Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wondering the same thing. Hi Samseng. Glad to see you here too. A fellow Against the Storm lover. :)
Then you have the procedural generated custom scenario's
Not the repeating same identical building/procedure every game.
Example Age Of Darkness Final Stand start the game like this.
But later on they added multiple factions, and each factions multiple hero choice to spice up the gameplay variation.
This is what the guy making the game said:
Q: Since the game is single-player, how are you guys going to handle replayability? If a player starts a new playthrough, what changes can he/she expect so see?
Stan Just: Due to the fact that we are going to have procedurally generated levels and AI-managed side quests I expect there will be a LOT of replayability and experience versatility in this title.
source: https://opattack.com/gord-interview-the-witcher-3/
Hope the game is amazing.
I was drawn to the premise of the game as it reminds me of Grimmwood.