Ys IX: Monstrum Nox

Ys IX: Monstrum Nox

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shinryu495 Oct 22, 2021 @ 4:47pm
Some questions about the game
I'm currently just doing ng+ nightmare ( since I forgot to restart on nightmare after changing it later) to clean up my missable achievements for the plat. The game was a lot of fun. I'll probably take a look at Ys 8 later. Just some general questions to maybe better understand how to optimize for example ys 8.

1) Is the window for flash move and flash guard the same? Is one superior to the other in terms of duration boost from accessories?

2) In the grimwald nox fights where everyone fights, do the ppl in your standby party actually use the gear you've put on?

3) when you have someone in your party with the add all attack types accessory, does it count as your 3 man party having both rare item drop up and damage up?

4) What are some fun kind of accessory pairings for point characters in general for Ys series? Black belt and red cape variants were my go to for my first playthrough (mainly inferno difficulty) but I feel I was overlooking flash move and flash guard duration up or maybe even boost gain up.
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Aura Enterpr//se Oct 22, 2021 @ 10:22pm 
1 - Yes, Flash Move (FM) and Flash Guard (FG) have same duration.

While in FM it is possible to do more attacks than FG before i-duration runs out, yet FG gives you 100% crit all the time, and the flow of game still happens normally which should be easier to proc the next FG/FM compared to FM.

When it comes to boost from accessories, FM can extend x2, while FG only x1.5. Nevertheless, you don't need to care about which is superior than which since you can chain them together continuously, making them a super powerful advantage.

2 - Not really I think, while their stats are enough to do dmg to the monsters, don't expect them to do anything crazy as if they're in active party, same goes for skills. This needs actual cheat engine to probe to prove it though.

3 - Yes that is possible, though it would be hard to tell since you have increase rare drop adventuring gear too. And you can always have NOX and Gold to buy mats you lack, no need to worry (though that requires you to find Mr. Morbihan in Chapter 4 as soon as possible).

4 - Well this is a bit hard for me to tell since I've always sticked to either SP reduction, Savage Mask / Sword Hilt and Capes for pure no healing + no one dies during bosses challenge.

But all I can say the most fun I can have is - ALL OUT STATUSES

Statuses have always been PTSD in Ys, so if I had a chance to use them against mobs, why not.

First you will need OP characters that can use skills that attack and almost slow/freeze monsters at the same time

My pick of choice is:
White Cat - Cerberian Burst
Renegade - Dark Inferno
Doll - Coppelia Order
Adol - Vermillion Scythe

And restrict them to use those skills only

And all of strongest status gloves (weaker one if tight in budget) you can have:
Chaos Hand - Add random ailments
Gorgon Gloves - Add petrify
Empusa - Add confuse
Arachne - add poison

And then spam all your way (even better with Flash Move effect) and see normal mobs stood there awkwardly and then die. :ys9_whitecat:

Similar to this

https://www.youtube.com/watch?v=ZryxchzXYY8
avenueplus Oct 23, 2021 @ 12:22am 
Originally posted by shinryu495:
I'm currently just doing ng+ nightmare ( since I forgot to restart on nightmare after changing it later) to clean up my missable achievements for the plat. The game was a lot of fun. I'll probably take a look at Ys 8 later. Just some general questions to maybe better understand how to optimize for example ys 8.

1) Is the window for flash move and flash guard the same? Is one superior to the other in terms of duration boost from accessories?

2) In the grimwald nox fights where everyone fights, do the ppl in your standby party actually use the gear you've put on?

3) when you have someone in your party with the add all attack types accessory, does it count as your 3 man party having both rare item drop up and damage up?

4) What are some fun kind of accessory pairings for point characters in general for Ys series? Black belt and red cape variants were my go to for my first playthrough (mainly inferno difficulty) but I feel I was overlooking flash move and flash guard duration up or maybe even boost gain up.


Let's answer frankly.
The answer is, "It's not what it seems, it's what it is.

Ys is a game.
It is a "creature" that originated in Japan, a country in the world.

"About the "optimization" for Ys8.
It is, as you would normally think...
You can play it as many times as you want.
If you have a feeling for Ys9, how should you consider the scenario of Ys8?
If you can come up with that, then I guarantee you have the right mindset.


"From the very beginning, Ys scenarios have been "experimental and mainstream" and "readers". I am convinced that "readers" have always been tested in the same way as "developers". I am convinced that the "reader" is always being tested as much as the "developer".

being tested as much as the "developer".
Last edited by avenueplus; Oct 23, 2021 @ 12:24am
✨Nutkun7993✨ Oct 23, 2021 @ 12:43am 
1) It's the same

2) No but it doesn't matter what is the answer because in ys8 raid mode only your party is active in, there's no other friendly AI on battle

3) It's good to have all of them equipped but mat has never been issued in any modern ys game because you will eventually get NPC that can exchange or sell them.

