Ys IX: Monstrum Nox

Ys IX: Monstrum Nox

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meow Jul 28, 2021 @ 10:31pm
Was Lacrimosa of Dana better..?
This is a serious question that I want people who have played the game to answer.

Lacrimosa of Dana was a definite high for the Ys series, and most (not all) people will tend to agree.

I've seen video footage and review after review and I can't get over how drab and monotonous it looks... I don't remember the previous game looking this drab and monotonous, even before I played it and was checking out reviews. It definitely caught my eye way better and it definitely had enough nuance in the gameplay to keep me satisfied through to the end.

I want some opinions. Is this as good as Lacrimosa of Dana? Is it BETTER? Is it worse in every way? Am I stupid and Lacrimosa of Dana was ♥♥♥♥? (please don't mention the bad dub work, I know about the initial bad dub and its rework)
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Showing 1-15 of 31 comments
Melon Sc//ence Jul 28, 2021 @ 11:38pm 
This is how i feel about IX compared to VIII, may contains spoilers;

[STORY]
Story pacing: IX > VIII
Story scale, topics covered: VIII > IX
Story length: VIII > IX
References from past games: IX - Yes / VIII - No.
Side-quests: IX = VIII

I cannot say for others which has better story, totally subjective, I personally like VIII more.

[CHARACTERS]
Amount of characters: VIII > IX
Character playstyle: IX > VIII
Character plots/builds: IX > VIII

IX encourages you to try and play every character available, while for VIII you tend to stick with the best like Adol, Dana + Lightning, Sahad.

[LEVEL/VISUAL DESIGNS]
Tone & locales: VIII >> IX
Complexity and openess: IX > VIII
Exploration experience: VIII > IX
Character models: IX > VIII

The overall map of VIII is larger, however, split into small zones, yet they give you the best exploration feeling. Meanwhile IX map is smaller, but much bigger per area, more complex with the addition of verticality. The only downside is IX tone is duller, less colorful compared to VIII. This is reflected by having install size much smaller than VIII = lesser textures.

[GAMEPLAY]
Balancing: IX > VIII
Monsters and bosses (variety): VIII >> IX
Monsters and bosses (diff): IX ~ VIII (both games got some much better than other)
Monsters and bosses (unique/gimmick): IX > VIII
Cheesing: IX > VIII (due to huge accessories list)
Combat fluidity: VIII > IX
Raids: IX > VIII (be warned that IX is more chaotic, deadly to fight, but fairly scored than VIII)
Overall difficulty: IX ~ VIII
Statuses danger: VIII > IX (nothing can beats VIII burn).
Platformer: IX is more trickier. but also more lenient in terms of falling + underwater
Grinding time: IX > VIII
Bonus content (i.e. Solo, replayability): VIII > IX

I found FG/FM a bit tougher to pull in IX than VIII thus I prefer VIII more. Still, if VIII got big Primordials to scare you, IX monsties are a lot more aggressive as compensation, enough to haunt you for life. For the bosses, certified solid Ys bosses for both IX and VIII.

[SOUNDTRACK]
I'm not expert, so this is totally subjective. VIII if you prefer more classic & unique sound and IX if you prefer more aggressive modern.

[OVERALL]
Yup, VIII (take my biases with a grain of salt) is better for me. IX does have some elements vastly improved, but also some taking little steps back, definitely there are missed potentials here. But nonetheless, IX is still a great game, which is 8.5-9 compared to 10 that is VIII.
Last edited by Melon Sc//ence; Jul 28, 2021 @ 11:40pm
avenueplus Jul 29, 2021 @ 12:10am 
There are already a number of threads like this one, and they seem to have been talked through.

From the content of your post, I assume you haven't played 9 yet, but to begin with, if people here say it's boring, do you just give up?

Thus the slippery slope. That's how interested you are, isn't it?

In the end, it's up to you, isn't it?
I enjoyed playing 8.
The sequel, 9, came out.

Now, what do you do?
avenueplus Jul 29, 2021 @ 1:33am 
Well, let's just say that I'm frustrated with myself for saying so.
(I think someone called me 'trollish', but I'm passionately talking about 9 and it makes no sense at all. Does he hate 9?)

First of all, as for the appearance of the graphics, it is true that it looks plain compared to 8, but that is a result of the Nordic image, which is also a prison city.
The setting of this game is a complete change from the tropical setting of the previous game.

As advertised, the main attraction of the game is the inexhaustible movement of the monstrous player characters using their special ability gifts, and of course, this is applied to the battles as well, which is Falcom as usual.

