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I may try switching it back. I didn't feel like that one thing would be such a big difference. Will see how I feel after playing with OG recruiter for a bit.
Walkers are more efficient and therefore the evolution and progression of houses are better
Maybe you don't know this but the original game also had global labor force (hidden), it just that the recruiter needs to reach one house, then he will take labors from total population. Therefore, you always play with global labor but original game does not explicitly tell you, trick you to build complicate crossroads ... etc. The true is you can just put 1 shack in the center of industry area to get thing done.
I used to do that on the original, so the new global worker population just takes away that one step of having one crappy house in the middle of the industrial center.
As for the difficulty in general... I didn't really notice it? I'm not very far in, but it seems pretty similar to the original to me. I never found the original game to be that hard anyway, the only big challenge was trying to balance the jobs and population
So the global labor isn't too unrealistic
This really.
People overselling recruiters since sticking down a mudhut in the vicinity is akin to having a global labour pool anyway.