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yeah, pretty much.
i just want to add, that storage yards and granaries are also both in the same worker category. So the reason to use graneries, as they're in the food category also isn't present anymore.
I just had a mission with fisheries.
I did definitely not import fish at all.
The bazaar took it from the storage yard right away, no issue.
The fish was first only brought to the storage yard and later (as soon as they were full) to the granary further away. So there is no difference (in this version) between the two.
I would like the granary to start performing the same functions as in Old Pharaoh.
1.) They do not sell food, so you can build up a buffer
2.) They need more workers to figth unemployment
And to the storage size. Every warehouse and granary holds up to 3.200 pieces (400 per slot), with the exeption of bulky goods like stones, weapons etc. They are stored up to 32 pieces (4 per slot).
And this is, was, will ever be the same :)
i haven't realized that now she can get it from warehouses without comerce. is it true?
I just hope the developers are NOT starting to add this condition.
In all honesty all they need to do is adding more storage space to the granary - problem solved.
It would make sense in this case because it is a specialised building and it has more room to store (4x4 tiles).
Going with strange conditions like "only take it from there if imported" makes it uselessly complicated afaik.
SO indeed there is something more. But also not a huge thing... :/
And fighting unemployment? With 250 deben per building?
Sadly its not usefull as 70$ PER building on the yard - thats with two using the same worker but half as costly. And I'm sure there are even better choices like 2x2 buildings. :(
I remember deciding that I was smarter than the developers and stopped building the Granaries.
Then some events happened and I realized that I was wrong, I didn’t do it again.
- the mood of immigration;
(when, according to the Councilor's calculations, there is not enough food in your city)
- Export of food;
(merchants can't buy food from the Granary, it's taboo)
- Fulfillment of requests for food;
(food in the Granary does not participate in requests, this is a taboo)
(this one is different in the remaster)
In general, the Granary is designed to guarantee the stability of your city's Food supply.
I confirm, is it true
So by just using storage yards, one sister does not do anything, the other one has to get normal goods and food. That could slow everything down.
no, i don't want this condition be true, i only ask if it isn't so in this version.
thinking it was in this way i used to command the granary to obtain 1/4 of this kind of food i'm buying, so the marketwoman only has to go to the granary. but it's better this condition doesn't exist.
thanks