The story is also, to put it nicely, more compact and well-organized than the super-development of 8.
If you look closely, you can see a lot of homage to the original Ys1 and 2, which will fascinate fans of the series.

It is often pointed out that the battles have become more exciting, but there is also a great deal of change and controversy here.

Personally, the ending scene fulfilled everything for me.
This is the first time since Ys1 that I have been so moved.
(I'm sorry to those who think 8 is the best, but...)
It seemed to me that this was the pinnacle of the return to the origin.
Lywelyn Jul 29, 2021 @ 9:52am 
personnal taste questions can not be answered on a forum, make your own , don't rely on feedback for that
avenueplus Jul 29, 2021 @ 10:17am 
Originally posted by NiGHTS:
personnal taste questions can not be answered on a forum, make your own , don't rely on feedback for that

It's a habit you've been talking about a lot.
You even made a thread about it.

looooooooooooooooooooooooooooool
Gnidex Jul 29, 2021 @ 2:19pm 
The games are so different everyone might have their preferences.
- Story: Lacrimosa of Dana is 2 stories smooshed together: escape from the island and the story about Lacrimosa. There is a disconnect between them and as a result - island exploration is what gameplay is about and Lacrimosa is what story is about. And I also absolutely hate the ending. Monstrum Nox has more coherent story where all playable characters have more importance. Everything ultimately leads to the reason who are Monstrum. I feel like Lacrimosa of Dana handled side characters better, maybe because multicultural and multiproblem cast was a bit more memorable to me, while side characters in Monstrum Nox were more political. Monstrum Nox wins in main story and Lacrimosa of Dana wins in side content.
- Overworld: Lacrimosa of Dana feels like metroidvania. Exploration of island is really exploration and there is a degree of freedom. Overworld feels similar to dungeons in terms of gameplay. Monstrum Nox has Balduq, one city that is explored in similar fashion to Assassin's Creed 1 - you can go everywhere in theory but barriers that are lifted over the course of the story make it a bit linear. I felt like Monstrum Nox has much less freedom than Lacrimosa of Dana. Makes a sense considering their themes (exploration vs escape). Lacrimosa of Dana wins.
- Dungeons are much better in Monstrum Nox thanks to Monstrum Gifts that are so fun for platforming, they have more variety in terms of gameplay mechanics and are more linear, and therefore, less confusing. In Lacrimosa of Dana they somehow were quite confusing. Monstrum Nox wins.
- Bosses: that's where it's hard to judge. Bosses in Monstrum Nox have A LOT more variety in terms of their designs and strategies and are less frustrating (Nameless was so annoying...).. On the other hand they are slow and everything is so telegraphed they are pathetically easy even on harder difficulties. Overall I don't recommend playing Monstrum Nox on normal, it's too easy.

My answer? Play both. Both are fantastic games. I have a slight bias towards Lacrimosa of Dana because it's a game that reignited my love for gaming.
Lywelyn Jul 29, 2021 @ 7:41pm 
Originally posted by avenueplus:
Originally posted by NiGHTS:
personnal taste questions can not be answered on a forum, make your own , don't rely on feedback for that

It's a habit you've been talking about a lot.
You even made a thread about it.

looooooooooooooooooooooooooooool

sorry to hear you took my knowledge and logics as a personnal attack

try not to take my words as such, they are meant for people who understand them.
larcek Jul 30, 2021 @ 2:42am 
The Art Style is indeed limited, but also intentionally aligned to the whole complex that is Baduq, being a Fortress City in the past. That comes with some limitations in palette and dungeon design, though a few areas can still impress with some interesting ideas.

I personally found the plot lacking, or more like, since i'm also playing some other JRPG's, it felt like this Plot was heavily inspired by TalesOf (Malevolence summoning Monsters) and the Trails Series (at times too much story pushed into dialoges or cutscenes instead of gameplay). While it focused better on some side character developments, you'd expect this, since instead of stranding with random people on a random island, here, you have many characters be at home and thus directly affected by the Story Progression with their whole family. The biggest disappointment for me though was the way they revealed the Antagonist, which simply didn't click at all for me, but there's another topic for that on the forums here.

Gameplay was more fun for me here, since i could enjoy more Characters than i could enjoy playing on Ys8, but the Gifts were underwhelming. Since every character gains all gifts once obtained, it just made for an alternative skin for mechanics even older games had (mostly related to collecting gems or upgrading weapons), and the usage of those Gifts outside of Baduq also felt lacking. They could have worked alot more with those Gifts instead we gain like a handfull extras we can unlock with them.

