Pharaoh: A New Era

Pharaoh: A New Era

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Sumur - Mission (Ramses II) - Why are burning my buildings inspite of a victory in a battle?
May be I have forgotten long time ago battles (at sea or at land) - but isn't it a little bit nonsense, after winning a battle coming home and find the city destroyed in many places? Ok, if I am losing the battle - that's clear - soldiers are lost in action. But this is on the battlefield, not in the city. I think, I am two times "punished" - first losing soldiers, second buildings in the city after a victory - may be I am wrong in a detail, but in general I feel that's wrong.
Last edited by platon57; Jan 27 @ 4:17pm
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Showing 1-8 of 8 comments
eatsoup Jan 28 @ 5:14am 
Well, if you look at the patch notes when they added the defensive thing (I think 1.4), they purposely made it like this, if you narrowingly win a battle some stuff outside the defensive zone will get destroyed.
I guess to give some use to the walls and towers, in this case. Or to resemble a bit what happened in the OG Pharaoh, when you barely won a battle they would get to trample a bit a part of the city and destroy some valuable buildings.
So you either have to focus on building military really early and fast so that you avoid this, or you invest some on a defensive zone, if you're not sure about the incoming invasion.
platon57 Jan 28 @ 7:39am 
Once again, eatsoup, thanks for your answer. Excatly that's often my problem at the start of a mission. As soon as possible I start with installing the military buildings including warehouses for weapons or bows aso. And I also change the priority in the overseer to "1" for military buildings. But you can't see no quicker evolvement there. Early attacks (sea or land) from anywhere often I cannot win with only some soldiers :( - as more as I want to evolve the city in the other areas - as less the number of soldiers stay at a low level. Finally, if the number of inhabitants crossing about 2000 to 3000 the situation changes in the military zone and the forts getting the full target strength. I do not really know, what's going wrong. I do not use the recruiter in the game so far - should I change? Are there favourite positions for the forts on the map? Need the forts more "space" around like pyramides? Or should I really wait more longer to evolve the other craftsman or trading buildings of the city? Thx a lot for answering my questions!
eatsoup Jan 28 @ 7:56am 
I think it varies from mission to mission, on some missions you have to rely on warships, on other missions you can probably get away with only archers and so on. On Sumur specifically, if you don't want to have any trouble, you should probably take advantage of the free wood and copper and start training charioteers as soon as possible. Because a charioteer unit is worth an archer + an infantry unit combined, so basically you are building the army with the most strength during whatever timeframe you have available, than if you built archers + infantry.
Or, if you choose to export that little copper you have available, then you won't be able to build chariots as fast as you need to build the army.
Forts don't matter where they are placed on the map.
Last edited by eatsoup; Jan 28 @ 7:57am
platon57 Jan 29 @ 9:54am 
Thanks again for your answer, eatsoup. Well, I will follow your advice and first prefer charioteers in those missions - and later archers and infantry. Well, my thoughts were "infantry soldiers need less training time" than making a chariot and the training time of a chariot driver. But the PANE game is not always strongly connected to reality, isn't it? ;) Anyway, I did it - Sumur is past - and now I am soon starting with Kadesh mission.
Last edited by platon57; Jan 29 @ 9:54am
eatsoup Jan 29 @ 11:17am 
Originally posted by platon57:
Well, I will follow your advice and first prefer charioteers in those missions - and later archers and infantry.
Thing is, there are very few missions where you have access to wood and copper without importing. In the rest of the missions, military focused, either one or the other or even both of them you'd have to import (and they're expensive), So, its complicated, it depends on the mission if you should go with chariots or not. I mean you shouldn't take my advice as the absolute better option in every case, you should see what you have available in that mission, if you have bows / shields available and so on, and depending on these you decide what forts you're building.
If you're not a cheapskate you can try and go with charioteers / infantry, but depending on the mission and how well you're doing financially that might not be the "economical" option and that's when archers come into play.

Originally posted by platon57:
Well, my thoughts were "infantry soldiers need less training time" than making a chariot and the training time of a chariot driver.
I think training charioteers is slightly faster than archers or infantry, but again, assuming you can keep importing wood and copper so that you're building chariots fast enough to keep up with the recruiter. So you are building a much better army but at a really high cost, if you can afford it.
eatsoup Jan 30 @ 3:43am 
Originally posted by platon57:
and now I am soon starting with Kadesh mission.
And here's a little hint for Qadesh, cause most people don't bother checking the prices. If you go with charioteers here, which I think you should cause the invasions are early and frequent, importing chariots directly is slightly cheaper than importing the wood and copper to build them yourself.
platon57 Jan 30 @ 1:47pm 
Thanks for the hint, eatsoup. I will save more debens for beer imports - hehe - my workers in the city will appreciat this - and spend a toast to you ;)
platon57 Jan 31 @ 1:27am 
Well, Qadesh / Kadesch is past. But I could celebrate "Victory" not until after a lot month later. It takes 138 month for winning. After two times defeats thru the Hethiter armies my city had to recover from a great number of building remains ... including all soldiers (charioteers) at the forts. But after this first two attacks I had enough time for rebuild three complete charioteers and three infantry forts ... but only a far away request to send soldiers to Jericho happened - but no more attack of the city Kadesh. I rebuild the armies in two steps - first completing the charioteers forts - second the infantry forts. Importing copper and wood, also wappons, because it takes too long time with the weaponsmiths. Well, this time this strategy was successful - as you wrote before - next time in the next mission perhaps this one is not the best way for winning. Abu Simbel mission is waiting ...
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