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so i dont have to select it in the menu
You can add a lot of start parameters to a player mod using a .bat or .cmd file. For example you can specify a certain level (if it's a multi level mod), difficulty level, -devmode and other stuff. That is, if we're talking about playing mods that go in the MODS folder.
Game mods don't go in the MODS folder. They add to or modify the basic game but you don't "play" them.
Any player mod you load for play will use any game mod already installed unless it includes a file structure to eliminate it. Weapons mods (activated when you use the "all weapons" cheat)and such are global as long as the weapon mod's other file requirements are met such as a scripts file in the FCData folder which must be in the mod 's folder and a devmode.lua to specify the new weapons.
An example of a .bat file with level and difficulty parameters:
cd..
cd..
bin32\Farcry.exe -MOD:Horus9 -map "map horus9" -game_DifficultyLevel "game_DifficultyLevel 2" -devmode
Devmode is not available when starting a player MOD from the game's MOD menu, it must be specified in and started from a batch file. The batch file must be in the player mod's folder. A shortcut to the batch file is typically used. I keep a folder of these shortcuts on my DT so I don't have to go diving through folders to get to the batch files. If it's a STEAM FC version Steam must be open.
There might be a way to load the mods you mention with the batch file but I'm not THAT good at batch files to tell you how.