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I've never seen that in the vanilla pharaoh? I don't think age is a thing in this game. Too high in social class can result in less workers, but that's game mechanics.
The way the system was coded in the original Pharaoh allowed for some citizens to slip through, but ve'we made sure death is inevitable.
How did you figure out internal features like the citizens age that aren't obvious or clear (or visible at all) in the game? Do you have access to the game's code? I understood that the new developers are copying the game mechanics and I've assumed these are based on empirical observations.
Observations, tests and my general knowledge of the game.
No, it doesn't exist anymore (it's difficult to say when it was lost, but everything we know point to before 2004).
That's why some mechanics will be a little bit different.
Good that the Devs are putting in a hard check to prevent it being an issue.
The moment health care is too perfect.
I hope better health contributes a bit more than adding more points to the culture rating. It was just a matter of the housing level, right? A good pharaoh shouldn't put self-sustaining (fire-, crime- and disease protected) slums in a nice city.