Ys IX: Monstrum Nox

Ys IX: Monstrum Nox

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Tr0w Oct 7, 2022 @ 7:33am
Aliasing
Is there any way to feasibly improve the shimmering and jaggies everywhere?
I'm playing at 1440p and it's pretty distracting, i know there's a sampling setting but putting it above 1.00 reduces to my 3070's framerate to single digits.

I don't understand the performance of the game considering it looks like it was made for the Playstation 2.
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Showing 1-7 of 7 comments
Aura Enterpr//se Oct 7, 2022 @ 8:20am 
Supersampling settings in Ys VIII and IX basically bruteforce its way to scale up the image. If you are running 1440p, and for example set it to x2, well, twice the resolution and rendering => twice the performance taxing.

The performance is like that because the game engine is too old for today standards, and that Falcom devs tried to push it to the break limit by making much bigger and complex maps, and more physics computation (since we have the verticality such as wall running now).

Good news is Falcom moved to their new in-house developed engine already, with Kuro 1 & 2.
Tr0w Oct 7, 2022 @ 8:42am 
That's good to hear
I knew super sampling was that way back when Witcher 2 came out, i just didn't expect it to be so demanding on a game like this with a 30 series card. But the engine explanation makes sense.
Last edited by Tr0w; Oct 7, 2022 @ 8:44am
essen Oct 7, 2022 @ 9:43am 
To be fair PS2 games look so much worse than this. :-) Not to mention the pop-in etc. that you can eliminate in this one.
Aura Enterpr//se Oct 7, 2022 @ 9:53am 
Also I forgot to say that NISA Ys IX Steam version is basically the definitive one that no other platform can match. You know the engine is pushed to the limit by Falcom devs, and here we have Durante team also pushed it beyond - adding ultra widescreen, readjusting FOV, much higher draw distance and density (much higher than consoles, albeit not flawless hence the common pop-ins), higher shadow resolutions & draw, high framerate support up to 144 and even local-coop (mod) for free.
Last edited by Aura Enterpr//se; Oct 7, 2022 @ 9:54am
Tr0w Oct 7, 2022 @ 10:53am 
Originally posted by essen:
To be fair PS2 games look so much worse than this. :-) Not to mention the pop-in etc. that you can eliminate in this one.
A lot look worse but stuff like MGS 2 look comparable if not better in some instances
essen Oct 7, 2022 @ 11:12am 
Maybe on old TVs. The low resolution alone is awful enough. I'll agree it would be comparable to a PS2 game that has a relatively good port. It's not surprising that IX feels that way, anyway, the engine was originally built for PSP games. Seven is a port from PSP, and VIII is a port from PSVita. IX is I think the only game that skipped portables entirely.
Tr0w Oct 7, 2022 @ 11:58am 
Originally posted by essen:
Maybe on old TVs. The low resolution alone is awful enough. I'll agree it would be comparable to a PS2 game that has a relatively good port. It's not surprising that IX feels that way, anyway, the engine was originally built for PSP games. Seven is a port from PSP, and VIII is a port from PSVita. IX is I think the only game that skipped portables entirely.
By MGS 2 looking better i'm not talking about pure tech, i mean stuff like the rain effects on the tanker, etc. Does this game have any weather effects?
Anyways my original point was just that i was surprised that super sampling would still grind decent systems down on game as technically limited as this. For something like Witcher 2 (first time i used supersampling) it was understandable as that is a much higher fidelity title.
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