Pharaoh: A New Era

Pharaoh: A New Era

View Stats:
Voyanger May 19, 2023 @ 11:47pm
are granaries completely pointless?
i’m pretty sure in the OG pharaoh (at least definitely in caesar 3) market ladies could *only* get food from granaries, never from storage yards. but.. here i can just.. put down storage yards and put my food in there and the bazar ladies get the food from the storage yards and all is well because theyre 3x3 which is nicer to work with than 4x4 (especially considering u need storage yards for pottery etc as well..) so like.. whats the point of granaries? apart from them looking cool? like? i mean i get it, especially when you need multiple types of food its so much nicer working with 3x3 than 4x4 but still..
< >
Showing 1-9 of 9 comments
roo May 20, 2023 @ 3:31am 
With the current set up, there is also the problem of if you do use a granary, then the bazaar ladies all want to now go to the granary for their food even if a storage yard much closer to home has the same food.

The OG it was much harder starting out, having to use granaries - the price and extra labour needed. But that was also part of the challenge of the game. For me, Pane is way too easy even on Hard.

So yes/no on granaries... ;P
OSaftKiller May 20, 2023 @ 5:14am 
Without food supplies that are only counted when they are in a silo, people become dissatisfied when a certain house level is reached and the city counts as a slum
Hat8 May 20, 2023 @ 10:32am 
As far as I can tell the market ladies prioritise getting food from the granaries and traders do not take from granaries. This helps with separating food for consumption and food for export.

You probably do not want your dock workers walking a million miles to storage yards to collect food meant for your peoples consumption so granaries are pretty useful.
red1 May 20, 2023 @ 4:41pm 
I for one am not unhappy that I can use storage yards and not granaries for food storage. It makes city design easier and more compact
OhhJim May 24, 2023 @ 11:19am 
In the original game, market ladies would only get food from storage yards if you were importing that food. I got around it sometimes by importing to maintain zero, but setting storage yards to accept food.

Other than that, the reason for granaries would be that traders wont take from them. Seems like storage yards might be better, now.
Fear Jun 7, 2023 @ 5:51am 
Originally posted by Hat8:
As far as I can tell the market ladies prioritise getting food from the granaries and traders do not take from granaries. This helps with separating food for consumption and food for export.

You probably do not want your dock workers walking a million miles to storage yards to collect food meant for your peoples consumption so granaries are pretty useful.

The best way to deal with dock and production carts walking massive distances is to isolate their roads from the rest of the city. Yards will pull goods across open terrain with 'Get' commands, so you can use this to properly manage how goods come in and out of certain areas. You can look up 'isolated docks' or something to that effect.

Yards are way better than granaries at the moment it seems; the happiness impact seems pretty small, at least if you're producing a decent amount of food and your houses are stocked. Yards are so much cheaper, take less space, take less labourers, and can handle other goods. Sorting food for exporting is not something you need a granary for - just tell a yard near the dock or trader entry point to get 1/x, and export only when you have this amount plus some threshold (maybe 0).
Silvi the Bun Jun 7, 2023 @ 7:12am 
A good solution would be to increase the capacity of granaries to make them useful.
Voyanger Jun 7, 2023 @ 7:42am 
Originally posted by Silvi the Bun:
A good solution would be to increase the capacity of granaries to make them useful.
that would be great.. also very sensible given that.. if a 3x3 storage yard holds 3200 goods (355 per tile) a 4x4 granary should be able to hold about 4266 (355 per tile).. maybe even more than that because granaries are for food only while storage yards can do anything.. or just limit bazars to picking up from granaries as well.. the storage increase sounds great to me tho
Silvi the Bun Jun 7, 2023 @ 8:09am 
Originally posted by Voyanger:
Originally posted by Silvi the Bun:
A good solution would be to increase the capacity of granaries to make them useful.
that would be great.. also very sensible given that.. if a 3x3 storage yard holds 3200 goods (355 per tile) a 4x4 granary should be able to hold about 4266 (355 per tile).. maybe even more than that because granaries are for food only while storage yards can do anything.. or just limit bazars to picking up from granaries as well.. the storage increase sounds great to me tho

I agree with the idea to make up for the fact I believe granaries need a TINY but more working force.
Having them be more space-efficient than the exact tile count would actually make up for both the cumbersome size and the worker # investment

OR change the bazaars to work like in the old game, though honestly that seems fiddly and I'd be wary of touching something that works fine.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: May 19, 2023 @ 11:47pm
Posts: 9