd..
cd..
bin64
\Farcry.exe -MOD:Splash_Harbor -devmode

(If you don't use the AMD64 patches you'll need "bin32" instead of "bin64")
You create a shortcut to the batch file IN THE FOLDER WHERE THE BATCH FILE IS then move it to your desktop or wherever. Go to properties of the shortcut and add (space)-devmode to the end of the TARGET path name just after the quotes.
Last edited by skidmark; Jun 12, 2016 @ 4:55am
Humongous Fungus Jun 12, 2016 @ 7:47am 
we arent talking about the same mod apparently :/ i downloaded mine from "modDB" and yes, ive read the readme file, dosent say anything on howw to install it and Thanks BTW
skidmark Jun 12, 2016 @ 5:23pm 
Infected Harbour is a map, not a mod. Does not go in the MODS folder! It goes in the Levels folder.
Forget all that batch file stuff I talked about (unless you start using actual MODS of which some are just AWESOME)
After putting the Infected Harbour folder within the Levels folder of Far Cry, Start the game, open console (~ key) type "\map infected_harbour" (no quotes) hit <ENTER>. The map will load and you can play it.
I'd like to mention for all that you should use "-devmode" (no qoutes)in STEAM's Far Cry properties launch options to have cheats.
Also disable "Overlay" and "Game Theater" if you don't use them.
For tons of mods and maps with discussions and ratings on each try http://crymods.net/news.php
Last edited by skidmark; Jun 12, 2016 @ 7:05pm
Humongous Fungus Jun 12, 2016 @ 7:14pm 
thank u! oh BTW i cant open console, i dont know if its a problem in my PC but i cant open it in games like falloutNv fallout 3 and far cry, i think its because im using windows 10, ever scince i got it i just canp open the console. any chanceu got a solution?
skidmark Jun 12, 2016 @ 7:27pm 
This is a new one!
It's not because of Win 10. Make sure you have "full" control permissions on STEAM and it's game folders. R-click STEAM shortcut - Properties - Security tab, 5 checkmarks under "Allow". You might want to do some research on the web for these things, Win 10 is great but it's got some hoops to jump through.
Rclick your FC folder - properties - General, make sure "read only" is unchecked or greyed out.
Your ~ key doesn't work? Does it print the character in a text file?

Your only solution then is to copy the original Levels folder to a safe place and re-name any map you want to play to "Training" in the original Levels folder and start a new game.
You can also control bindings in the devmode.lua file. I don't know what the actual console term is, you could try Input:BindCommandToKey ('#Console()',"~",1);
Last edited by skidmark; Jun 12, 2016 @ 7:55pm
Calibisto Jun 19, 2016 @ 4:41pm 
Is it possible to load more than one mod?
Each time I try it switches from mod instead of adding.
skidmark Jun 19, 2016 @ 5:54pm 
I don't know what you mean. You have playing MODS and conversion mods. Conversion mods change aspects or materials like a weapons mod or a gfx mod in the stock game regardless of the playing mods or maps.
Playing MODS go in the MODS folder, they can trump these changes for their own but only when that MOD is being played.
You can load multiple conversion mods but only one playing MOD at a time.
So which mod/MOD and what kind of mod/MOD are you refering to?
Calibisto Jun 20, 2016 @ 3:37pm 
Okay, I hadn't even realized there was a difference.
Thanks for clearing that up.


I was trying to install a graphics mod alongside a bug fix, but as the graphic mod was made as a Playing MOD I couldn't get them to work together.

Again thanks.
skidmark Jun 20, 2016 @ 10:13pm 
You mean a graphics mod that goes in the MODS folder? No such thing.
And how about naming these things, what bug fix? What gfx mod? What playing MOD?
Of course, you can't run 2 MODS together.
Calibisto Jun 21, 2016 @ 4:31pm 
Yes I know that now. :D
Being used to Skyrim/Fall Out (and such) I was trying to add different MODS. More specifically I was already running FCAM and trying to run Far Cry 2010.

So thank you for explaining to me how the modding in Far Cry works.
skidmark Jun 22, 2016 @ 11:48pm 
Yea, FC 2010 does improve FC grfx somewhat but at a fps hit. It can also fix some of the red "Replace me" textures which is actually due to a lack of shaders codes for lower gfx settings.
I think also it only applies to some of the beginning levels, not the whole game, not sure about that.
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Date Posted: Jun 10, 2016 @ 9:53pm
Posts: 12