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The right recipe is a fair decent amount of realness and smart gameplay mechanics
Yep that's true.
Anyway I mean: on City car driving game you have to follow all the rules and it's still a funny game. And same happens with Euro truck simulator (not as many as the previous game but still you lose money if you break these traffic road rules). And both games are fun.
I understand that its hard to make a 100% realistic game on this case and it would be probably boring at some point but still it would be a great idea that you have to follow ALL real life rules AND you might break these road rules when, for example, car police are not there or you dont have passengers because then none see your traffic violations.
Still passengers might tell you something like: "please, be faster" which is something it's already implemented, so instead of going 30Km/h you have to speed up a little bit (35 km/h or so).
As for ETS which i played for years, it was far from having "all" the road signs rules. (really far, i'd say)
I think we should just wait to know what's the vision of road simulation here and give it a go or not, according to our personal expectations.
I agree. We should probably wait until it gets released.
About ETS, yep it's true that it hasn't a lot of road rules.
Actually i was more refering to City car driving. And yeah, i think it was made for students licence, but still it was a really good simulator but missions were boring, of course.
So guys, did you already try the game? :D
is it worth it?
1) not obeying the traffic light signal
2) for damaging other cars and
3) got catch by speed camera
would be very challenging enough.