4) Statues has been more effective. The extend of FG and FM does be useful but you have limited slot for them so choosing between raw statues or additional function has always been personal preference. Speedrunner prefer stats while someone handicap themselves from performing certain action may prefer otherwise.

Lastly there's solo section in Ys8 where you control only one character with ability to switch elemental mode. It's a thrown back to original Ys game where you control one character while scaling entire dungeon alone and it takes 50% of game progression so you will eventually have to deal with. Solo section in Ys8 is like its own game unlike what you have experienced in Ys9. There's level and progression, set of dungeon and enemies that play differently from party mode Ys. It means that without party system in place, and if you die, it's immediately gameover. If you haven't played any original Ys game, this is a only part you have to learn how to get used to.
Last edited by ✨Nutkun7993✨; Oct 23, 2021 @ 12:50am
shinryu495 Oct 23, 2021 @ 3:25pm 
I see. Very helpful. I guess I also want to ask one more thing. Is there a hard cap on crit chance/evade rate you can have from gear? For example, ultimate armor + the FG accessories can give 75% crit chance when its not renegade who has a weapon with innate crit chance.
Aura Enterpr//se Oct 23, 2021 @ 10:00pm 
Originally posted by shinryu495:
I see. Very helpful. I guess I also want to ask one more thing. Is there a hard cap on crit chance/evade rate you can have from gear? For example, ultimate armor + the FG accessories can give 75% crit chance when its not renegade who has a weapon with innate crit chance.
I believe you shouldn't rely on evade rate and crit rate and save the accessory slots for something better.

For crit rate, you already have Flash Guard for 100% guarantee, you can also have massive attack boost thanks to food buff, even much better if coupled with Savage Mask x2 or even x3. And 100% rate is already a cap, you can't go any higher than that, 75% crit chance + weapon to innate bonus crit from Renegade + food buff will just allow you to do critical attacks almost always without FG, but again most of the time you already engaged the battle with FGs.

You may say the crit rate is for lower-difficulty plays, where newcomers/casuals who don't like to use Flash Guard (or they don't have reflex to do it), just simply run around and hit enemies.

Similar for evasion rate, it is pretty much pointless on higher difficulties like Inferno or Lunatic, since 1 hit equals instant death. Even with 50% evasion rate is not reliable enough for you. Just much safer for you to go with both FG + FM extension for maximum invincibility.

Besides, even with low evade rate, you can still trigger it rarely during critical moment, so it is not like you are missing anything out.
Last edited by Aura Enterpr//se; Oct 23, 2021 @ 10:04pm
shinryu495 Oct 24, 2021 @ 6:59pm 
Originally posted by Melon Sc//ence:
Originally posted by shinryu495:
I see. Very helpful. I guess I also want to ask one more thing. Is there a hard cap on crit chance/evade rate you can have from gear? For example, ultimate armor + the FG accessories can give 75% crit chance when its not renegade who has a weapon with innate crit chance.
I believe you shouldn't rely on evade rate and crit rate and save the accessory slots for something better.
That's fair. I was mainly asking just to know since at the least craftable armor in Ys 9 has two variants which is crit/evade and hp. This paired with the fact that the game just tacks on crit and evade as additional stats for higher tier accessories. It's hard to argue that you wouldn't craft up accessory tiers or use extra materials or craft special armor with free stats. As the first comment says materials are relatively free anyway for the most part.

Anyway just game science but if 100 is the cap cant you try and stack 100% evade and just not die? This was definitely more of what I was getting at. Its been a while but I want to say atleast in cold steel there was a hard cap on natural evade thats not the dodge buff that is insight.
Aura Enterpr//se Oct 24, 2021 @ 11:33pm 
Originally posted by shinryu495:
That's fair. I was mainly asking just to know since at the least craftable armor in Ys 9 has two variants which is crit/evade and hp.

Well once again having high HP is pointless in higher difficulties, since 1 hit ~ instant death. Therefore I always stick to crit/evade armors for the team, since not only they are not mats demanding like HP ones, but also gave you slight bonus in crit and evade, after all any extra chip dmg from teammates is one tiny step closer to boss dying, and having a very slim chance of dodging an attack completely is better than none.

Also the final tier of armor is a full combination of HP, crit/evade.

Originally posted by shinryu495:
Anyway just game science but if 100 is the cap cant you try and stack 100% evade and just not die?

But it is impossible to reach 100% evade in the first place, the highest you can go for Ys IX is White Cat at 65%
+ Weapon: Lavandula +2 (+15%)
+ Armor: Taliesin (10%)
+ Acc1: Feather Shield (+25%)
+ Acc2: Chronos Boots (+15%)

Theoretically you can go up to 75% max if you can equip another Feather Shield, but the game already banned you from equipping the same accessory twice unless you can cheat around it. In addition the food buffs only increase SP, HP, attack dmg and break rate, no evasion.

