Pharaoh: A New Era

Pharaoh: A New Era

View Stats:
der_Oger Feb 17, 2023 @ 2:21am
Global workforce - cheating or highly wanted improvement?
Hello,
I want to discuss the global workforce setting. I am not sure if this cheating or a good improvement. Esp. when the main solution in the older game was some alibi housing near your industry. So what do you think?
Greeetings
< >
Showing 1-11 of 11 comments
MadMojo Feb 17, 2023 @ 2:32am 
As someone who first played Zeus it is quite a nice QoL feature.

I think if you are used to it from the old Pharao and do not mind the extra challenge of creating housing next to your industry (bonus points if it is not just a bunch of shacks but proper houses^^) it gives you a little bit of extra challenge.

I personally turned global workforce on.
And let's be honest, who would not trade living in a nice neighborhood for having to walk a bit longer to work :summer2019cockatiel:
Borgessa Feb 17, 2023 @ 2:34am 
Did you ever play Emperor Rise of the Middle Kingdom - that was one of the later Impressions games, that was loved by many and employed global employment.. Yeah not cheatery, but you do you, play it how you want to, you have the option to do or don't. No biggy.
der_Oger Feb 17, 2023 @ 2:42am 
Originally posted by Borgessa:
Did you ever play Emperor Rise of the Middle Kingdom - that was one of the later Impressions games, that was loved by many and employed global employment.. Yeah not cheatery, but you do you, play it how you want to, you have the option to do or don't. No biggy.
I have played Caesar and Pharao when it came out ... And Pharao last year ...
So, no, I didn't know that this was a thing ...

I liked Pharao the most because of the monuments ...
ksen Feb 17, 2023 @ 2:47am 
Originally posted by Borgessa:
Did you ever play Emperor Rise of the Middle Kingdom - that was one of the later Impressions games, that was loved by many and employed global employment.. Yeah not cheatery, but you do you, play it how you want to, you have the option to do or don't. No biggy.
Those games were designed with feature in mind, Pharaoh wasn't.
So balance of stages may be broken if stages are not tweaked difficulty wise and just copied.
Borgessa Feb 17, 2023 @ 2:48am 
Originally posted by der_Oger:
Originally posted by Borgessa:
Did you ever play Emperor Rise of the Middle Kingdom - that was one of the later Impressions games, that was loved by many and employed global employment.. Yeah not cheatery, but you do you, play it how you want to, you have the option to do or don't. No biggy.
I have played Caesar and Pharao when it came out ... And Pharao last year ...
So, no, I didn't know that this was a thing ...

I liked Pharao the most because of the monuments ...
Oh you are in for a treat then.. although the OG Pharaoh was and is my fav city builder. You have to look up Emperor, Rise of the Middle Kingdom.. it can be found on Gog.. its a beautiful great game, if you liked the others.. you will love this :) Global work force so no slums anywhere which is something i like, because even thou i know they just digital people.. I don't like slums, and I want to give everyone teh best life possible :) I know i'm daft, but oh well.. that being said.. I'll slaughter any INVADER.
Dominian Feb 17, 2023 @ 2:50am 
Feels a bit like cheating and it does reduce the worker's slums around industry, making for less organic cities.

As someone who used to play mostly Emperor, it's not that jarring and I have it switched on, but for the authentic Pharao frustration it must be switched off.
Borgessa Feb 17, 2023 @ 2:54am 
Originally posted by Dominian:
Feels a bit like cheating and it does reduce the worker's slums around industry, making for less organic cities.

As someone who used to play mostly Emperor, it's not that jarring and I have it switched on, but for the authentic Pharao frustration it must be switched off.
Pharaoh is my absolute favourite, but I hated making slums everywhere so, I appreciate this aspect..
Danny Feb 17, 2023 @ 3:55am 
Global workforce is such a QoL improvement for me.
Ever since I played Emperor, I hate having to deal with recruiters.

Went through the original game many times in it's entirety, suffering through recruiters.
Sure you CAN make recruiters work, but it's such a pain for small little outposts on far reaches of large maps.
I thought this was cheating at first, until someone pointed me out that a recruiter only wanted to reach the house, not really takes amount of people he could find into account. Basically, in industry area, you can build 1 slum house at the center area, and that's done. Then, why bother ? Global population can get rid of this step. But if you don't want to, you can just build 1 house in remote area near several gold mines, the effect is same.
Last edited by เทมส์ Phantom[TH]; Feb 17, 2023 @ 7:53am
7Soul Feb 17, 2023 @ 1:01pm 
Originally posted by PhantomTH:
Basically, in industry area, you can build 1 slum house at the center area, and that's done. Then, why bother

Having slums reduces your prosperity rating (which in some missions needs to be really high) and may cause crime. So it's not just an extra step, it's additional difficulty for those who want it
Danny Feb 17, 2023 @ 2:01pm 
Originally posted by 7Soul:
Originally posted by PhantomTH:
Basically, in industry area, you can build 1 slum house at the center area, and that's done. Then, why bother

Having slums reduces your prosperity rating (which in some missions needs to be really high) and may cause crime. So it's not just an extra step, it's additional difficulty for those who want it

Near end of the mission I tended to have an over population anyways.
So I could increase my slums prosperity quickly with serivices XD
< >
Showing 1-11 of 11 comments
Per page: 1530 50