Ys IX: Monstrum Nox

Ys IX: Monstrum Nox

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CentroXer Jul 14, 2021 @ 2:41pm
The problems I have with YS9
Lets just say that i do like the game, but i see a lot of problems.

The setting is dull and very linear. Even the sidequests are linear since most of them must be cleared to advance main story. This wouldnt be a problem if they were fun. But they are not. It is just a bunch of cutscenes that takes no skill nor brain. There is not a lot of freedom to explore because the whole map is gated.


The combat. I am seriously disappointed in this. YS9 feels extremely button mashy with little to no chance of comboing. This is what the Tales games does much better. Also the grimvald nox is boring. I liked the raid in ys8 better.

The music is also a step down from YS8. It is very bland here and the general balduq city theme gets repetitive.

Other then that i find the game good. I heard that YSX will be different. I hope it gets a higher budget.
Last edited by CentroXer; Jul 14, 2021 @ 2:45pm
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Showing 1-14 of 14 comments
Preferred it top down.
Jargous Jul 14, 2021 @ 4:00pm 
Balduq's music changes as you progress in the story. Sidequests feel bland because enough of them are within the city itself, but still follows the trend that it is usually by chapter. Combat has slightly more strict timings, but that is made up with the crafting that takes care of the falls of Ys 8 itself.

Music of Ys 9 has a lot of instruments in progression so it takes longer for it to be good. Marionette is perhaps one of the best tracks to me. What many don't seem to take into consideration into Ys 9 is that it is adapting the difficulty to match that of the NA player base. Notice how there are more difficulties with better descriptions rather than being told to 'git gud'.

As for comboing, it's pretty easy, but the advanced combo mechanics require you to swap characters to continue such combos (only applicable to regular mobs that you can actually juggle).
That's ich! Jul 14, 2021 @ 4:02pm 
Basically, the game is Trails'fied. It's the game's biggest weak point
CentroXer Jul 14, 2021 @ 4:36pm 
Originally posted by That's ich!:
Basically, the game is Trails'fied. It's the game's biggest weak point
I enjoy the turnbased combat in trails
Jazneo Jul 14, 2021 @ 7:29pm 
the story base on Mabinogion Celtic
Last edited by Jazneo; Jul 14, 2021 @ 7:29pm
Entelechia Jul 14, 2021 @ 11:49pm 
I'd take Ys9 quests over braindead fetch quests with no thought put behind them like in most games.

Combats are super easy on lower difficulty, but you'll find yourself dead in no time flat at all just mashing buttons at higher difficulty even on NG+ with carry over items. And of course the people who complain about difficulty don't dare to raise it above Normal par the course lol.

I honestly don't care about raids in Ys games but I vastly prefer Ys9 take. Much better traversal options so you spend more times actually fighting than running around like a headless chicken like in Ys8. Double jump also comes early so that's another huge plus for 9.

Music is a subjective thing but Balduq theme changes as you progress and the final theme is far less grating and annoying as Ys8 at least.

To me the biggest issue with 9 is its relative lack of side content. Wish the game brings back the unique field monsters that have been missing since Seven.
Last edited by Entelechia; Jul 14, 2021 @ 11:50pm
avenueplus Jul 15, 2021 @ 5:25am 
From ys6 onwards, the combat has incorporated many elements of so-called Japanese versus fighting games.
They have been expanded with each successive series.

However, So-called 'hold time' of many moves is much smaller than in a versus game.
It's worth noting that, since it's not a versus game.

As some of you may know, it's like an early version of Virtua Fighter 2, where it can perform a variety of moves in a very smooth sequence. 'Boost' is you're good to go.
Since Virtua Fighter 2 is a versus game, it became a problem as a 'fixed fitting' and it was slowed down by the upgrade.


As for the boredom, I think it's a result of the new approach of building a very large city, making it seamless, using gifts to explore more dynamically, and creating encounter battles, etc. It's not perfect, but it's irreplaceable fun for me.

From the image of a deserted island, 8 is a free and spacious exploration on the ground.
9 is a mysterious progression within a limited city, based on the image of a prison city.

I think this is an acrobatic development challenge for the series, trying to reflect the plot image in the system.


The fact that 8 is almost 4 years after celceta, even the original (ps vita), is probably a factor.
9 came out rather quickly, and I think the volume will probably return to this level in the future.
However, this is still a large volume compared to the previous games up to Celceta.
steven Jul 15, 2021 @ 5:48am 
Originally posted by CentroXer:
Lets just say that i do like the game, but i see a lot of problems.

