Far Cry

Far Cry

Can i somehow start a mod with launch parameters?
Seriously i wanna know
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Showing 1-6 of 6 comments
Pure & Rustic Jun 18, 2017 @ 5:49am 
Can you give an idea of what you thinking of?? What mod and what parameters??
Tears For Fears Jun 18, 2017 @ 6:11am 
like i got the minimap mod and i mean something like -launchmod minimap
so i dont have to select it in the menu
Last edited by Tears For Fears; Jun 18, 2017 @ 6:11am
Pure & Rustic Jun 18, 2017 @ 6:29am 
I have the minimap in original version, and no mod like that. I have ironsight mod and Quicksave mod. I have to choose between them and cant use both at same time. If i change in mod options I have to restart game. Maybe there is a way to load them in start options, but i dont know. Never used that kind of start options.
Tears For Fears Jun 18, 2017 @ 7:15am 
Originally posted by Pure & Rustic:
I have the minimap in original version, and no mod like that. I have ironsight mod and Quicksave mod. I have to choose between them and cant use both at same time. If i change in mod options I have to restart game. Maybe there is a way to load them in start options, but i dont know. Never used that kind of start options.
would be useful if we can put mods together
Tears For Fears Jun 18, 2017 @ 7:15am 
btw it is -mod: after : name of mod
skidmark Jun 23, 2017 @ 9:57pm 
There are Player mods and Game mods.
You can add a lot of start parameters to a player mod using a .bat or .cmd file. For example you can specify a certain level (if it's a multi level mod), difficulty level, -devmode and other stuff. That is, if we're talking about playing mods that go in the MODS folder.
Game mods don't go in the MODS folder. They add to or modify the basic game but you don't "play" them.
Any player mod you load for play will use any game mod already installed unless it includes a file structure to eliminate it. Weapons mods (activated when you use the "all weapons" cheat)and such are global as long as the weapon mod's other file requirements are met such as a scripts file in the FCData folder which must be in the mod 's folder and a devmode.lua to specify the new weapons.
An example of a .bat file with level and difficulty parameters:
cd..
cd..
bin32\Farcry.exe -MOD:Horus9 -map "map horus9" -game_DifficultyLevel "game_DifficultyLevel 2" -devmode
Devmode is not available when starting a player MOD from the game's MOD menu, it must be specified in and started from a batch file. The batch file must be in the player mod's folder. A shortcut to the batch file is typically used. I keep a folder of these shortcuts on my DT so I don't have to go diving through folders to get to the batch files. If it's a STEAM FC version Steam must be open.
There might be a way to load the mods you mention with the batch file but I'm not THAT good at batch files to tell you how.
Last edited by skidmark; Jul 3, 2017 @ 11:32pm
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Date Posted: Jun 17, 2017 @ 8:59am
Posts: 6