Also, Lacrimosa of Dana received alot more extra content. Heck, we're even missing a Gallery on the Main Menu, a Music Player could also have been enjoyable, no Intro Sequence either. To be fair, Ys8 received some of the better additional contents also later on compared to the original version, which we then were lucky to receive instantly upon western release, like that extra dungeon or Dana sequences, but here we have no such additional elements, which not only cuts down content and playtime but will also feel lacking. Who wouldn't for instance have enjoyed an Aprilis only Grimwald Nox, or some more sequences with her playable or even some more Adol only Sequences.

Overall i enjoyed both Games greatly, hard to tell which one i liked more, but i'd say Lacrimosa of Dana was more enjoyable for me.
Last edited by larcek; Jul 30, 2021 @ 2:45am
Xengre Jul 30, 2021 @ 10:12am 
Originally posted by NiGHTS:
Originally posted by avenueplus:

It's a habit you've been talking about a lot.
You even made a thread about it.

looooooooooooooooooooooooooooool

sorry to hear you took my knowledge and logics as a personnal attack

try not to take my words as such, they are meant for people who understand them.
Wait... you are telling that user not to take your knowledge and logic as a personal attack and then...
Originally posted by NiGHTS:
they are meant for people who understand them.
to insult that user quite directly saying they aren't smart enough to understand?...

Even more confusing is your train of logic...
Originally posted by NiGHTS:
personnal taste questions can not be answered on a forum, make your own , don't rely on feedback for that
This is, in fact, not correct.

Others can gleam insight into a product based on the feedback from others. This is the entire reason "review/rating" systems exist. An individual will have their own tastes and views regarding a subject but with proper feedback they can still gain useful insights to judge the value of something, such as the purchase of a product/service. This can include overall and recent trends (overall satisfaction, post recent update state, etc.), feedback regarding a game's current state such as severity of performance/stability/bug issues, difficulty comparisons, general thoughts on story/characters, amount of content value, technical details about features/design, etc.

Take for example Star Ocean 4's general consensus is that the story is noticeably inferior to prior Star Ocean entries. This is a overwhelmingly consistent opinion amongst feedback. Or if someone would ask to compare one game's story to a specific JRPG notorious for its story quality. These type of things can create a general understanding of whether the story might be horrible or passing but other elements of the game make it much more acceptable, good, amazing, or how it compares relative to another more established story. Per this game they could say... hey it isn't going to be as good as a Tales of game but X, Y, and Z were better in this game than Ys VIII while R and T were done better in Ys VIII which would give far better perspective of what to expect if you buy the game, especially if a consistent trend in feedback aligns.

Another example is I can point out Ys VIII's combat is incredibly forgiving and easy compared to older Ys games like Felghana and Origin even at higher difficulties due to numerous reasons. One is excessive healing items (or healing at all...). Another is flash guard makes another appearance in VIII but is incredibly forgiving, boosts damage too much, is excessively easily triggered, and has an accessory pushing it to an entirely new level of broken. Another is food buffs you can cook are too effective. One could also point out how easy it is to over level, even by accident, due to the leveling system resulting in you potentially one shotting mots of the bosses for much of the game (something that actually happens in VIII due to the insane exp buff foods and level scaling if you kill some high level mobs early, which due to other factors is somewhat common among users). Another problem with the balance is the game's boss design is excessively simple and slow not accounting for the additional freedom of movement in the full 3D system compared to past 2.5D systems of all the prior games making it really easy to not take damage while pummeling most of the game's bosses without remorse.

People can voice opinions of things like I liked the leniency of the quest system in VIII, or it had some really great characters, or the base system was poorly fleshed out and is pure filler and can be totally ignored, etc.

Your entire view is rather ridiculous and incorrect. I, myself, am only seeing your post specifically because I heard the game finally game out and decided to check out what people were saying about the current state of the game as I like the series and plan to play it when I finish the games I'm currently playing through.

OP, while I haven't played this release yet in terms of color palette's and overall aesthetics... these games have always been relatively lacking in the visual department due to poor engine optimization and a refusal to produce a more adept one or learn to utilize a quality 3rd party engine. This results in them being somewhat limited graphically, which I can personally accept as long as the rest of the game is good enough. This one does take a more drab atmosphere from what I gather but it has to do with some of the themes in the game, the locale, and a bit of the aesthetic of the world and character's (it helps key characters stand out better, as well as monsters, themes of memory loss/confusion/captivity/etc.). It looks especially muted because the prior game was an extremely vibrant, by contrast, release with significant colors on a beach and jungle island full of life making this subsequent release aesthetics even more notable.
Last edited by Xengre; Jul 30, 2021 @ 10:17am
Nox Jul 31, 2021 @ 12:01am 
Originally posted by nepdisc:
This is a serious question that I want people who have played the game to answer.