The setting is dull and very linear. Even the sidequests are linear since most of them must be cleared to advance main story. This wouldnt be a problem if they were fun. But they are not. It is just a bunch of cutscenes that takes no skill nor brain. There is not a lot of freedom to explore because the whole map is gated.

Same as Ys VIII : go clear this monster, go take this drop, go craft this...

Originally posted by CentroXer:
The combat. I am seriously disappointed in this. YS9 feels extremely button mashy with little to no chance of comboing. This is what the Tales games does much better. Also the grimvald nox is boring. I liked the raid in ys8 better.

Same as Ys VIII : the raid was also boring coz the last raids were full of monsters with a ♥♥♥♥ ton of hp. And ti was also button mashy : dash, guard, attack...

Originally posted by CentroXer:
The music is also a step down from YS8. It is very bland here and the general balduq city theme gets repetitive.

It's a middle age Paris, full of underground dungeons, how do you wanna give it as good music as an island with differents biomes and open air dungeons ?

Originally posted by CentroXer:
Other then that i find the game good. I heard that YSX will be different. I hope it gets a higher budget.

Ys X will be with a new system of battle and new graphic. This one was the last with this gameplay.
Lunarre Jul 15, 2021 @ 6:01am 
go play in lunatic mode
if u can clear this game with smash button
:steamhappy:
CentroXer Jul 15, 2021 @ 6:45am 
Originally posted by steven:
Originally posted by CentroXer:
Lets just say that i do like the game, but i see a lot of problems.

The setting is dull and very linear. Even the sidequests are linear since most of them must be cleared to advance main story. This wouldnt be a problem if they were fun. But they are not. It is just a bunch of cutscenes that takes no skill nor brain. There is not a lot of freedom to explore because the whole map is gated.

Same as Ys VIII : go clear this monster, go take this drop, go craft this...

Originally posted by CentroXer:
The combat. I am seriously disappointed in this. YS9 feels extremely button mashy with little to no chance of comboing. This is what the Tales games does much better. Also the grimvald nox is boring. I liked the raid in ys8 better.

Same as Ys VIII : the raid was also boring coz the last raids were full of monsters with a ♥♥♥♥ ton of hp. And ti was also button mashy : dash, guard, attack...

Originally posted by CentroXer:
The music is also a step down from YS8. It is very bland here and the general balduq city theme gets repetitive.

It's a middle age Paris, full of underground dungeons, how do you wanna give it as good music as an island with differents biomes and open air dungeons ?

Originally posted by CentroXer:
Other then that i find the game good. I heard that YSX will be different. I hope it gets a higher budget.

Ys X will be with a new system of battle and new graphic. This one was the last with this gameplay.
I rather go clear this monster in a sidequest, but so far it is just a bunch of cutscenes you need to trigger. And the map tells you where to trigger them.

I miss the fetch quests even.
TheQuestion Jul 15, 2021 @ 8:52am 
Well you are allowed to your opinions, such as they are.
Lywelyn Jul 15, 2021 @ 8:57am 
Originally posted by Lunarre:
go play in lunatic mode
if u can clear this game with smash button
:steamhappy:


what he say..

getting my ass kicked at each bosses and don't even try if you are under leveled but really in the end it's just that

your tastes are the problems, not the game itself
Aletheia Jul 15, 2021 @ 9:12am 
Originally posted by CentroXer:
The combat. I am seriously disappointed in this. YS9 feels extremely button mashy with little to no chance of comboing. This is what the Tales games does much better. Also the grimvald nox is boring. I liked the raid in ys8 better.

This is a Ys game, I don't know in which Ys you could do some combos but I don't remember being able to do that in the serie. To me, IX's combat is similar to VIII's but way better, the simple fact that the Extra bar fills way faster is one of the thing I like the most about IX's combat. Also, gifts. Being able to hook something from the distance (a lantern, a monster) is a absolute blast to use.

Originally posted by CentroXer:
The music is also a step down from YS8. It is very bland here and the general balduq city theme gets repetitive.

Well, before playing the game I listened to some of the tracks and it didn't feel good, but I guess I was expecting too much before actually experiencing them in game.
Now it's different, it feels different from the tracks I used to listen while playing VIII, but it's one of the good OSTs from the Ys series. My least favourite is still VI's OST.
avenueplus Jul 15, 2021 @ 9:53am 
There are some strange comments mixed in here.
The hardest thing about Nightmare and higher difficulty levels is that players damage is very high and the enemy's is very low.
Of course, the higher the difficulty, the harder it gets.
Even a single hit from a mediocre attack is enough to put player in trouble. And they usually come from outside field of vision.

Don't they know that?
Can they win with a button smash? Huh
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