Pharaoh: A New Era

Pharaoh: A New Era

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Quinnell Feb 17, 2023 @ 2:33pm
Game way easier than the original
Is it just me or is this game wayyy easier than the original? I am playing on Hard but it seems like keeping the Gods happy, making money, and winning scenarios is so much easier than it was in the original game. In the old game, I was constantly struggling with unemployment emmigration and income difficulties even on Normal and Easy. I re-played the original about a month ago in anticipation of this one coming out.

I have all gameplay options set to match the original behavior with only the exception being the 'recruitment' option is set to global labor force.
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Showing 1-15 of 24 comments
ElCapitan1701 Feb 17, 2023 @ 3:16pm 
Yeah, thats the problem. The global labor force option makes the game very easier and kills the original idea of the creators of the original Pharaoh.
Quinnell Feb 17, 2023 @ 3:37pm 
Originally posted by ElCapitan1701:
Yeah, thats the problem. The global labor force option makes the game very easier and kills the original idea of the creators of the original Pharaoh.

I may try switching it back. I didn't feel like that one thing would be such a big difference. Will see how I feel after playing with OG recruiter for a bit.
7Soul Feb 17, 2023 @ 3:52pm 
They've said Hard is between the original's Hard and Very Hard, but I'm not sure exactly what changes
IfThenOrElse Feb 17, 2023 @ 4:11pm 
I have been playing with global labour force off - and also have my own rule of "no slums". Feels around as hard as the OG game to me.
Jeffrios Feb 17, 2023 @ 6:38pm 
I always found the OG game too hard, and now with my busier lifestyle I'm happy I can make it easy.
Ribys Feb 17, 2023 @ 6:46pm 
Some flaws and limitations of the OG pharaoh have been corrected.
Walkers are more efficient and therefore the evolution and progression of houses are better
Originally posted by ElCapitan1701:
Yeah, thats the problem. The global labor force option makes the game very easier and kills the original idea of the creators of the original Pharaoh.

Maybe you don't know this but the original game also had global labor force (hidden), it just that the recruiter needs to reach one house, then he will take labors from total population. Therefore, you always play with global labor but original game does not explicitly tell you, trick you to build complicate crossroads ... etc. The true is you can just put 1 shack in the center of industry area to get thing done.
Leonator™ Feb 17, 2023 @ 9:11pm 
Originally posted by PhantomTH:
Originally posted by ElCapitan1701:
Yeah, thats the problem. The global labor force option makes the game very easier and kills the original idea of the creators of the original Pharaoh.

Maybe you don't know this but the original game also had global labor force (hidden), it just that the recruiter needs to reach one house, then he will take labors from total population. Therefore, you always play with global labor but original game does not explicitly tell you, trick you to build complicate crossroads ... etc. The true is you can just put 1 shack in the center of industry area to get thing done.

I used to do that on the original, so the new global worker population just takes away that one step of having one crappy house in the middle of the industrial center.

As for the difficulty in general... I didn't really notice it? I'm not very far in, but it seems pretty similar to the original to me. I never found the original game to be that hard anyway, the only big challenge was trying to balance the jobs and population
Ribys Feb 19, 2023 @ 10:53am 
On hard difficulty, if you end up with a negative balance the interest debt will kill you
HellSlayer Feb 19, 2023 @ 10:59am 
Originally posted by ElCapitan1701:
Yeah, thats the problem. The global labor force option makes the game very easier and kills the original idea of the creators of the original Pharaoh.
Yeah but some people like.. I like new global labor option.. all it does is remove random ghetto house so whats the point of old design? Just put 1 house shack and you are good.
gRRRz Feb 19, 2023 @ 11:20am 
I still have this switched off; it feels more "realistic" in a way (people wouldn't work so far away from where they live). at the same time it's not so realistic because you only need a few houses. ideally there would be different types of roadblock for different people. one that let recruiters pass; another nobody; you could create industrial zones without having every "home" service wasting their time there. part of the challenge is creating short path for walkers and having an entire industrial complex with nobody living nearby feels a bit like cheating.
Ribys Feb 19, 2023 @ 12:01pm 
Originally posted by gRRRz:
I still have this switched off; it feels more "realistic" in a way (people wouldn't work so far away from where they live). at the same time it's not so realistic because you only need a few houses. ideally there would be different types of roadblock for different people. one that let recruiters pass; another nobody; you could create industrial zones without having every "home" service wasting their time there. part of the challenge is creating short path for walkers and having an entire industrial complex with nobody living nearby feels a bit like cheating.
Well.. in ancient egypt, there were expeditions to mine gold and other metals far away, most quarries and mines were far from the cities and therefore used boats to transport goods and caravans when it was by land
So the global labor isn't too unrealistic
Admiral Adama Feb 19, 2023 @ 12:16pm 
I really don't see the global population as a big deal. In the original game, you were already forced to build slums near industrial areas or farms and whatnot, and it was often just one house, a well and an apothecary for me to prevent malaria, and as long as you had that one house for the workers to pull from that was all you needed. Changing the game so that you don't need to do that anymore is a positive thing and doesn't make it any easier in my experience thus far. There's other changes such as the combat which I feel makes the game much easier because it takes out all the necessity in building fortifications and whatnot.
DaciValt Feb 19, 2023 @ 12:16pm 
Originally posted by HellSlayer:
Yeah but some people like.. I like new global labor option.. all it does is remove random ghetto house so whats the point of old design? Just put 1 house shack and you are good.

This really.

People overselling recruiters since sticking down a mudhut in the vicinity is akin to having a global labour pool anyway.
HellSlayer Feb 19, 2023 @ 2:14pm 
Originally posted by Ribys:
Originally posted by gRRRz:
I still have this switched off; it feels more "realistic" in a way (people wouldn't work so far away from where they live). at the same time it's not so realistic because you only need a few houses. ideally there would be different types of roadblock for different people. one that let recruiters pass; another nobody; you could create industrial zones without having every "home" service wasting their time there. part of the challenge is creating short path for walkers and having an entire industrial complex with nobody living nearby feels a bit like cheating.
Well.. in ancient egypt, there were expeditions to mine gold and other metals far away, most quarries and mines were far from the cities and therefore used boats to transport goods and caravans when it was by land
So the global labor isn't too unrealistic
Grrr is just a kid.. there are plenty of jobs where people work without coming home for weeks and months.. long distance ships.. any ships.. army submarines.. expedition jobs.. tourism jobs.. the list would be vast.
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Date Posted: Feb 17, 2023 @ 2:33pm
Posts: 24