Lacrimosa of Dana was a definite high for the Ys series, and most (not all) people will tend to agree.

I've seen video footage and review after review and I can't get over how drab and monotonous it looks... I don't remember the previous game looking this drab and monotonous, even before I played it and was checking out reviews. It definitely caught my eye way better and it definitely had enough nuance in the gameplay to keep me satisfied through to the end.

I want some opinions. Is this as good as Lacrimosa of Dana? Is it BETTER? Is it worse in every way? Am I stupid and Lacrimosa of Dana was ♥♥♥♥? (please don't mention the bad dub work, I know about the initial bad dub and its rework)

Played both 8 and 9... overall 8 was better but kind of like 9 characters more.
meow Jul 31, 2021 @ 6:03am 
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Ikagura Jul 31, 2021 @ 6:26am 
Originally posted by larcek:
The Art Style is indeed limited, but also intentionally aligned to the whole complex that is Baduq, being a Fortress City in the past. That comes with some limitations in palette and dungeon design, though a few areas can still impress with some interesting ideas.

I personally found the plot lacking, or more like, since i'm also playing some other JRPG's, it felt like this Plot was heavily inspired by TalesOf (Malevolence summoning Monsters) and the Trails Series (at times too much story pushed into dialoges or cutscenes instead of gameplay). While it focused better on some side character developments, you'd expect this, since instead of stranding with random people on a random island, here, you have many characters be at home and thus directly affected by the Story Progression with their whole family. The biggest disappointment for me though was the way they revealed the Antagonist, which simply didn't click at all for me, but there's another topic for that on the forums here.

Gameplay was more fun for me here, since i could enjoy more Characters than i could enjoy playing on Ys8, but the Gifts were underwhelming. Since every character gains all gifts once obtained, it just made for an alternative skin for mechanics even older games had (mostly related to collecting gems or upgrading weapons), and the usage of those Gifts outside of Baduq also felt lacking. They could have worked alot more with those Gifts instead we gain like a handfull extras we can unlock with them.

Also, Lacrimosa of Dana received alot more extra content. Heck, we're even missing a Gallery on the Main Menu, a Music Player could also have been enjoyable, no Intro Sequence either. To be fair, Ys8 received some of the better additional contents also later on compared to the original version, which we then were lucky to receive instantly upon western release, like that extra dungeon or Dana sequences, but here we have no such additional elements, which not only cuts down content and playtime but will also feel lacking. Who wouldn't for instance have enjoyed an Aprilis only Grimwald Nox, or some more sequences with her playable or even some more Adol only Sequences.

Overall i enjoyed both Games greatly, hard to tell which one i liked more, but i'd say Lacrimosa of Dana was more enjoyable for me.
This^

I certainly agree a lot about it.
avenueplus Jul 31, 2021 @ 8:03am 
quote=larcek;3051737007087169916]I personally found the plot lacking, more like, since i'm also playing some other JRPG's, it felt like this Plot was heavily inspired by TalesOf [/quote]

I can't deny that the structure of the game is closing to that of so-called famous JRPGs, but I disagree when you say that the plot is inspired by Tales.
As I've said elsewhere, I see this as a great homage to the original Ys 1 and 2 and a return to the roots.
The launch of original Ys 1 and 2 is in 1986 and 1987.


・Hundreds of years ago, in a certain kingdom, there was a major incident that shook the country.
・The persons who were fighting were a priests(fighters) of that kingdom.
・They are led by an enlightened female leader.
・A few hundred years ago,
their thoughts were not fulfilled.
・Now, with the arrival of a key man, the situation that has been stagnant for hundreds of years begins to move again.
・The priest(alchemist) 's "descendants" is acting like an enemy general with his own misguided ideas.
・The priest, who controls "power", had not enough power as he was hundreds of years ago.
・"descendants" of the priest, who controls "power" bet on the key man who came to here to replace their ancestors or their changed selves.

And the key man... Adol is here now.
Last edited by avenueplus; Jul 31, 2021 @ 8:16am
The Tempted Man Aug 2, 2021 @ 3:11pm 
It's essentially the same game with slightly better items you can get
avenueplus Aug 2, 2021 @ 3:24pm 
Originally posted by The Tempted Man:
It's essentially the same game with slightly better items you can get

Still, it's a new game, with wonderfully enhanced action to explore and bury enemies while being drenched in the most amazing music ever.
It's a great entertainment to enjoy different scenarios with different circumstances, with the most personalized and cartoony look.

I've been fascinated by Ys and other retro games for 35 years now.
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