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I definitely like my housing to be at least Residence level, if possible. It's just nicer to look at.
I do sometimes hold back on evolving housing if I'm not sure what to do with the extra workforce. In general, though, I tend to reach the highest available level for 2x2 housing by the end of the mission.
I tend to hold back a lot more when it comes to evolving past Fancy Residences to 3x3 properties, though. In the OG game, this was mainly because of the sudden workforce decrease due to all inhabitants "evolving" into scribes.
In the remake, however, it seems like this doesn't happen. When I played Abu, which is one of the first missions where you can evolve housing to Common Manor, I built a special Manor block separate from my other housing, but the moment that housing evolved to Common Manor, there was no decrease in unemployment whatsoever.
Not sure what to make of that yet. On the one hand, it eliminates the sudden drop in available workforce, which would always mess with me in some way when playing the original. On the other hand, it would mean that Elite housing cannot soak up high unemployment anymore.
Switch to "classic age simulation".
It's very different to play with global workers than not. In the old game, as you're forced to build houses near industry, I also put gardens and statues in industrial areas. Now I just put them, if I have any empty square left, just to make it more beautiful.
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a mi me gusta que mis casas sean bonitas, pero hago que evolucionen dependiendo de las necesidades de la industria. en esta versión del juego es mas fácil mantener barrios de mansiones, asi que cuando ya le va mas o menos bien a la ciudad construyo un barrio de casas ricas, pero en el viejo pharaoh me esperaba hasta casi el final, usándolas para alcanzar la población necesaria para ganar.
es muy distinto jugar con los trabajadores globales a no hacerlo. en el juego viejo, como te ves obligado a construir las casas cerca de la industria, también ponía jardines y estatuas en las zonas industriales. ahora solo lo pongo, si se me ha quedado algún cuadrado vacío, solo para que esté mas bonito.
I have the perfect housing block layout for efficiency, can add or leave out certain things to control the housing level; holds around 2800 ppl. I lay that down, get everything running (look on the egypt map to see whats the money maker). Then once comfortable, make another smaller housing area and try to evolve it to the highest housing possible for the map.
Oh and look out first where to put the god triangles to not get stuck end game, or worse, rebuild everything.