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If you only had access to the employees in that local block, the walker method might make more sense, but as is, it is just put down one block of 4 houses beside the road and now you have access to all employees anyway.
I always found it pretty odd that single tent is enough to supply your whole industrial area with workers.
And if you want to build nice outposts, what hinders you to do so with global workforce on?
I sometimes spend an hour planing and preparing the road layout before I finally unpause. That's surely not everyones playstyle, so I'm glad they added the global option. And I'm even more glad that it's optional and I still can use my recuiters.
skjksdjsdjk yes omg these were basically slums and i hated it lol
In the original game, at least in some scenarios is possible to have industrial areas with main house blocks without poor hubs.
The very tip is to build your houses in the outter space of a house block. Usually people put the houses in the inner space and services in the outter.
When you use your houses in the outter, you can use a road in the back of them to spawn the recruiters.
Anyway, I do preffer much more the global labor pool. The impression games that came after original Pharaoh used that mechanic too and feels more fun to me play and organize the city.