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Not sure how you'd get the other one though, maybe fiddling with labor priority so that Architecht posts are unmanned which should eventually make them collape.
Or just build an Architecht's Post at the start of a mission without having any houses, the lack of labor should make it collapse eventually. (might burn first though)
Maybe it indeed needs to be at range from employees but not finding any idk.
Will try the bastet trick for Fire in the disco though.
Booth burns pretty quickly and it will spread to the firehouses.
Would this trick work if you use the “global workforce” setup??? Would the walls prevent a worker from spawning inside the walled off compound?
Interesting question! Unfortunately I don't know: I haven't used that setup yet.
Well, I have. It does not work with global labor enabled. The worker is still spawning inside his prison.
Fire in the disco: far away from anything place a scribal school or tax collector or physician, etc - something 2x2 that can burn. Completely surround it with firehouses. Do not connect any roads to any of these buildings. Eventually the building in the middle will catch fire, firemen won't be able to reach it to put it out, so it will spread to at least one of the adjacent firehouses.
That's it. Neither of these is complicated.