And how is the performance of 65% evade? Well for Nox mobs you can dodge 2-4 hits in a row, then start eating hits after that. For the boss right before final one, if very lucky he misses 5-6 hits in a row, if not you can eat a hit in the first place (you won't die from this thanks to armor has enough def, but the next does kill). And this is on Lunatic difficulty.
Aura Enterpr//se Oct 25, 2021 @ 12:07am 
Originally posted by shinryu495:
Anyway just game science

For crit rate in Ys IX, the highest you can go is Renegade with 85% (much more generous than VIII with many accs that + high crit rate)
+ Weapon: Heidrun +2 (+10%)
+ Armor: Taliesin (+15%)
+ Acc1: Old Seal Ring (+30%)
+ Acc2: Helios Bracelet (+30%)

With this high percentage, almost guarantee every hit you do is critical (orange), higher than that can only be FG (100%).

Also if you are curious about Ys VIII possible highest evade rate and crit rate build: 60% and 75%.
shinryu495 Oct 25, 2021 @ 8:50am 
Originally posted by Melon Sc//ence:
Originally posted by shinryu495:
Anyway just game science

Also if you are curious about Ys VIII possible highest evade rate and crit rate build: 60% and 75%.

You might be misunderstanding that I'm not actually starting a debate on why extra tacked on stats of crit chance and evade or even hp are godlike for every mode. Atleast my reading of what you wrote is that you insist that everything be about lunatic. This is my first Ys game and I felt Inferno was about right so no comment on how actual lunatic is lol.

Otherwise, I just learned then that you can upgrade the ultimate weapons to +2 which I never did. Anyways yea evade (even 65) is helpful but not to be relied on which like I said above is fair. As for your crit chance calc your actually slightly off I believe. The sword hilt has 40% crit and 2.5x skill damage meaning Renegade can actually hit 95% crit chance. Just nitpicking at this point. Thanks for the numbers on Ys8.
Aura Enterpr//se Oct 25, 2021 @ 10:03am 
Originally posted by shinryu495:
As for your crit chance calc your actually slightly off I believe. The sword hilt has 40% crit and 2.5x skill damage meaning Renegade can actually hit 95% crit chance. Just nitpicking at this point. Thanks for the numbers on Ys8.
Oops sorry about that, having them both equipped on others thus I kinda look over it while going through the acc list.

Still, if I can always get crit with FG duration, I can always save slots for SP cost cut (which should increase the dps) or simply more STR points via capes (more dmg) which surpass the whole 95% crit build.

For example: given Renegade at lv 81, base STR 352, DEF 296, + bit of extra dmg thanks to having another same attack type in the party.

+ Weapon: Heidrun +2 (+342 STR, 10% crit) + Armor: Tailesin (+360 DEF, 15% crit, 10% evade) + Acc 1: Holy Sword Silt (Skill x2.5, Crit +40%) + Acc 2: Helios Bracelet (+30 STR, Crit + 30%, Flash Guard duration 1.5) => 724 STR, 655 DEF, 95% Crit

If you use his laser skill - Acid Ray SP cost 23 default - to attack Plant Lubregia Lv. 25 it will deal around 1,400~1,510 orange crit dmg (with or without FG). Say you have 200 SP maximum, then you can deal up to 8 times = 11,200-12,080 crit dmg in total.

Now if I swap Helios Bracelet with Wandering Cloak (+100 STR/DEF), Renegade stats will be: => 794 STR, 755 DEF, 65% Crit

I can keep the FG duration up (which is very easy to do since the casting is very quick and easy to FG after), then Acid Ray deals ~1,700 crit dmg, max 8 times = ~13,600 crit dmg in total. (note that I ignore extra uses thanks to SP recovered a bit after a success FG)

How about I swap Wandering Cloak to Imperator Bandana (2/3 SP Cost): => 694 STR, 655 DEF, 65% Crit

Then Acid Ray while in FG duration deals ~1330 crit dmg, max 13 times (as its SP cut to 15) = ~17,290 crit dmg.

As you can see, if you focus too much on Crit rate, you will end up missing out on Attack DMG and DPS, and the gap above could be a lot wider if you start counting your party dps into play. Now I'm not saying the 95% crit build is bad, if you are not good at proc'ing FG in a row then rest two builds might not be optimal, and yours comes out on top instead, or could be good for hit-and-run tactic too (for the final raid boss in IX). But if you are decent enough with FG, eventually you will start looking at other accs than +crit.

Originally posted by shinryu495:
you insist that everything be about lunatic. This is my first Ys game and I felt Inferno was about right so no comment on how actual lunatic is lol.
Well to be fair the gap between Nightmare, Inferno is not that huge. Mainly Inferno enemies have higher attack speed and more aggressive, and yeah harder than NM enough to be instant death per hit. That is for Ys VIII.

For IX, it seems they nerfed the diffs down, hence new Lunatic diff to be actually on par with VIII Inferno.

And it is not like I tried to force you into using the same build as I do, it is just I don't think a crit build is that exciting if you have FG already, perhaps try doing full Elemental/Status build. or HEAL, or BREAK build seems more fun.
Last edited by Aura Enterpr//se; Oct 25, 2021 @ 10:16am
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